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author | Zachary Turner <zturner@google.com> | 2014-09-09 20:54:56 +0000 |
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committer | Zachary Turner <zturner@google.com> | 2014-09-09 20:54:56 +0000 |
commit | 39de3110712cb4547a835777310dbead46c1a002 (patch) | |
tree | d0f99eb4b7f8ab35272587ad4a0e070675752b54 /lldb/source/Plugins/Process/POSIX/POSIXThread.cpp | |
parent | 7decae153bdb4b4a98fa48bb27564fa4597d1cfa (diff) | |
download | bcm5719-llvm-39de3110712cb4547a835777310dbead46c1a002.tar.gz bcm5719-llvm-39de3110712cb4547a835777310dbead46c1a002.zip |
Create a HostThread abstraction.
This patch moves creates a thread abstraction that represents a
thread running inside the LLDB process. This is a replacement for
otherwise using lldb::thread_t, and provides a platform agnostic
interface to managing these threads.
Differential Revision: http://reviews.llvm.org/D5198
Reviewed by: Jim Ingham
llvm-svn: 217460
Diffstat (limited to 'lldb/source/Plugins/Process/POSIX/POSIXThread.cpp')
-rw-r--r-- | lldb/source/Plugins/Process/POSIX/POSIXThread.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/lldb/source/Plugins/Process/POSIX/POSIXThread.cpp b/lldb/source/Plugins/Process/POSIX/POSIXThread.cpp index d48f8f9dd30..c6c646915d5 100644 --- a/lldb/source/Plugins/Process/POSIX/POSIXThread.cpp +++ b/lldb/source/Plugins/Process/POSIX/POSIXThread.cpp @@ -20,11 +20,13 @@ #include "lldb/Core/Debugger.h" #include "lldb/Core/State.h" #include "lldb/Host/Host.h" +#include "lldb/Host/HostNativeThread.h" #include "lldb/Host/HostInfo.h" #include "lldb/Target/Process.h" #include "lldb/Target/StopInfo.h" #include "lldb/Target/Target.h" #include "lldb/Target/ThreadSpec.h" +#include "llvm/ADT/SmallString.h" #include "POSIXStopInfo.h" #include "POSIXThread.h" #include "ProcessPOSIX.h" @@ -140,7 +142,9 @@ POSIXThread::GetName () { if (!m_thread_name_valid) { - SetName(Host::GetThreadName(GetProcess()->GetID(), GetID()).c_str()); + llvm::SmallString<32> thread_name; + HostNativeThread::GetName(GetID(), thread_name); + m_thread_name = thread_name.c_str(); m_thread_name_valid = true; } |