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author | Eli Friedman <eli.friedman@gmail.com> | 2012-04-05 21:48:40 +0000 |
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committer | Eli Friedman <eli.friedman@gmail.com> | 2012-04-05 21:48:40 +0000 |
commit | 1fa36050abd8b798927829f0b0a4362f9e9c63eb (patch) | |
tree | 017ccf3fbc06b9a521e231fad47091d4d0c2bd80 /clang/test/CodeGen/builtinshufflevector2.c | |
parent | 4f60125dd866d3552d58c04cdb7ce2b5496b9bd3 (diff) | |
download | bcm5719-llvm-1fa36050abd8b798927829f0b0a4362f9e9c63eb.tar.gz bcm5719-llvm-1fa36050abd8b798927829f0b0a4362f9e9c63eb.zip |
Make the variant of __builtin_shufflevector that takes the shuffle indexes as a vector actually usable. Patch by David Neto. PR12465.
llvm-svn: 154128
Diffstat (limited to 'clang/test/CodeGen/builtinshufflevector2.c')
-rw-r--r-- | clang/test/CodeGen/builtinshufflevector2.c | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/clang/test/CodeGen/builtinshufflevector2.c b/clang/test/CodeGen/builtinshufflevector2.c new file mode 100644 index 00000000000..faf7a3ec1a1 --- /dev/null +++ b/clang/test/CodeGen/builtinshufflevector2.c @@ -0,0 +1,35 @@ +// RUN: %clang -emit-llvm -S -o - %s | FileCheck %s + +typedef float float4 __attribute__((ext_vector_type(4))); +typedef unsigned int uint4 __attribute__((ext_vector_type(4))); + +// CHECK: define void @clang_shufflevector_v_v( +void clang_shufflevector_v_v( float4* A, float4 x, uint4 mask ) { +// CHECK: [[MASK:%.*]] = and <4 x i32> {{%.*}}, <i32 3, i32 3, i32 3, i32 3> +// CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i32 0 +// CHECK: [[E:%.*]] = extractelement <4 x float> [[X:%.*]], i32 [[I]] +// +// Here is where ToT Clang code generation makes a mistake. +// It uses [[I]] as the insertion index instead of 0. +// Similarly on the remaining insertelement. +// CHECK: [[V:%[a-zA-Z0-9._]+]] = insertelement <4 x float> undef, float [[E]], i32 0 + +// CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i32 1 +// CHECK: [[E:%.*]] = extractelement <4 x float> [[X]], i32 [[I]] +// CHECK: [[V:%.*]] = insertelement <4 x float> [[V]], float [[E]], i32 1 +// CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i32 2 +// CHECK: [[E:%.*]] = extractelement <4 x float> [[X]], i32 [[I]] +// CHECK: [[V:%.*]] = insertelement <4 x float> [[V]], float [[E]], i32 2 +// CHECK: [[I:%.*]] = extractelement <4 x i32> [[MASK]], i32 3 +// CHECK: [[E:%.*]] = extractelement <4 x float> [[X]], i32 [[I]] +// CHECK: [[V:%.*]] = insertelement <4 x float> [[V]], float [[E]], i32 3 +// CHECK: store <4 x float> [[V]], <4 x float>* {{%.*}}, + *A = __builtin_shufflevector( x, mask ); +} + +// CHECK: define void @clang_shufflevector_v_v_c( +void clang_shufflevector_v_v_c( float4* A, float4 x, float4 y, uint4 mask ) { +// CHECK: [[V:%.*]] = shufflevector <4 x float> {{%.*}}, <4 x float> {{%.*}}, <4 x i32> <i32 0, i32 4, i32 1, i32 5> +// CHECK: store <4 x float> [[V]], <4 x float>* {{%.*}} + *A = __builtin_shufflevector( x, y, 0, 4, 1, 5 ); +} |