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authorEnrico Granata <egranata@apple.com>2016-02-06 00:43:07 +0000
committerEnrico Granata <egranata@apple.com>2016-02-06 00:43:07 +0000
commit0a66e2f13505f9cf9e8a37dc35cb68effedeb13d (patch)
treea7abb280a21486f8989846b770745f7611d86ab8 /lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
parent304ccee5285534369a79960152a767e7a18398e8 (diff)
downloadbcm5719-llvm-0a66e2f13505f9cf9e8a37dc35cb68effedeb13d.tar.gz
bcm5719-llvm-0a66e2f13505f9cf9e8a37dc35cb68effedeb13d.zip
Fix an issue where certain CommandObjects (or Options thereof) were being created once, bound to a specific CommandInterpreter (and hence a specific Debugger), and then cached for reuse across different Debugger instances
Obviously, if the original Debugger goes away, those commands are holding on to now stale memory, which has the potential to cause crashes Fixes rdar://24460882 llvm-svn: 259964
Diffstat (limited to 'lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp')
-rw-r--r--lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp b/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
index 138a59aef68..362c5411a16 100644
--- a/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
+++ b/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/RenderScriptRuntime.cpp
@@ -4167,12 +4167,7 @@ RenderScriptRuntime::RenderScriptRuntime(Process *process)
lldb::CommandObjectSP
RenderScriptRuntime::GetCommandObject(lldb_private::CommandInterpreter &interpreter)
{
- static CommandObjectSP command_object;
- if (!command_object)
- {
- command_object.reset(new CommandObjectRenderScriptRuntime(interpreter));
- }
- return command_object;
+ return CommandObjectSP(new CommandObjectRenderScriptRuntime(interpreter));
}
RenderScriptRuntime::~RenderScriptRuntime() = default;
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