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author | George Burgess IV <george.burgess.iv@gmail.com> | 2016-01-13 01:52:39 +0000 |
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committer | George Burgess IV <george.burgess.iv@gmail.com> | 2016-01-13 01:52:39 +0000 |
commit | df1ed0099ba6cb47fc4995e0de5128e20a05f5cb (patch) | |
tree | 12880e541722e5d0b47e413d2b3c400b3a5076a5 /clang/test/CodeGenCXX/vector-splat-conversion.cpp | |
parent | e7a4e5613e3662dc98c52c7cd3441fdd59e50eb2 (diff) | |
download | bcm5719-llvm-df1ed0099ba6cb47fc4995e0de5128e20a05f5cb.tar.gz bcm5719-llvm-df1ed0099ba6cb47fc4995e0de5128e20a05f5cb.zip |
[Bugfix] Fix ICE on constexpr vector splat.
In {CG,}ExprConstant.cpp, we weren't treating vector splats properly.
This patch makes us treat splats more properly.
Additionally, this patch adds a new cast kind which allows a bool->int
cast to result in -1 or 0, instead of 1 or 0 (for true and false,
respectively), so we can sanely model OpenCL bool->int casts in the AST.
Differential Revision: http://reviews.llvm.org/D14877
llvm-svn: 257559
Diffstat (limited to 'clang/test/CodeGenCXX/vector-splat-conversion.cpp')
-rw-r--r-- | clang/test/CodeGenCXX/vector-splat-conversion.cpp | 54 |
1 files changed, 43 insertions, 11 deletions
diff --git a/clang/test/CodeGenCXX/vector-splat-conversion.cpp b/clang/test/CodeGenCXX/vector-splat-conversion.cpp index 410df3dd0ce..805f9f5bab1 100644 --- a/clang/test/CodeGenCXX/vector-splat-conversion.cpp +++ b/clang/test/CodeGenCXX/vector-splat-conversion.cpp @@ -1,19 +1,51 @@ // RUN: %clang_cc1 %s -triple arm64-apple-ios8.1.0 -std=c++11 -emit-llvm -o - | FileCheck %s -// rdar://20000762 typedef __attribute__((__ext_vector_type__(8))) float vector_float8; typedef vector_float8 float8; -void MandelbrotPolyCalcSIMD8() -{ - constexpr float8 v4 = 4.0; // value to compare against abs(z)^2, to see if bounded - float8 vABS; - auto vLT = vABS < v4; +// rdar://20000762 +// CHECK-LABEL: define void @_Z23MandelbrotPolyCalcSIMD8v +void MandelbrotPolyCalcSIMD8() { + constexpr float8 v4 = 4.0; // value to compare against abs(z)^2, to see if bounded + float8 vABS; + auto vLT = vABS < v4; + // CHECK: store <8 x float> + // CHECK: [[ZERO:%.*]] = load <8 x float>, <8 x float>* [[VARBS:%.*]] + // CHECK: [[CMP:%.*]] = fcmp olt <8 x float> [[ZERO]] + // CHECK: [[SEXT:%.*]] = sext <8 x i1> [[CMP]] to <8 x i32> + // CHECK: store <8 x i32> [[SEXT]], <8 x i32>* [[VLT:%.*]] } -// CHECK: store <8 x float> -// CHECK: [[ZERO:%.*]] = load <8 x float>, <8 x float>* [[VARBS:%.*]] -// CHECK: [[CMP:%.*]] = fcmp olt <8 x float> [[ZERO]] -// CHECK: [[SEXT:%.*]] = sext <8 x i1> [[CMP]] to <8 x i32> -// CHECK: store <8 x i32> [[SEXT]], <8 x i32>* [[VLT:%.*]] +typedef __attribute__((__ext_vector_type__(4))) int int4; +typedef __attribute__((__ext_vector_type__(4))) float float4; +typedef __attribute__((__ext_vector_type__(4))) __int128 bigint4; + +// CHECK-LABEL: define void @_Z14BoolConversionv +void BoolConversion() { + // CHECK: store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 -1> + int4 intsT = (int4)true; + // CHECK: store <4 x i32> zeroinitializer + int4 intsF = (int4)false; + // CHECK: store <4 x float> <float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00> + float4 floatsT = (float4)true; + // CHECK: store <4 x float> zeroinitializer + float4 floatsF = (float4)false; + // CHECK: store <4 x i128> <i128 -1, i128 -1, i128 -1, i128 -1> + bigint4 bigintsT = (bigint4)true; + // CHECK: store <4 x i128> zeroinitializer + bigint4 bigintsF = (bigint4)false; + + // CHECK: store <4 x i32> <i32 -1, i32 -1, i32 -1, i32 -1> + constexpr int4 cIntsT = (int4)true; + // CHECK: store <4 x i32> zeroinitializer + constexpr int4 cIntsF = (int4)false; + // CHECK: store <4 x float> <float -1.000000e+00, float -1.000000e+00, float -1.000000e+00, float -1.000000e+00> + constexpr float4 cFloatsT = (float4)true; + // CHECK: store <4 x float> zeroinitializer + constexpr float4 cFloatsF = (float4)false; + // CHECK: store <4 x i128> <i128 -1, i128 -1, i128 -1, i128 -1> + constexpr bigint4 cBigintsT = (bigint4)true; + // CHECK: store <4 x i128> zeroinitializer + constexpr bigint4 cBigintsF = (bigint4)false; +} |