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authorMatt Arsenault <Matthew.Arsenault@amd.com>2016-11-23 20:52:53 +0000
committerMatt Arsenault <Matthew.Arsenault@amd.com>2016-11-23 20:52:53 +0000
commit2669a76f01dcc6f09d46a27fe082a9f3ee770882 (patch)
tree2825eb7efd1e99544440c1506bf3b84927bab5d2 /libcxx/test/std/numerics/rand/nothing_to_do.pass.cpp
parentfa6339f32121dc32b5c377be7b2f564eab2e6d47 (diff)
downloadbcm5719-llvm-2669a76f01dcc6f09d46a27fe082a9f3ee770882.tar.gz
bcm5719-llvm-2669a76f01dcc6f09d46a27fe082a9f3ee770882.zip
AMDGPU: Fix MMO when splitting spill
The size and offset were wrong. The size of the object was being used for the size of the access, when here it is really being split into 4-byte accesses. The underlying object size is set in the MachinePointerInfo, which also didn't have the offset set. llvm-svn: 287806
Diffstat (limited to 'libcxx/test/std/numerics/rand/nothing_to_do.pass.cpp')
0 files changed, 0 insertions, 0 deletions
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