diff options
author | Stella Stamenova <stilis@microsoft.com> | 2018-05-17 21:34:24 +0000 |
---|---|---|
committer | Stella Stamenova <stilis@microsoft.com> | 2018-05-17 21:34:24 +0000 |
commit | 0fd67b537bdf5afe09dff10ff3fe325c1a949efe (patch) | |
tree | a854d755c1428033e8fe0cb13d206247c25c3d17 /lldb/source/Plugins/Process/Windows/Common/TargetThreadWindows.cpp | |
parent | 3c4c8a09374d9d8ee0e31301e26daa40ff71a3b4 (diff) | |
download | bcm5719-llvm-0fd67b537bdf5afe09dff10ff3fe325c1a949efe.tar.gz bcm5719-llvm-0fd67b537bdf5afe09dff10ff3fe325c1a949efe.zip |
[Windows, Process] Fix an issue in windows thread handling that was causing LLDB to hang
Summary: The function ResumeThread on Windows returns a DWORD which is an unsigned int. In TargetThreadWindows::DoResume, there's code that determines how many times to call ResumeThread based on whether the return value is greater than 0. Since the function returns -1 (as an unsigned int) on failure, this was getting stuck in an infinite loop if ResumeThread failed for any reason. The correct thing to do is check whether the return value is -1 and then return the appropriate error instead of ignoring the return value.
Reviewers: asmith, zturner, labath
Reviewed By: zturner
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D47020
llvm-svn: 332670
Diffstat (limited to 'lldb/source/Plugins/Process/Windows/Common/TargetThreadWindows.cpp')
-rw-r--r-- | lldb/source/Plugins/Process/Windows/Common/TargetThreadWindows.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/lldb/source/Plugins/Process/Windows/Common/TargetThreadWindows.cpp b/lldb/source/Plugins/Process/Windows/Common/TargetThreadWindows.cpp index a4d60303877..3341451c2ee 100644 --- a/lldb/source/Plugins/Process/Windows/Common/TargetThreadWindows.cpp +++ b/lldb/source/Plugins/Process/Windows/Common/TargetThreadWindows.cpp @@ -98,11 +98,11 @@ Unwind *TargetThreadWindows::GetUnwinder() { return m_unwinder_ap.get(); } -bool TargetThreadWindows::DoResume() { +Status TargetThreadWindows::DoResume() { StateType resume_state = GetTemporaryResumeState(); StateType current_state = GetState(); if (resume_state == current_state) - return true; + return Status(); if (resume_state == eStateStepping) { uint32_t flags_index = @@ -118,8 +118,16 @@ bool TargetThreadWindows::DoResume() { DWORD previous_suspend_count = 0; HANDLE thread_handle = m_host_thread.GetNativeThread().GetSystemHandle(); do { + // ResumeThread returns -1 on error, or the thread's *previous* suspend count on success. + // This means that the return value is 1 when the thread was restarted. + // Note that DWORD is an unsigned int, so we need to explicitly compare with -1. previous_suspend_count = ::ResumeThread(thread_handle); - } while (previous_suspend_count > 0); + + if (previous_suspend_count == (DWORD)-1) + return Status(::GetLastError(), eErrorTypeWin32); + + } while (previous_suspend_count > 1); } - return true; + + return Status(); } |