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authorDean Michael Berris <dberris@google.com>2018-05-15 00:42:36 +0000
committerDean Michael Berris <dberris@google.com>2018-05-15 00:42:36 +0000
commit980d93d0e0940fedb50906f7f31564fe24d2bded (patch)
tree69b61b363a052da6b7ac730a8ccfdc3359688547 /compiler-rt/lib/xray/xray_function_call_trie.h
parent595ba1d548be5e916e4f6a31f2803bc8e2afa5a1 (diff)
downloadbcm5719-llvm-980d93d0e0940fedb50906f7f31564fe24d2bded.tar.gz
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[XRay][profiler] Part 2: XRay Function Call Trie
Summary: This is part of the larger XRay Profiling Mode effort. This patch implements a central data structure for capturing statistics about XRay instrumented function call stacks. The `FunctionCallTrie` type does the following things: * It keeps track of a shadow function call stack of XRay instrumented functions as they are entered (function enter event) and as they are exited (function exit event). * When a function is entered, the shadow stack contains information about the entry TSC, and updates the trie (or prefix tree) representing the current function call stack. If we haven't encountered this function call before, this creates a unique node for the function in this position on the stack. We update the list of callees of the parent function as well to reflect this newly found path. * When a function is exited, we compute statistics (TSC deltas, function call count frequency) for the associated function(s) up the stack as we unwind to find the matching entry event. This builds upon the XRay `Allocator` and `Array` types in Part 1 of this series of patches. Depends on D45756. Reviewers: echristo, pelikan, kpw Reviewed By: kpw Subscribers: llvm-commits, mgorny Differential Revision: https://reviews.llvm.org/D45757 llvm-svn: 332313
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+//===-- xray_function_call_trie.h ------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file is a part of XRay, a dynamic runtime instrumentation system.
+//
+// This file defines the interface for a function call trie.
+//
+//===----------------------------------------------------------------------===//
+#ifndef XRAY_FUNCTION_CALL_TRIE_H
+#define XRAY_FUNCTION_CALL_TRIE_H
+
+#include "xray_profiler_flags.h"
+#include "xray_segmented_array.h"
+#include <utility>
+
+namespace __xray {
+
+/// A FunctionCallTrie represents the stack traces of XRay instrumented
+/// functions that we've encountered, where a node corresponds to a function and
+/// the path from the root to the node its stack trace. Each node in the trie
+/// will contain some useful values, including:
+///
+/// * The cumulative amount of time spent in this particular node/stack.
+/// * The number of times this stack has appeared.
+/// * A histogram of latencies for that particular node.
+///
+/// Each node in the trie will also contain a list of callees, represented using
+/// a Array<NodeIdPair> -- each NodeIdPair instance will contain the function
+/// ID of the callee, and a pointer to the node.
+///
+/// If we visualise this data structure, we'll find the following potential
+/// representation:
+///
+/// [function id node] -> [callees] [cumulative time]
+/// [call counter] [latency histogram]
+///
+/// As an example, when we have a function in this pseudocode:
+///
+/// func f(N) {
+/// g()
+/// h()
+/// for i := 1..N { j() }
+/// }
+///
+/// We may end up with a trie of the following form:
+///
+/// f -> [ g, h, j ] [...] [1] [...]
+/// g -> [ ... ] [...] [1] [...]
+/// h -> [ ... ] [...] [1] [...]
+/// j -> [ ... ] [...] [N] [...]
+///
+/// If for instance the function g() called j() like so:
+///
+/// func g() {
+/// for i := 1..10 { j() }
+/// }
+///
+/// We'll find the following updated trie:
+///
+/// f -> [ g, h, j ] [...] [1] [...]
+/// g -> [ j' ] [...] [1] [...]
+/// h -> [ ... ] [...] [1] [...]
+/// j -> [ ... ] [...] [N] [...]
+/// j' -> [ ... ] [...] [10] [...]
+///
+/// Note that we'll have a new node representing the path `f -> g -> j'` with
+/// isolated data. This isolation gives us a means of representing the stack
+/// traces as a path, as opposed to a key in a table. The alternative
+/// implementation here would be to use a separate table for the path, and use
+/// hashes of the path as an identifier to accumulate the information. We've
+/// moved away from this approach as it takes a lot of time to compute the hash
+/// every time we need to update a function's call information as we're handling
+/// the entry and exit events.
+///
+/// This approach allows us to maintain a shadow stack, which represents the
+/// currently executing path, and on function exits quickly compute the amount
+/// of time elapsed from the entry, then update the counters for the node
+/// already represented in the trie. This necessitates an efficient
+/// representation of the various data structures (the list of callees must be
+/// cache-aware and efficient to look up, and the histogram must be compact and
+/// quick to update) to enable us to keep the overheads of this implementation
+/// to the minimum.
+class FunctionCallTrie {
+public:
+ struct Node;
+
+ // We use a NodeIdPair type instead of a std::pair<...> to not rely on the
+ // standard library types in this header.
+ struct NodeIdPair {
+ Node *NodePtr;
+ int32_t FId;
+
+ // Constructor for inplace-construction.
+ NodeIdPair(Node *N, int32_t F) : NodePtr(N), FId(F) {}
+ };
+
+ using NodeIdPairArray = Array<NodeIdPair>;
+ using NodeIdPairAllocatorType = NodeIdPairArray::AllocatorType;
+
+ // A Node in the FunctionCallTrie gives us a list of callees, the cumulative
+ // number of times this node actually appeared, the cumulative amount of time
+ // for this particular node including its children call times, and just the
+ // local time spent on this node. Each Node will have the ID of the XRay
+ // instrumented function that it is associated to.
+ struct Node {
+ Node *Parent;
+ NodeIdPairArray Callees;
+ int64_t CallCount;
+ int64_t CumulativeLocalTime; // Typically in TSC deltas, not wall-time.
+ int32_t FId;
+
+ // We add a constructor here to allow us to inplace-construct through
+ // Array<...>'s AppendEmplace.
+ Node(Node *P, NodeIdPairAllocatorType &A, int64_t CC, int64_t CLT,
+ int32_t F)
+ : Parent(P), Callees(A), CallCount(CC), CumulativeLocalTime(CLT),
+ FId(F) {}
+
+ // TODO: Include the compact histogram.
+ };
+
+private:
+ struct ShadowStackEntry {
+ int32_t FId; // We're copying the function ID into the stack to avoid having
+ // to reach into the node just to get the function ID.
+ uint64_t EntryTSC;
+ Node *NodePtr;
+
+ // We add a constructor here to allow us to inplace-construct through
+ // Array<...>'s AppendEmplace.
+ ShadowStackEntry(int32_t F, uint64_t T, Node *N)
+ : FId(F), EntryTSC(T), NodePtr(N) {}
+ };
+
+ using NodeArray = Array<Node>;
+ using RootArray = Array<Node *>;
+ using ShadowStackArray = Array<ShadowStackEntry>;
+
+public:
+ // We collate the allocators we need into a single struct, as a convenience to
+ // allow us to initialize these as a group.
+ struct Allocators {
+ using NodeAllocatorType = NodeArray::AllocatorType;
+ using RootAllocatorType = RootArray::AllocatorType;
+ using ShadowStackAllocatorType = ShadowStackArray::AllocatorType;
+ using NodeIdPairAllocatorType = NodeIdPairAllocatorType;
+
+ NodeAllocatorType *NodeAllocator = nullptr;
+ RootAllocatorType *RootAllocator = nullptr;
+ ShadowStackAllocatorType *ShadowStackAllocator = nullptr;
+ NodeIdPairAllocatorType *NodeIdPairAllocator = nullptr;
+
+ Allocators() {}
+ Allocators(const Allocators &) = delete;
+ Allocators &operator=(const Allocators &) = delete;
+
+ Allocators(Allocators &&O)
+ : NodeAllocator(O.NodeAllocator), RootAllocator(O.RootAllocator),
+ ShadowStackAllocator(O.ShadowStackAllocator),
+ NodeIdPairAllocator(O.NodeIdPairAllocator) {
+ O.NodeAllocator = nullptr;
+ O.RootAllocator = nullptr;
+ O.ShadowStackAllocator = nullptr;
+ O.NodeIdPairAllocator = nullptr;
+ }
+
+ Allocators &operator=(Allocators &&O) {
+ {
+ auto Tmp = O.NodeAllocator;
+ O.NodeAllocator = this->NodeAllocator;
+ this->NodeAllocator = Tmp;
+ }
+ {
+ auto Tmp = O.RootAllocator;
+ O.RootAllocator = this->RootAllocator;
+ this->RootAllocator = Tmp;
+ }
+ {
+ auto Tmp = O.ShadowStackAllocator;
+ O.ShadowStackAllocator = this->ShadowStackAllocator;
+ this->ShadowStackAllocator = Tmp;
+ }
+ {
+ auto Tmp = O.NodeIdPairAllocator;
+ O.NodeIdPairAllocator = this->NodeIdPairAllocator;
+ this->NodeIdPairAllocator = Tmp;
+ }
+ return *this;
+ }
+
+ ~Allocators() {
+ // Note that we cannot use delete on these pointers, as they need to be
+ // returned to the sanitizer_common library's internal memory tracking
+ // system.
+ if (NodeAllocator != nullptr) {
+ NodeAllocator->~NodeAllocatorType();
+ InternalFree(NodeAllocator);
+ }
+ if (RootAllocator != nullptr) {
+ RootAllocator->~RootAllocatorType();
+ InternalFree(RootAllocator);
+ }
+ if (ShadowStackAllocator != nullptr) {
+ ShadowStackAllocator->~ShadowStackAllocatorType();
+ InternalFree(ShadowStackAllocator);
+ }
+ if (NodeIdPairAllocator != nullptr) {
+ NodeIdPairAllocator->~NodeIdPairAllocatorType();
+ InternalFree(NodeIdPairAllocator);
+ }
+ }
+ };
+
+ // TODO: Support configuration of options through the arguments.
+ static Allocators InitAllocators() {
+ Allocators A;
+ auto NodeAllocator = reinterpret_cast<Allocators::NodeAllocatorType *>(
+ InternalAlloc(sizeof(Allocators::NodeAllocatorType)));
+ new (NodeAllocator) Allocators::NodeAllocatorType(
+ profilerFlags()->per_thread_allocator_max, 0);
+ A.NodeAllocator = NodeAllocator;
+
+ auto RootAllocator = reinterpret_cast<Allocators::RootAllocatorType *>(
+ InternalAlloc(sizeof(Allocators::RootAllocatorType)));
+ new (RootAllocator) Allocators::RootAllocatorType(
+ profilerFlags()->per_thread_allocator_max, 0);
+ A.RootAllocator = RootAllocator;
+
+ auto ShadowStackAllocator =
+ reinterpret_cast<Allocators::ShadowStackAllocatorType *>(
+ InternalAlloc(sizeof(Allocators::ShadowStackAllocatorType)));
+ new (ShadowStackAllocator) Allocators::ShadowStackAllocatorType(
+ profilerFlags()->per_thread_allocator_max, 0);
+ A.ShadowStackAllocator = ShadowStackAllocator;
+
+ auto NodeIdPairAllocator =
+ reinterpret_cast<Allocators::NodeIdPairAllocatorType *>(
+ InternalAlloc(sizeof(Allocators::NodeIdPairAllocatorType)));
+ new (NodeIdPairAllocator) Allocators::NodeIdPairAllocatorType(
+ profilerFlags()->per_thread_allocator_max, 0);
+ A.NodeIdPairAllocator = NodeIdPairAllocator;
+ return A;
+ }
+
+private:
+ NodeArray Nodes;
+ RootArray Roots;
+ ShadowStackArray ShadowStack;
+ NodeIdPairAllocatorType *NodeIdPairAllocator = nullptr;
+
+ const Allocators &GetGlobalAllocators() {
+ static const Allocators A = [] { return InitAllocators(); }();
+ return A;
+ }
+
+public:
+ explicit FunctionCallTrie(const Allocators &A)
+ : Nodes(*A.NodeAllocator), Roots(*A.RootAllocator),
+ ShadowStack(*A.ShadowStackAllocator),
+ NodeIdPairAllocator(A.NodeIdPairAllocator) {}
+
+ FunctionCallTrie() : FunctionCallTrie(GetGlobalAllocators()) {}
+
+ void enterFunction(int32_t FId, uint64_t TSC) {
+ // This function primarily deals with ensuring that the ShadowStack is
+ // consistent and ready for when an exit event is encountered.
+ if (UNLIKELY(ShadowStack.empty())) {
+ auto NewRoot =
+ Nodes.AppendEmplace(nullptr, *NodeIdPairAllocator, 0, 0, FId);
+ if (UNLIKELY(NewRoot == nullptr))
+ return;
+ Roots.Append(NewRoot);
+ ShadowStack.AppendEmplace(FId, TSC, NewRoot);
+ return;
+ }
+
+ auto &Top = ShadowStack.back();
+ auto TopNode = Top.NodePtr;
+
+ // If we've seen this callee before, then we just access that node and place
+ // that on the top of the stack.
+ auto Callee = TopNode->Callees.find_element(
+ [FId](const NodeIdPair &NR) { return NR.FId == FId; });
+ if (Callee != nullptr) {
+ CHECK_NE(Callee->NodePtr, nullptr);
+ ShadowStack.AppendEmplace(FId, TSC, Callee->NodePtr);
+ return;
+ }
+
+ // This means we've never seen this stack before, create a new node here.
+ auto NewNode =
+ Nodes.AppendEmplace(TopNode, *NodeIdPairAllocator, 0, 0, FId);
+ if (UNLIKELY(NewNode == nullptr))
+ return;
+ TopNode->Callees.AppendEmplace(NewNode, FId);
+ ShadowStack.AppendEmplace(FId, TSC, NewNode);
+ return;
+ }
+
+ void exitFunction(int32_t FId, uint64_t TSC) {
+ // When we exit a function, we look up the ShadowStack to see whether we've
+ // entered this function before. We do as little processing here as we can,
+ // since most of the hard work would have already been done at function
+ // entry.
+ if (UNLIKELY(ShadowStack.empty()))
+ return;
+
+ uint64_t CumulativeTreeTime = 0;
+ while (!ShadowStack.empty()) {
+ auto &Top = ShadowStack.back();
+ auto TopNode = Top.NodePtr;
+ auto TopFId = TopNode->FId;
+ auto LocalTime = TSC - Top.EntryTSC;
+ TopNode->CallCount++;
+ TopNode->CumulativeLocalTime += LocalTime - CumulativeTreeTime;
+ CumulativeTreeTime += LocalTime;
+ ShadowStack.trim(1);
+
+ // TODO: Update the histogram for the node.
+ if (TopFId == FId)
+ break;
+ }
+ }
+
+ const RootArray &getRoots() const { return Roots; }
+
+ // The deepCopyInto operation will update the provided FunctionCallTrie by
+ // re-creating the contents of this particular FunctionCallTrie in the other
+ // FunctionCallTrie. It will do this using a Depth First Traversal from the
+ // roots, and while doing so recreating the traversal in the provided
+ // FunctionCallTrie.
+ //
+ // This operation will *not* destroy the state in `O`, and thus may cause some
+ // duplicate entries in `O` if it is not empty.
+ //
+ // This function is *not* thread-safe, and may require external
+ // synchronisation of both "this" and |O|.
+ //
+ // This function must *not* be called with a non-empty FunctionCallTrie |O|.
+ void deepCopyInto(FunctionCallTrie &O) const {
+ DCHECK(O.getRoots().empty());
+ for (const auto Root : getRoots()) {
+ // Add a node in O for this root.
+ auto NewRoot = O.Nodes.AppendEmplace(
+ nullptr, *O.NodeIdPairAllocator, Root->CallCount,
+ Root->CumulativeLocalTime, Root->FId);
+ O.Roots.Append(NewRoot);
+
+ // We then push the root into a stack, to use as the parent marker for new
+ // nodes we push in as we're traversing depth-first down the call tree.
+ struct NodeAndParent {
+ FunctionCallTrie::Node *Node;
+ FunctionCallTrie::Node *NewNode;
+ };
+ using Stack = Array<NodeAndParent>;
+
+ typename Stack::AllocatorType StackAllocator(
+ profilerFlags()->stack_allocator_max, 0);
+ Stack DFSStack(StackAllocator);
+
+ // TODO: Figure out what to do if we fail to allocate any more stack
+ // space. Maybe warn or report once?
+ DFSStack.Append(NodeAndParent{Root, NewRoot});
+ while (!DFSStack.empty()) {
+ NodeAndParent NP = DFSStack.back();
+ DCHECK_NE(NP.Node, nullptr);
+ DCHECK_NE(NP.NewNode, nullptr);
+ DFSStack.trim(1);
+ for (const auto Callee : NP.Node->Callees) {
+ auto NewNode = O.Nodes.AppendEmplace(
+ NP.NewNode, *O.NodeIdPairAllocator, Callee.NodePtr->CallCount,
+ Callee.NodePtr->CumulativeLocalTime, Callee.FId);
+ DCHECK_NE(NewNode, nullptr);
+ NP.NewNode->Callees.AppendEmplace(NewNode, Callee.FId);
+ DFSStack.Append(NodeAndParent{Callee.NodePtr, NewNode});
+ }
+ }
+ }
+ }
+
+ // The mergeInto operation will update the provided FunctionCallTrie by
+ // traversing the current trie's roots and updating (i.e. merging) the data in
+ // the nodes with the data in the target's nodes. If the node doesn't exist in
+ // the provided trie, we add a new one in the right position, and inherit the
+ // data from the original (current) trie, along with all its callees.
+ //
+ // This function is *not* thread-safe, and may require external
+ // synchronisation of both "this" and |O|.
+ void mergeInto(FunctionCallTrie &O) const {
+ struct NodeAndTarget {
+ FunctionCallTrie::Node *OrigNode;
+ FunctionCallTrie::Node *TargetNode;
+ };
+ using Stack = Array<NodeAndTarget>;
+ typename Stack::AllocatorType StackAllocator(
+ profilerFlags()->stack_allocator_max, 0);
+ Stack DFSStack(StackAllocator);
+
+ for (const auto Root : getRoots()) {
+ Node *TargetRoot = nullptr;
+ auto R = O.Roots.find_element(
+ [&](const Node *Node) { return Node->FId == Root->FId; });
+ if (R == nullptr) {
+ TargetRoot = O.Nodes.AppendEmplace(nullptr, *O.NodeIdPairAllocator, 0,
+ 0, Root->FId);
+ O.Roots.Append(TargetRoot);
+ } else {
+ TargetRoot = *R;
+ }
+
+ DFSStack.Append(NodeAndTarget{Root, TargetRoot});
+ while (!DFSStack.empty()) {
+ NodeAndTarget NT = DFSStack.back();
+ DCHECK_NE(NT.OrigNode, nullptr);
+ DCHECK_NE(NT.TargetNode, nullptr);
+ DFSStack.trim(1);
+ // TODO: Update the histogram as well when we have it ready.
+ NT.TargetNode->CallCount += NT.OrigNode->CallCount;
+ NT.TargetNode->CumulativeLocalTime += NT.OrigNode->CumulativeLocalTime;
+ for (const auto Callee : NT.OrigNode->Callees) {
+ auto TargetCallee = NT.TargetNode->Callees.find_element(
+ [&](const FunctionCallTrie::NodeIdPair &C) {
+ return C.FId == Callee.FId;
+ });
+ if (TargetCallee == nullptr) {
+ auto NewTargetNode = O.Nodes.AppendEmplace(
+ NT.TargetNode, *O.NodeIdPairAllocator, 0, 0, Callee.FId);
+ TargetCallee =
+ NT.TargetNode->Callees.AppendEmplace(NewTargetNode, Callee.FId);
+ }
+ DFSStack.Append(NodeAndTarget{Callee.NodePtr, TargetCallee->NodePtr});
+ }
+ }
+ }
+ }
+};
+
+} // namespace __xray
+
+#endif // XRAY_FUNCTION_CALL_TRIE_H
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