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author | Jim Ingham <jingham@apple.com> | 2012-05-30 02:19:25 +0000 |
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committer | Jim Ingham <jingham@apple.com> | 2012-05-30 02:19:25 +0000 |
commit | 3ee12ef26ed534af3d0c85f88df7b06db037bfe3 (patch) | |
tree | 9d46961f3981c27e927926a4ea7d5a2c2b0b6ba7 /lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp | |
parent | 13586ab6d8a1c9f373315a70c384f67089c2371e (diff) | |
download | bcm5719-llvm-3ee12ef26ed534af3d0c85f88df7b06db037bfe3.tar.gz bcm5719-llvm-3ee12ef26ed534af3d0c85f88df7b06db037bfe3.zip |
We were accessing the ModuleList in the target without locking it for tasks like
setting breakpoints. That's dangerous, since while we are setting a breakpoint,
the target might hit the dyld load notification, and start removing modules from
the list. This change adds a GetMutex accessor to the ModuleList class, and
uses it whenever we are accessing the target's ModuleList (as returned by GetImages().)
<rdar://problem/11552372>
llvm-svn: 157668
Diffstat (limited to 'lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp')
-rw-r--r-- | lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp b/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp index c8e9cec70c5..c42f469fea6 100644 --- a/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp +++ b/lldb/source/Plugins/DynamicLoader/MacOSX-DYLD/DynamicLoaderMacOSXDYLD.cpp @@ -1057,12 +1057,14 @@ DynamicLoaderMacOSXDYLD::InitializeFromAllImageInfos () // to an equivalent version. We don't want it to stay in the target's module list or it will confuse // us, so unload it here. Target &target = m_process->GetTarget(); - ModuleList &modules = target.GetImages(); + ModuleList &target_modules = target.GetImages(); ModuleList not_loaded_modules; - size_t num_modules = modules.GetSize(); + Mutex::Locker modules_locker(target_modules.GetMutex()); + + size_t num_modules = target_modules.GetSize(); for (size_t i = 0; i < num_modules; i++) { - ModuleSP module_sp = modules.GetModuleAtIndex(i); + ModuleSP module_sp = target_modules.GetModuleAtIndexUnlocked (i); if (!module_sp->IsLoadedInTarget (&target)) { if (log) |