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authorNicolai Haehnle <nhaehnle@gmail.com>2016-09-03 12:26:32 +0000
committerNicolai Haehnle <nhaehnle@gmail.com>2016-09-03 12:26:32 +0000
commita246dccc26667ab8bf6b6b427d1384bb65828509 (patch)
tree60bbcd2916362880f1aca447c97d1b1e8067f387 /lldb/packages/Python/lldbsuite/test/python_api/process
parentff94d2506346200edf61dd21c8040831ac0539c0 (diff)
downloadbcm5719-llvm-a246dccc26667ab8bf6b6b427d1384bb65828509.tar.gz
bcm5719-llvm-a246dccc26667ab8bf6b6b427d1384bb65828509.zip
AMDGPU: Fix an interaction between WQM and polygon stippling
Summary: This fixes a rare bug in polygon stippling with non-monolithic pixel shaders. The underlying problem is as follows: the prolog part contains the polygon stippling sequence, i.e. a kill. The main part then enables WQM based on the _reduced_ exec mask, effectively undoing most of the polygon stippling. Since we cannot know whether polygon stippling will be used, the main part of a non-monolithic shader must always return to exact mode to fix this problem. Reviewers: arsenm, tstellarAMD, mareko Subscribers: arsenm, llvm-commits, kzhuravl Differential Revision: https://reviews.llvm.org/D23131 llvm-svn: 280589
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