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authorJason Molenda <jmolenda@apple.com>2017-12-09 03:06:19 +0000
committerJason Molenda <jmolenda@apple.com>2017-12-09 03:06:19 +0000
commit6e78b6bd8e89009b4124bfa89c1d40f542ca3839 (patch)
tree83650c791aabbe4407b8e7fc87a07e2688d03110 /lldb/source/Plugins/Platform/MacOSX/PlatformDarwin.cpp
parentc4ec87af1da6ec6586fdbe05a6667023c31e9a1f (diff)
downloadbcm5719-llvm-6e78b6bd8e89009b4124bfa89c1d40f542ca3839.tar.gz
bcm5719-llvm-6e78b6bd8e89009b4124bfa89c1d40f542ca3839.zip
Update PlatformDarwin::GetDeveloperDir to handle the two
most common cases where the Xcode.app bundle puts lldb - either as a default part of the bundle, or in a toolchain subdirectory, so the platform subclasses can find files relative to this directory. Dropped support for handling the case where the lldb framework was in /Library/PrivateFrameworks. I think this was intended to handle the case where lldb is installed in / (outside the Xcode.app bundle) - but in that case, we can look in the raw directory file paths to find anything. <rdar://problem/35285622> llvm-svn: 320240
Diffstat (limited to 'lldb/source/Plugins/Platform/MacOSX/PlatformDarwin.cpp')
-rw-r--r--lldb/source/Plugins/Platform/MacOSX/PlatformDarwin.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/lldb/source/Plugins/Platform/MacOSX/PlatformDarwin.cpp b/lldb/source/Plugins/Platform/MacOSX/PlatformDarwin.cpp
index f87852ed7f4..b39aa103f1d 100644
--- a/lldb/source/Plugins/Platform/MacOSX/PlatformDarwin.cpp
+++ b/lldb/source/Plugins/Platform/MacOSX/PlatformDarwin.cpp
@@ -1132,28 +1132,33 @@ bool PlatformDarwin::ARMGetSupportedArchitectureAtIndex(uint32_t idx,
return false;
}
+// Return a directory path like /Applications/Xcode.app/Contents/Developer
const char *PlatformDarwin::GetDeveloperDirectory() {
std::lock_guard<std::mutex> guard(m_mutex);
if (m_developer_directory.empty()) {
bool developer_dir_path_valid = false;
char developer_dir_path[PATH_MAX];
FileSpec temp_file_spec;
+
+ // Get the lldb framework's file path, and if it exists, truncate some
+ // components to only the developer directory path.
if (HostInfo::GetLLDBPath(ePathTypeLLDBShlibDir, temp_file_spec)) {
if (temp_file_spec.GetPath(developer_dir_path,
sizeof(developer_dir_path))) {
+ // e.g. /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework
char *shared_frameworks =
strstr(developer_dir_path, "/SharedFrameworks/LLDB.framework");
if (shared_frameworks) {
- ::snprintf(shared_frameworks,
- sizeof(developer_dir_path) -
- (shared_frameworks - developer_dir_path),
- "/Developer");
+ shared_frameworks[0] = '\0'; // truncate developer_dir_path at this point
+ strncat (developer_dir_path, "/Developer", sizeof (developer_dir_path) - 1); // add /Developer on
developer_dir_path_valid = true;
} else {
- char *lib_priv_frameworks = strstr(
- developer_dir_path, "/Library/PrivateFrameworks/LLDB.framework");
- if (lib_priv_frameworks) {
- *lib_priv_frameworks = '\0';
+ // e.g. /Applications/Xcode.app/Contents/Developer/Toolchains/iOS11.2.xctoolchain/System/Library/PrivateFrameworks/LLDB.framework
+ char *developer_toolchains =
+ strstr(developer_dir_path, "/Contents/Developer/Toolchains/");
+ if (developer_toolchains) {
+ developer_toolchains += sizeof ("/Contents/Developer") - 1;
+ developer_toolchains[0] = '\0'; // truncate developer_dir_path at this point
developer_dir_path_valid = true;
}
}
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