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authorGreg Clayton <gclayton@apple.com>2011-11-04 03:34:56 +0000
committerGreg Clayton <gclayton@apple.com>2011-11-04 03:34:56 +0000
commitdce502ede0f35762ae0fb3f895c659e4fe912bf9 (patch)
tree3a4b178f9d846db4c2e084ea055f6c77278acd60 /lldb/source/Interpreter/CommandInterpreter.cpp
parent96e0c101fe2ccbce93947c89253921b1ddcb391d (diff)
downloadbcm5719-llvm-dce502ede0f35762ae0fb3f895c659e4fe912bf9.tar.gz
bcm5719-llvm-dce502ede0f35762ae0fb3f895c659e4fe912bf9.zip
Fixed the Xcode project building of LLVM to be a bit more user friendly:
- If you download and build the sources in the Xcode project, x86_64 builds by default using the "llvm.zip" checkpointed LLVM. - If you delete the "lldb/llvm.zip" and the "lldb/llvm" folder, and build the Xcode project will download the right LLVM sources and build them from scratch - If you have a "lldb/llvm" folder already that contains a "lldb/llvm/lib" directory, we will use the sources you have placed in the LLDB directory. Python can now be disabled for platforms that don't support it. Changed the way the libllvmclang.a files get used. They now all get built into arch specific directories and never get merged into universal binaries as this was causing issues where you would have to go and delete the file if you wanted to build an extra architecture slice. llvm-svn: 143678
Diffstat (limited to 'lldb/source/Interpreter/CommandInterpreter.cpp')
-rw-r--r--lldb/source/Interpreter/CommandInterpreter.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/lldb/source/Interpreter/CommandInterpreter.cpp b/lldb/source/Interpreter/CommandInterpreter.cpp
index 0b9e4db2450..b94c4099a9e 100644
--- a/lldb/source/Interpreter/CommandInterpreter.cpp
+++ b/lldb/source/Interpreter/CommandInterpreter.cpp
@@ -2276,12 +2276,16 @@ CommandInterpreter::GetScriptInterpreter ()
lldb::ScriptLanguage script_lang = GetDebugger().GetScriptLanguage();
switch (script_lang)
{
- case eScriptLanguageNone:
- m_script_interpreter_ap.reset (new ScriptInterpreterNone (*this));
- break;
case eScriptLanguagePython:
+#ifndef LLDB_DISABLE_PYTHON
m_script_interpreter_ap.reset (new ScriptInterpreterPython (*this));
break;
+#else
+ // Fall through to the None case when python is disabled
+#endif
+ case eScriptLanguageNone:
+ m_script_interpreter_ap.reset (new ScriptInterpreterNone (*this));
+ break;
default:
break;
};
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