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author | Jason Molenda <jmolenda@apple.com> | 2013-11-04 09:33:30 +0000 |
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committer | Jason Molenda <jmolenda@apple.com> | 2013-11-04 09:33:30 +0000 |
commit | b57e4a1bc6054a5495d6671f108914108852105b (patch) | |
tree | 0323964656c388cca864bd7eb52bdd1108006c28 /lldb/source/Core/Disassembler.cpp | |
parent | f23b27a837a005c193106c346e139b74a064ec19 (diff) | |
download | bcm5719-llvm-b57e4a1bc6054a5495d6671f108914108852105b.tar.gz bcm5719-llvm-b57e4a1bc6054a5495d6671f108914108852105b.zip |
Roll back the changes I made in r193907 which created a new Frame
pure virtual base class and made StackFrame a subclass of that. As
I started to build on top of that arrangement today, I found that it
wasn't working out like I intended. Instead I'll try sticking with
the single StackFrame class -- there's too much code duplication to
make a more complicated class hierarchy sensible I think.
llvm-svn: 193983
Diffstat (limited to 'lldb/source/Core/Disassembler.cpp')
-rw-r--r-- | lldb/source/Core/Disassembler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/lldb/source/Core/Disassembler.cpp b/lldb/source/Core/Disassembler.cpp index b82d5ca683d..7f830acba1f 100644 --- a/lldb/source/Core/Disassembler.cpp +++ b/lldb/source/Core/Disassembler.cpp @@ -35,7 +35,7 @@ #include "lldb/Symbol/ObjectFile.h" #include "lldb/Target/ExecutionContext.h" #include "lldb/Target/Process.h" -#include "lldb/Target/Frame.h" +#include "lldb/Target/StackFrame.h" #include "lldb/Target/Target.h" #define DEFAULT_DISASM_BYTE_SIZE 32 @@ -410,7 +410,7 @@ Disassembler::PrintInstructions AddressRange sc_range; const Address *pc_addr_ptr = NULL; ExecutionContextScope *exe_scope = exe_ctx.GetBestExecutionContextScope(); - Frame *frame = exe_ctx.GetFramePtr(); + StackFrame *frame = exe_ctx.GetFramePtr(); TargetSP target_sp (exe_ctx.GetTargetSP()); SourceManager &source_manager = target_sp ? target_sp->GetSourceManager() : debugger.GetSourceManager(); @@ -518,7 +518,7 @@ Disassembler::Disassemble ) { AddressRange range; - Frame *frame = exe_ctx.GetFramePtr(); + StackFrame *frame = exe_ctx.GetFramePtr(); if (frame) { SymbolContext sc(frame->GetSymbolContext(eSymbolContextFunction | eSymbolContextSymbol)); |