diff options
| author | Matt Arsenault <Matthew.Arsenault@amd.com> | 2016-11-23 20:52:53 +0000 |
|---|---|---|
| committer | Matt Arsenault <Matthew.Arsenault@amd.com> | 2016-11-23 20:52:53 +0000 |
| commit | 2669a76f01dcc6f09d46a27fe082a9f3ee770882 (patch) | |
| tree | 2825eb7efd1e99544440c1506bf3b84927bab5d2 /libcxx/test/std/numerics/c.math/tgmath_h.pass.cpp | |
| parent | fa6339f32121dc32b5c377be7b2f564eab2e6d47 (diff) | |
| download | bcm5719-llvm-2669a76f01dcc6f09d46a27fe082a9f3ee770882.tar.gz bcm5719-llvm-2669a76f01dcc6f09d46a27fe082a9f3ee770882.zip | |
AMDGPU: Fix MMO when splitting spill
The size and offset were wrong. The size of the object was
being used for the size of the access, when here it is really
being split into 4-byte accesses. The underlying object size
is set in the MachinePointerInfo, which also didn't have the
offset set.
llvm-svn: 287806
Diffstat (limited to 'libcxx/test/std/numerics/c.math/tgmath_h.pass.cpp')
0 files changed, 0 insertions, 0 deletions

