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authorAaron Ballman <aaron@aaronballman.com>2018-04-10 21:58:13 +0000
committerAaron Ballman <aaron@aaronballman.com>2018-04-10 21:58:13 +0000
commit0652534131b269eec336a2ed3545642cc01a1300 (patch)
tree9ffd0d2e71c71540aa52827ce272c471925469fd /clang/test/CodeGen/dump-struct-builtin.c
parent5696e075c3a11e1cab440a5c8efb57c67ac40812 (diff)
downloadbcm5719-llvm-0652534131b269eec336a2ed3545642cc01a1300.tar.gz
bcm5719-llvm-0652534131b269eec336a2ed3545642cc01a1300.zip
Introduce a new builtin, __builtin_dump_struct, that is useful for dumping structure contents at runtime in circumstances where debuggers may not be easily available (such as in kernel work).
Patch by Paul Semel. llvm-svn: 329762
Diffstat (limited to 'clang/test/CodeGen/dump-struct-builtin.c')
-rw-r--r--clang/test/CodeGen/dump-struct-builtin.c391
1 files changed, 391 insertions, 0 deletions
diff --git a/clang/test/CodeGen/dump-struct-builtin.c b/clang/test/CodeGen/dump-struct-builtin.c
new file mode 100644
index 00000000000..ca8c96e10b6
--- /dev/null
+++ b/clang/test/CodeGen/dump-struct-builtin.c
@@ -0,0 +1,391 @@
+// RUN: %clang_cc1 -triple x86_64-unknown-unknown -emit-llvm %s -o - | FileCheck %s
+
+#include "Inputs/stdio.h"
+
+int printf(const char *fmt, ...) {
+ return 0;
+}
+
+void unit1() {
+ struct U1A {
+ short a;
+ };
+
+ struct U1A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U1A, %struct.U1A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i16, i16* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i16 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit2() {
+ struct U2A {
+ unsigned short a;
+ };
+
+ struct U2A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U2A, %struct.U2A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i16, i16* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i16 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit3() {
+ struct U3A {
+ int a;
+ };
+
+ struct U3A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U3A, %struct.U3A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i32, i32* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i32 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit4() {
+ struct U4A {
+ unsigned int a;
+ };
+
+ struct U4A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U4A, %struct.U4A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i32, i32* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i32 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit5() {
+ struct U5A {
+ long a;
+ };
+
+ struct U5A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U5A, %struct.U5A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i64, i64* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i64 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit6() {
+ struct U6A {
+ unsigned long a;
+ };
+
+ struct U6A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U6A, %struct.U6A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i64, i64* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i64 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit7() {
+ struct U7A {
+ long long a;
+ };
+
+ struct U7A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U7A, %struct.U7A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i64, i64* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i64 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit8() {
+ struct U8A {
+ long long a;
+ };
+
+ struct U8A a = {
+ .a = 12,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U8A, %struct.U8A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i64, i64* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i64 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit9() {
+ struct U9A {
+ char a;
+ };
+
+ struct U9A a = {
+ .a = 'a',
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U9A, %struct.U9A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i8, i8* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i8 [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit10() {
+ struct U10A {
+ char *a;
+ };
+
+ struct U10A a = {
+ .a = "LSE",
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U10A, %struct.U10A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i8*, i8** [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i8* [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit11() {
+ struct U11A {
+ void *a;
+ };
+
+ struct U11A a = {
+ .a = (void *)0x12345678,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U11A, %struct.U11A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i8*, i8** [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i8* [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit12() {
+ struct U12A {
+ const char *a;
+ };
+
+ struct U12A a = {
+ .a = "LSE",
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U12A, %struct.U12A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i8*, i8** [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i8* [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit13() {
+ typedef char *charstar;
+ struct U13A {
+ const charstar a;
+ };
+
+ struct U13A a = {
+ .a = "LSE",
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U13A, %struct.U13A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i8*, i8** [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i8* [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit14() {
+ struct U14A {
+ double a;
+ };
+
+ struct U14A a = {
+ .a = 1.123456,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U14A, %struct.U14A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load double, double* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, double [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void unit15() {
+ struct U15A {
+ int a[3];
+ };
+
+ struct U15A a = {
+ .a = {1, 2, 3},
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.U15A, %struct.U15A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load [3 x i32], [3 x i32]* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, [3 x i32] [[LOAD1]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void test1() {
+ struct T1A {
+ int a;
+ char *b;
+ };
+
+ struct T1A a = {
+ .a = 12,
+ .b = "LSE",
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.T1A, %struct.T1A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i32, i32* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i32 [[LOAD1]])
+ // CHECK: [[RES2:%[0-9]+]] = getelementptr inbounds %struct.T1A, %struct.T1A* %a, i32 0, i32 1
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD2:%[0-9]+]] = load i8*, i8** [[RES2]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i8* [[LOAD2]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void test2() {
+ struct T2A {
+ int a;
+ };
+
+ struct T2B {
+ int b;
+ struct T2A a;
+ };
+
+ struct T2B b = {
+ .b = 24,
+ .a = {
+ .a = 12,
+ }
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.T2B, %struct.T2B* %b, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD1:%[0-9]+]] = load i32, i32* [[RES1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i32 [[LOAD1]])
+ // CHECK: [[NESTED_STRUCT:%[0-9]+]] = getelementptr inbounds %struct.T2B, %struct.T2B* %b, i32 0, i32 1
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES2:%[0-9]+]] = getelementptr inbounds %struct.T2A, %struct.T2A* [[NESTED_STRUCT]], i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[LOAD2:%[0-9]+]] = load i32, i32* [[RES2]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i32 [[LOAD2]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&b, &printf);
+}
+
+void test3() {
+ struct T3A {
+ union {
+ int a;
+ char b[4];
+ };
+ };
+
+ struct T3A a = {
+ .a = 42,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.T3A, %struct.T3A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[BC1:%[0-9]+]] = bitcast %union.anon* [[RES1]] to i32*
+ // CHECK: [[LOAD1:%[0-9]+]] = load i32, i32* [[BC1]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i32 [[LOAD1]])
+ // CHECK: [[BC2:%[0-9]+]] = bitcast %union.anon* [[RES1]] to [4 x i8]*
+ // CHECK: [[LOAD2:%[0-9]+]] = load [4 x i8], [4 x i8]* [[BC2]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, [4 x i8] [[LOAD2]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
+
+void test4() {
+ struct T4A {
+ union {
+ struct {
+ void *a;
+ };
+ struct {
+ unsigned long b;
+ };
+ };
+ };
+
+ struct T4A a = {
+ .a = (void *)0x12345678,
+ };
+
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[RES1:%[0-9]+]] = getelementptr inbounds %struct.T4A, %struct.T4A* %a, i32 0, i32 0
+ // CHECK: call i32 (i8*, ...) @printf(
+ // CHECK: [[BC1:%[0-9]+]] = bitcast %union.anon.0* [[RES1]] to %struct.anon*
+ // CHECK: [[RES2:%[0-9]+]] = getelementptr inbounds %struct.anon, %struct.anon* [[BC1]], i32 0, i32 0
+ // CHECK: [[LOAD1:%[0-9]+]] = load i8*, i8** [[RES2]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i8* [[LOAD1]])
+
+ // CHECK: [[BC2:%[0-9]+]] = bitcast %union.anon.0* [[RES1]] to %struct.anon.1*
+ // CHECK: [[RES3:%[0-9]+]] = getelementptr inbounds %struct.anon.1, %struct.anon.1* [[BC2]], i32 0, i32 0
+ // CHECK: [[LOAD2:%[0-9]+]] = load i64, i64* [[RES3]],
+ // CHECK: call i32 (i8*, ...) @printf({{.*}}, i64 [[LOAD2]])
+ // CHECK: call i32 (i8*, ...) @printf(
+ __builtin_dump_struct(&a, &printf);
+}
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