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author | Jonas Devlieghere <jonas@devlieghere.com> | 2018-06-13 22:08:14 +0000 |
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committer | Jonas Devlieghere <jonas@devlieghere.com> | 2018-06-13 22:08:14 +0000 |
commit | 937348cd1359b30359b958ca81b7e7d8711b443e (patch) | |
tree | f4249e96df7ff194b336fdbf8cbd6c690d5a39f2 /lldb/source/Plugins/Platform/MacOSX/PlatformAppleWatchSimulator.cpp | |
parent | 07570f55e4ad104a474efff4ae1a3c3b49145fed (diff) | |
download | bcm5719-llvm-937348cd1359b30359b958ca81b7e7d8711b443e.tar.gz bcm5719-llvm-937348cd1359b30359b958ca81b7e7d8711b443e.zip |
[FileSpec] Make style argument mandatory for SetFile. NFC
SetFile has an optional style argument which defaulted to the native
style. This patch makes that argument mandatory so clients of the
FileSpec class are forced to think about the correct syntax.
At the same time this introduces a (protected) convenience method to
update the file from within the FileSpec class that keeps the current
style.
These two changes together prevent a potential pitfall where the style
might be forgotten, leading to the path being updated and the style
unintentionally being changed to the host style.
llvm-svn: 334663
Diffstat (limited to 'lldb/source/Plugins/Platform/MacOSX/PlatformAppleWatchSimulator.cpp')
-rw-r--r-- | lldb/source/Plugins/Platform/MacOSX/PlatformAppleWatchSimulator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/lldb/source/Plugins/Platform/MacOSX/PlatformAppleWatchSimulator.cpp b/lldb/source/Plugins/Platform/MacOSX/PlatformAppleWatchSimulator.cpp index 39bd2dc377d..8bbe0af0aec 100644 --- a/lldb/source/Plugins/Platform/MacOSX/PlatformAppleWatchSimulator.cpp +++ b/lldb/source/Plugins/Platform/MacOSX/PlatformAppleWatchSimulator.cpp @@ -315,12 +315,12 @@ Status PlatformAppleWatchSimulator::GetSymbolFile(const FileSpec &platform_file, platform_file_path); // First try in the SDK and see if the file is in there - local_file.SetFile(resolved_path, true); + local_file.SetFile(resolved_path, true, FileSpec::Style::native); if (local_file.Exists()) return error; // Else fall back to the actual path itself - local_file.SetFile(platform_file_path, true); + local_file.SetFile(platform_file_path, true, FileSpec::Style::native); if (local_file.Exists()) return error; } |