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authorGreg Clayton <gclayton@apple.com>2011-03-08 22:40:15 +0000
committerGreg Clayton <gclayton@apple.com>2011-03-08 22:40:15 +0000
commite996fd30be59b65b0607607aa907af7178568994 (patch)
treebe26b775d619b8375f6c874826fc14ef493fe76d /lldb/source/Plugins/Platform/MacOSX/PlatformMacOSX.cpp
parent6111db9e9cde94262624891fd29d8225f4bc9de1 (diff)
downloadbcm5719-llvm-e996fd30be59b65b0607607aa907af7178568994.tar.gz
bcm5719-llvm-e996fd30be59b65b0607607aa907af7178568994.zip
LLDB now has "Platform" plug-ins. Platform plug-ins are plug-ins that provide
an interface to a local or remote debugging platform. By default each host OS that supports LLDB should be registering a "default" platform that will be used unless a new platform is selected. Platforms are responsible for things such as: - getting process information by name or by processs ID - finding platform files. This is useful for remote debugging where there is an SDK with files that might already or need to be cached for debug access. - getting a list of platform supported architectures in the exact order they should be selected. This helps the native x86 platform on MacOSX select the correct x86_64/i386 slice from universal binaries. - Connect to remote platforms for remote debugging - Resolving an executable including finding an executable inside platform specific bundles (macosx uses .app bundles that contain files) and also selecting the appropriate slice of universal files for a given platform. So by default there is always a local platform, but remote platforms can be connected to. I will soon be adding a new "platform" command that will support the following commands: (lldb) platform connect --name machine1 macosx connect://host:port Connected to "machine1" platform. (lldb) platform disconnect macosx This allows LLDB to be well setup to do remote debugging and also once connected process listing and finding for things like: (lldb) process attach --name x<TAB> The currently selected platform plug-in can now auto complete any available processes that start with "x". The responsibilities for the platform plug-in will soon grow and expand. llvm-svn: 127286
Diffstat (limited to 'lldb/source/Plugins/Platform/MacOSX/PlatformMacOSX.cpp')
-rw-r--r--lldb/source/Plugins/Platform/MacOSX/PlatformMacOSX.cpp199
1 files changed, 199 insertions, 0 deletions
diff --git a/lldb/source/Plugins/Platform/MacOSX/PlatformMacOSX.cpp b/lldb/source/Plugins/Platform/MacOSX/PlatformMacOSX.cpp
new file mode 100644
index 00000000000..b1df7ba6bb8
--- /dev/null
+++ b/lldb/source/Plugins/Platform/MacOSX/PlatformMacOSX.cpp
@@ -0,0 +1,199 @@
+//===-- Platform.cpp --------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#include "PlatformMacOSX.h"
+
+// C Includes
+// C++ Includes
+// Other libraries and framework includes
+// Project includes
+#include "lldb/Core/Error.h"
+#include "lldb/Core/Module.h"
+#include "lldb/Core/ModuleList.h"
+#include "lldb/Core/StreamString.h"
+#include "lldb/Host/FileSpec.h"
+#include "lldb/Host/Host.h"
+#include "lldb/Target/Process.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+void
+PlatformMacOSX::Initialize ()
+{
+#if defined (__APPLE__)
+ PlatformSP default_platform_sp (new PlatformMacOSX());
+ Platform::SetDefaultPlatform (default_platform_sp);
+#endif
+}
+
+void
+PlatformMacOSX::Terminate ()
+{
+}
+
+
+Error
+PlatformMacOSX::ResolveExecutable (const FileSpec &exe_file,
+ const ArchSpec &exe_arch,
+ lldb::ModuleSP &exe_module_sp)
+{
+ Error error;
+ // Nothing special to do here, just use the actual file and architecture
+
+ FileSpec resolved_exe_file (exe_file);
+
+ // If we have "ls" as the exe_file, resolve the executable loation based on
+ // the current path variables
+ if (!resolved_exe_file.Exists())
+ resolved_exe_file.ResolveExecutableLocation ();
+
+ // Resolve any executable within a bundle on MacOSX
+ Host::ResolveExecutableInBundle (resolved_exe_file);
+
+ if (resolved_exe_file.Exists())
+ {
+ if (exe_arch.IsValid())
+ {
+ error = ModuleList::GetSharedModule (resolved_exe_file,
+ exe_arch,
+ NULL,
+ NULL,
+ 0,
+ exe_module_sp,
+ NULL,
+ NULL);
+
+ if (exe_module_sp->GetObjectFile() == NULL)
+ {
+ exe_module_sp.reset();
+ error.SetErrorStringWithFormat ("'%s%s%s' doesn't contain the architecture %s",
+ exe_file.GetDirectory().AsCString(""),
+ exe_file.GetDirectory() ? "/" : "",
+ exe_file.GetFilename().AsCString(""),
+ exe_arch.GetArchitectureName());
+ }
+ }
+ else
+ {
+ // No valid architecture was specified, ask the platform for
+ // the architectures that we should be using (in the correct order)
+ // and see if we can find a match that way
+ StreamString arch_names;
+ ArchSpec platform_arch;
+ for (uint32_t idx = 0; GetSupportedArchitectureAtIndex (idx, platform_arch); ++idx)
+ {
+ error = ModuleList::GetSharedModule (resolved_exe_file,
+ platform_arch,
+ NULL,
+ NULL,
+ 0,
+ exe_module_sp,
+ NULL,
+ NULL);
+ // Did we find an executable using one of the
+ if (error.Success())
+ {
+ if (exe_module_sp && exe_module_sp->GetObjectFile())
+ break;
+ else
+ error.SetErrorToGenericError();
+ }
+
+ if (idx > 0)
+ arch_names.PutCString (", ");
+ arch_names.PutCString (platform_arch.GetArchitectureName());
+ }
+
+ if (error.Fail() || !exe_module_sp)
+ {
+ error.SetErrorStringWithFormat ("'%s%s%s' doesn't contain any '%s' platform architectures: %s",
+ exe_file.GetDirectory().AsCString(""),
+ exe_file.GetDirectory() ? "/" : "",
+ exe_file.GetFilename().AsCString(""),
+ GetShortPluginName(),
+ arch_names.GetString().c_str());
+ }
+ }
+ }
+ else
+ {
+ error.SetErrorStringWithFormat ("'%s%s%s' does not exist",
+ exe_file.GetDirectory().AsCString(""),
+ exe_file.GetDirectory() ? "/" : "",
+ exe_file.GetFilename().AsCString(""));
+ }
+
+ return error;
+}
+
+Error
+PlatformMacOSX::GetFile (const FileSpec &platform_file, FileSpec &local_file)
+{
+ // Default to the local case
+ local_file = platform_file;
+ return Error();
+}
+
+
+//------------------------------------------------------------------
+/// Default Constructor
+//------------------------------------------------------------------
+PlatformMacOSX::PlatformMacOSX () :
+ Platform()
+{
+}
+
+//------------------------------------------------------------------
+/// Destructor.
+///
+/// The destructor is virtual since this class is designed to be
+/// inherited from by the plug-in instance.
+//------------------------------------------------------------------
+PlatformMacOSX::~PlatformMacOSX()
+{
+}
+
+uint32_t
+PlatformMacOSX::FindProcessesByName (const char *name_match,
+ lldb::NameMatchType name_match_type,
+ ProcessInfoList &process_infos)
+{
+ return Host::FindProcessesByName (name_match, name_match_type, process_infos);
+}
+
+bool
+PlatformMacOSX::GetProcessInfo (lldb::pid_t pid, ProcessInfo &process_info)
+{
+ return Host::GetProcessInfo (pid, process_info);
+}
+
+bool
+PlatformMacOSX::GetSupportedArchitectureAtIndex (uint32_t idx, ArchSpec &arch)
+{
+ if (idx == 0)
+ {
+ arch = Host::GetArchitecture (Host::eSystemDefaultArchitecture);
+ return arch.IsValid();
+ }
+ else if (idx == 1)
+ {
+ ArchSpec platform_arch (Host::GetArchitecture (Host::eSystemDefaultArchitecture));
+ ArchSpec platform_arch64 (Host::GetArchitecture (Host::eSystemDefaultArchitecture64));
+ if (platform_arch == platform_arch64)
+ {
+ // This macosx platform supports both 32 and 64 bit. Since we already
+ // returned the 64 bit arch for idx == 0, return the 32 bit arch
+ // for idx == 1
+ arch = Host::GetArchitecture (Host::eSystemDefaultArchitecture32);
+ return arch.IsValid();
+ }
+ }
+ return false;
+}
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