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authorAdrian McCarthy <amccarth@google.com>2015-08-24 16:00:51 +0000
committerAdrian McCarthy <amccarth@google.com>2015-08-24 16:00:51 +0000
commit27785dd5300825e60d5ff7edf5a2bada85004b58 (patch)
treec5a03e2890b6331638b2f2a55861bce8dd57e465 /lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
parent550dfe79ca8c3a2ec5fbf2e34ad40fe66eb7c09f (diff)
downloadbcm5719-llvm-27785dd5300825e60d5ff7edf5a2bada85004b58.tar.gz
bcm5719-llvm-27785dd5300825e60d5ff7edf5a2bada85004b58.zip
Reorg code to allow Windows Process Plugins to share some common code.
Differential Revision: http://reviews.llvm.org/D12252 llvm-svn: 245850
Diffstat (limited to 'lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp')
-rw-r--r--lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp533
1 files changed, 533 insertions, 0 deletions
diff --git a/lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp b/lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
new file mode 100644
index 00000000000..e65310d1c8d
--- /dev/null
+++ b/lldb/source/Plugins/Process/Windows/Live/DebuggerThread.cpp
@@ -0,0 +1,533 @@
+//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "DebuggerThread.h"
+#include "ExceptionRecord.h"
+#include "IDebugDelegate.h"
+
+#include "lldb/Core/Error.h"
+#include "lldb/Core/Log.h"
+#include "lldb/Core/ModuleSpec.h"
+#include "lldb/Host/FileSpec.h"
+#include "lldb/Host/Predicate.h"
+#include "lldb/Host/ThisThread.h"
+#include "lldb/Host/ThreadLauncher.h"
+#include "lldb/Host/windows/HostProcessWindows.h"
+#include "lldb/Host/windows/HostThreadWindows.h"
+#include "lldb/Host/windows/ProcessLauncherWindows.h"
+#include "lldb/Target/ProcessLaunchInfo.h"
+#include "lldb/Target/Process.h"
+
+#include "Plugins/Process/Windows/Live/ProcessWindowsLog.h"
+
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Support/raw_ostream.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+namespace
+{
+struct DebugLaunchContext
+{
+ DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info)
+ : m_thread(thread)
+ , m_launch_info(launch_info)
+ {
+ }
+ DebuggerThread *m_thread;
+ ProcessLaunchInfo m_launch_info;
+};
+
+struct DebugAttachContext
+{
+ DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, const ProcessAttachInfo &attach_info)
+ : m_thread(thread)
+ , m_pid(pid)
+ , m_attach_info(attach_info)
+ {
+ }
+ DebuggerThread *m_thread;
+ lldb::pid_t m_pid;
+ ProcessAttachInfo m_attach_info;
+};
+}
+
+DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
+ : m_debug_delegate(debug_delegate)
+ , m_image_file(nullptr)
+ , m_debugging_ended_event(nullptr)
+ , m_pid_to_detach(0)
+ , m_detached(false)
+{
+ m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
+}
+
+DebuggerThread::~DebuggerThread()
+{
+ ::CloseHandle(m_debugging_ended_event);
+}
+
+Error
+DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
+{
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "DebuggerThread::DebugLaunch launching '%s'", launch_info.GetExecutableFile().GetPath().c_str());
+
+ Error error;
+ DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
+ HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
+ DebuggerThreadLaunchRoutine, context, &error));
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "DebugLaunch couldn't launch debugger thread. %s", error.AsCString());
+ }
+
+ return error;
+}
+
+Error
+DebuggerThread::DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
+{
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread::DebugAttach attaching to '%u'", (DWORD)pid);
+
+ Error error;
+ DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
+ HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]",
+ DebuggerThreadAttachRoutine, context, &error));
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "DebugAttach couldn't attach to process '%u'. %s", (DWORD)pid,
+ error.AsCString());
+ }
+
+ return error;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadLaunchRoutine(void *data)
+{
+ DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
+ lldb::thread_result_t result = context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
+ delete context;
+ return result;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadAttachRoutine(void *data)
+{
+ DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
+ lldb::thread_result_t result =
+ context->m_thread->DebuggerThreadAttachRoutine(context->m_pid, context->m_attach_info);
+ delete context;
+ return result;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadLaunchRoutine(const ProcessLaunchInfo &launch_info)
+{
+ // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
+ // thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to launch '%s' on background thread.",
+ launch_info.GetExecutableFile().GetPath().c_str());
+
+ Error error;
+ ProcessLauncherWindows launcher;
+ HostProcess process(launcher.LaunchProcess(launch_info, error));
+ // If we couldn't create the process, notify waiters immediately. Otherwise enter the debug
+ // loop and wait until we get the create process debug notification. Note that if the process
+ // was created successfully, we can throw away the process handle we got from CreateProcess
+ // because Windows will give us another (potentially more useful?) handle when it sends us the
+ // CREATE_PROCESS_DEBUG_EVENT.
+ if (error.Success())
+ DebugLoop();
+ else
+ m_debug_delegate->OnDebuggerError(error, 0);
+
+ return 0;
+}
+
+lldb::thread_result_t
+DebuggerThread::DebuggerThreadAttachRoutine(lldb::pid_t pid, const ProcessAttachInfo &attach_info)
+{
+ // Grab a shared_ptr reference to this so that we know it won't get deleted until after the
+ // thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to process '%u' on background thread.",
+ (DWORD)pid);
+
+ if (!DebugActiveProcess((DWORD)pid))
+ {
+ Error error(::GetLastError(), eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, 0);
+ return 0;
+ }
+
+ // The attach was successful, enter the debug loop. From here on out, this is no different than
+ // a create process operation, so all the same comments in DebugLaunch should apply from this
+ // point out.
+ DebugLoop();
+
+ return 0;
+}
+
+Error
+DebuggerThread::StopDebugging(bool terminate)
+{
+ Error error;
+
+ lldb::pid_t pid = m_process.GetProcessId();
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging('%s') called (inferior=%I64u).",
+ (terminate ? "true" : "false"), pid);
+
+ // Make a copy of the process, since the termination sequence will reset
+ // DebuggerThread's internal copy and it needs to remain open for the Wait operation.
+ HostProcess process_copy = m_process;
+ lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
+
+ if (terminate)
+ {
+ // Initiate the termination before continuing the exception, so that the next debug
+ // event we get is the exit process event, and not some other event.
+ BOOL terminate_suceeded = TerminateProcess(handle, 0);
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging called TerminateProcess(0x%p, 0) (inferior=%I64u), success='%s'",
+ handle, pid, (terminate_suceeded ? "true" : "false"));
+ }
+
+ // If we're stuck waiting for an exception to continue (e.g. the user is at a breakpoint
+ // messing around in the debugger), continue it now. But only AFTER calling TerminateProcess
+ // to make sure that the very next call to WaitForDebugEvent is an exit process event.
+ if (m_active_exception.get())
+ {
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
+ "StopDebugging masking active exception");
+
+ ContinueAsyncException(ExceptionResult::MaskException);
+ }
+
+ if (!terminate)
+ {
+ // Indicate that we want to detach.
+ m_pid_to_detach = GetProcess().GetProcessId();
+
+ // Force a fresh break so that the detach can happen from the debugger thread.
+ if (!::DebugBreakProcess(GetProcess().GetNativeProcess().GetSystemHandle()))
+ {
+ error.SetError(::GetLastError(), eErrorTypeWin32);
+ }
+ }
+
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging waiting for detach from process %u to complete.", pid);
+
+ DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
+ if (wait_result != WAIT_OBJECT_0)
+ {
+ error.SetError(GetLastError(), eErrorTypeWin32);
+ WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u",
+ m_debugging_ended_event, wait_result);
+ }
+ else
+ {
+ WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging detach from process %u completed successfully.", pid);
+ }
+
+ if (!error.Success())
+ {
+ WINERR_IFALL(WINDOWS_LOG_PROCESS,
+ "StopDebugging encountered an error while trying to stop process %u. %s",
+ pid, error.AsCString());
+ }
+ return error;
+}
+
+void
+DebuggerThread::ContinueAsyncException(ExceptionResult result)
+{
+ if (!m_active_exception.get())
+ return;
+
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION,
+ "ContinueAsyncException called for inferior process %I64u, broadcasting.",
+ m_process.GetProcessId());
+
+ m_active_exception.reset();
+ m_exception_pred.SetValue(result, eBroadcastAlways);
+}
+
+void
+DebuggerThread::FreeProcessHandles()
+{
+ m_process = HostProcess();
+ m_main_thread = HostThread();
+ if (m_image_file)
+ {
+ ::CloseHandle(m_image_file);
+ m_image_file = nullptr;
+ }
+}
+
+void
+DebuggerThread::DebugLoop()
+{
+ DEBUG_EVENT dbe = {0};
+ bool should_debug = true;
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop");
+ while (should_debug)
+ {
+ WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent");
+ BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
+ if (wait_result)
+ {
+ DWORD continue_status = DBG_CONTINUE;
+ switch (dbe.dwDebugEventCode)
+ {
+ case EXCEPTION_DEBUG_EVENT:
+ {
+ ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
+
+ if (status == ExceptionResult::MaskException)
+ continue_status = DBG_CONTINUE;
+ else if (status == ExceptionResult::SendToApplication)
+ continue_status = DBG_EXCEPTION_NOT_HANDLED;
+ break;
+ }
+ case CREATE_THREAD_DEBUG_EVENT:
+ continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
+ break;
+ case CREATE_PROCESS_DEBUG_EVENT:
+ continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
+ break;
+ case EXIT_THREAD_DEBUG_EVENT:
+ continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
+ break;
+ case EXIT_PROCESS_DEBUG_EVENT:
+ continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
+ should_debug = false;
+ break;
+ case LOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
+ break;
+ case UNLOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
+ break;
+ case OUTPUT_DEBUG_STRING_EVENT:
+ continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
+ break;
+ case RIP_EVENT:
+ continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
+ if (dbe.u.RipInfo.dwType == SLE_ERROR)
+ should_debug = false;
+ break;
+ }
+
+ WINLOGD_IFALL(WINDOWS_LOG_EVENT, "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.",
+ dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId());
+
+ ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
+
+ if (m_detached)
+ {
+ should_debug = false;
+ }
+ }
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "DebugLoop returned FALSE from WaitForDebugEvent. Error = %u",
+ ::GetCurrentThreadId(), ::GetLastError());
+
+ should_debug = false;
+ }
+ }
+ FreeProcessHandles();
+
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting.");
+ SetEvent(m_debugging_ended_event);
+}
+
+ExceptionResult
+DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id)
+{
+ bool first_chance = (info.dwFirstChance != 0);
+
+ m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord, thread_id));
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
+ "HandleExceptionEvent encountered %s chance exception 0x%x on thread 0x%x",
+ first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id);
+
+ if (m_pid_to_detach != 0 && m_active_exception->GetExceptionCode() == EXCEPTION_BREAKPOINT) {
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION | WINDOWS_LOG_PROCESS,
+ "Breakpoint exception is cue to detach from process 0x%x",
+ m_pid_to_detach);
+ if (::DebugActiveProcessStop(m_pid_to_detach)) {
+ m_detached = true;
+ return ExceptionResult::MaskException;
+ } else {
+ WINLOG_IFANY(WINDOWS_LOG_PROCESS, "Failed to detach, treating as a regular breakpoint");
+ }
+ }
+
+ ExceptionResult result = m_debug_delegate->OnDebugException(first_chance,
+ *m_active_exception);
+ m_exception_pred.SetValue(result, eBroadcastNever);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred != BreakInDebugger");
+
+ m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION,
+ "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u",
+ m_exception_pred.GetValue());
+
+ return result;
+}
+
+DWORD
+DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleCreateThreadEvent Thread 0x%x spawned in process %I64u",
+ thread_id, m_process.GetProcessId());
+ HostThread thread(info.hThread);
+ thread.GetNativeThread().SetOwnsHandle(false);
+ m_debug_delegate->OnCreateThread(thread);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
+{
+ uint32_t process_id = ::GetProcessId(info.hProcess);
+
+ WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS, "HandleCreateProcessEvent process %u spawned", process_id);
+
+ std::string thread_name;
+ llvm::raw_string_ostream name_stream(thread_name);
+ name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
+ name_stream.flush();
+ ThisThread::SetName(thread_name.c_str());
+
+ // info.hProcess and info.hThread are closed automatically by Windows when
+ // EXIT_PROCESS_DEBUG_EVENT is received.
+ m_process = HostProcess(info.hProcess);
+ ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
+ m_main_thread = HostThread(info.hThread);
+ m_main_thread.GetNativeThread().SetOwnsHandle(false);
+ m_image_file = info.hFile;
+
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
+ m_debug_delegate->OnDebuggerConnected(load_addr);
+
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleExitThreadEvent Thread %u exited with code %u in process %I64u",
+ thread_id, info.dwExitCode, m_process.GetProcessId());
+ m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD,
+ "HandleExitProcessEvent process %I64u exited with code %u",
+ m_process.GetProcessId(), info.dwExitCode);
+
+ m_debug_delegate->OnExitProcess(info.dwExitCode);
+
+ FreeProcessHandles();
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
+{
+ if (info.hFile == nullptr)
+ {
+ // Not sure what this is, so just ignore it.
+ WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has a NULL file handle, returning...",
+ m_process.GetProcessId());
+ return DBG_CONTINUE;
+ }
+
+ std::vector<char> buffer(1);
+ DWORD required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
+ if (required_size > 0)
+ {
+ buffer.resize(required_size + 1);
+ required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], required_size + 1, VOLUME_NAME_DOS);
+ llvm::StringRef path_str(&buffer[0]);
+ const char *path = path_str.data();
+ if (path_str.startswith("\\\\?\\"))
+ path += 4;
+
+ FileSpec file_spec(path, false);
+ ModuleSpec module_spec(file_spec);
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
+
+ WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL '%s' loaded at address 0x%p...",
+ m_process.GetProcessId(), path, info.lpBaseOfDll);
+
+ m_debug_delegate->OnLoadDll(module_spec, load_addr);
+ }
+ else
+ {
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "Inferior %I64u - HandleLoadDllEvent Error %u occurred calling GetFinalPathNameByHandle",
+ m_process.GetProcessId(), ::GetLastError());
+ }
+ // Windows does not automatically close info.hFile, so we need to do it.
+ ::CloseHandle(info.hFile);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
+{
+ WINLOG_IFALL(WINDOWS_LOG_EVENT,
+ "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.",
+ m_process.GetProcessId(), info.lpBaseOfDll);
+
+ m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id)
+{
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
+{
+ WINERR_IFALL(WINDOWS_LOG_EVENT,
+ "HandleRipEvent encountered error %u (type=%u) in process %I64u thread %u",
+ info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
+
+ Error error(info.dwError, eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, info.dwType);
+
+ return DBG_CONTINUE;
+}
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