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authorSimon Pilgrim <llvm-dev@redking.me.uk>2016-11-05 16:40:20 +0000
committerSimon Pilgrim <llvm-dev@redking.me.uk>2016-11-05 16:40:20 +0000
commit1af0fc1103591c35cca8048dae9776a6c329ecd1 (patch)
tree0ca70076d0c57aaa2d237140f09ab2ef76bf4ad1 /clang/unittests/Format/FormatTest.cpp
parenta8d63dc2896a555a5efa19dea312f245fdf10ba2 (diff)
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[X86][SSE] Reuse zeroable element mask instead of regenerating it. NFCI
We are repeatedly calling computeZeroableShuffleElements in many shuffle lowering calls for the same shuffle mask/inputs. This is a first step towards reusing the zeroable result, initially just for lowerVectorShuffleAsShift calls. llvm-svn: 286037
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