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authorEnrico Granata <egranata@apple.com>2013-06-19 03:05:52 +0000
committerEnrico Granata <egranata@apple.com>2013-06-19 03:05:52 +0000
commit5c47969350e9d90dc900672fe0e996f8262e2c63 (patch)
tree465b0b0996865708ebd60c6fa2836b3c93a4630c /lldb/source/Interpreter/ScriptInterpreterPython.cpp
parent16577a58e33ad2910e410e01477a50f66a384c11 (diff)
downloadbcm5719-llvm-5c47969350e9d90dc900672fe0e996f8262e2c63.tar.gz
bcm5719-llvm-5c47969350e9d90dc900672fe0e996f8262e2c63.zip
Improvements to "command script import" to better support reloading in Xcode
Xcode spawns a new LLDB SBDebugger for each debug session, and this was causing the reloading of python modules to fail across debug sessions (long story short: the module would not be loaded in the current instance of the ScriptInterpreter, but would still be present in sys.modules, hence the import call would just make a copy of it and not run it again Greg's new decorator uncovered the issue since it relies on actually loading the module's code rather than using __lldb_init_module as the active entity) This patch introduces the notion of a local vs. global import and crafts an appropriate command to allow reloading to work across debug sessions llvm-svn: 184279
Diffstat (limited to 'lldb/source/Interpreter/ScriptInterpreterPython.cpp')
-rw-r--r--lldb/source/Interpreter/ScriptInterpreterPython.cpp34
1 files changed, 26 insertions, 8 deletions
diff --git a/lldb/source/Interpreter/ScriptInterpreterPython.cpp b/lldb/source/Interpreter/ScriptInterpreterPython.cpp
index 7242e182c24..cc40bea9784 100644
--- a/lldb/source/Interpreter/ScriptInterpreterPython.cpp
+++ b/lldb/source/Interpreter/ScriptInterpreterPython.cpp
@@ -2670,14 +2670,25 @@ ScriptInterpreterPython::LoadScriptingModule (const char* pathname,
// check if the module is already import-ed
command_stream.Clear();
- command_stream.Printf("sys.getrefcount(%s)",basename.c_str());
+ command_stream.Printf("sys.modules.__contains__('%s')",basename.c_str());
+ bool does_contain = false;
int refcount = 0;
- // this call will fail if the module does not exist (because the parameter to it is not a string
- // but an actual Python module object, which is non-existant if the module was not imported before)
- bool was_imported = (ExecuteOneLineWithReturn(command_stream.GetData(),
- ScriptInterpreterPython::eScriptReturnTypeInt,
- &refcount,
- ScriptInterpreter::ExecuteScriptOptions().SetEnableIO(false).SetSetLLDBGlobals(false)) && refcount > 0);
+ // this call will succeed if the module was ever imported in any Debugger in the lifetime of the process
+ // in which this LLDB framework is living
+ bool was_imported_globally = (ExecuteOneLineWithReturn(command_stream.GetData(),
+ ScriptInterpreterPython::eScriptReturnTypeBool,
+ &does_contain,
+ ScriptInterpreter::ExecuteScriptOptions().SetEnableIO(false).SetSetLLDBGlobals(false)) && does_contain);
+ // this call will fail if the module was not imported in this Debugger before
+ command_stream.Clear();
+ command_stream.Printf("sys.getrefcount(%s)",basename.c_str());
+ bool was_imported_locally = (ExecuteOneLineWithReturn(command_stream.GetData(),
+ ScriptInterpreterPython::eScriptReturnTypeInt,
+ &refcount,
+ ScriptInterpreter::ExecuteScriptOptions().SetEnableIO(false).SetSetLLDBGlobals(false)) && refcount > 0);
+
+ bool was_imported = (was_imported_globally || was_imported_locally);
+
if (was_imported == true && can_reload == false)
{
error.SetErrorString("module already imported");
@@ -2686,10 +2697,17 @@ ScriptInterpreterPython::LoadScriptingModule (const char* pathname,
// now actually do the import
command_stream.Clear();
+
if (was_imported)
- command_stream.Printf("reload(%s)",basename.c_str());
+ {
+ if (!was_imported_locally)
+ command_stream.Printf("import %s ; reload(%s)",basename.c_str(),basename.c_str());
+ else
+ command_stream.Printf("reload(%s)",basename.c_str());
+ }
else
command_stream.Printf("import %s",basename.c_str());
+
bool import_retval = ExecuteMultipleLines(command_stream.GetData(), ScriptInterpreter::ExecuteScriptOptions().SetEnableIO(false).SetSetLLDBGlobals(false).SetMaskoutErrors(false));
PyObject* py_error = PyErr_Occurred(); // per Python docs: "you do not need to Py_DECREF()" the return of this function
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