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authorNemanja Ivanovic <nemanja.i.ibm@gmail.com>2018-11-26 14:35:38 +0000
committerNemanja Ivanovic <nemanja.i.ibm@gmail.com>2018-11-26 14:35:38 +0000
commit2447baff848ec8bcb74575ed686a776fbfd1b8cc (patch)
tree2c2cef2df65d557105947cb8e3581cbfda22fffb /clang/test/CodeGen/builtins-ppc-altivec.c
parent72c5fcf088a95a8e2ff9eda94d0e182618fbc4d1 (diff)
downloadbcm5719-llvm-2447baff848ec8bcb74575ed686a776fbfd1b8cc.tar.gz
bcm5719-llvm-2447baff848ec8bcb74575ed686a776fbfd1b8cc.zip
[PowerPC] Vector load/store builtins overstate alignment of pointers
A number of builtins in altivec.h load/store vectors from pointers to scalar types. Currently they just cast the pointer to a vector pointer, but expressions like that have the alignment of the target type. Of course, the input pointer did not have that alignment so this triggers UBSan (and rightly so). This resolves https://bugs.llvm.org/show_bug.cgi?id=39704 Differential revision: https://reviews.llvm.org/D54787 llvm-svn: 347556
Diffstat (limited to 'clang/test/CodeGen/builtins-ppc-altivec.c')
-rw-r--r--clang/test/CodeGen/builtins-ppc-altivec.c84
1 files changed, 42 insertions, 42 deletions
diff --git a/clang/test/CodeGen/builtins-ppc-altivec.c b/clang/test/CodeGen/builtins-ppc-altivec.c
index 7dc90c2d8c8..13562354f4e 100644
--- a/clang/test/CodeGen/builtins-ppc-altivec.c
+++ b/clang/test/CodeGen/builtins-ppc-altivec.c
@@ -9362,32 +9362,32 @@ void test9() {
// CHECK-LABEL: define void @test9
// CHECK-LE-LABEL: define void @test9
res_vsc = vec_xl(param_sll, &param_sc);
- // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 16
- // CHECK-LE: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 1
+ // CHECK-LE: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 1
res_vuc = vec_xl(param_sll, &param_uc);
- // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 16
- // CHECK-LE: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 1
+ // CHECK-LE: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 1
res_vs = vec_xl(param_sll, &param_s);
- // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 16
- // CHECK-LE: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 1
+ // CHECK-LE: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 1
res_vus = vec_xl(param_sll, &param_us);
- // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 16
- // CHECK-LE: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 1
+ // CHECK-LE: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 1
res_vi = vec_xl(param_sll, &param_i);
- // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 16
- // CHECK-LE: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 1
+ // CHECK-LE: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 1
res_vui = vec_xl(param_sll, &param_ui);
- // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 16
- // CHECK-LE: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 1
+ // CHECK-LE: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 1
res_vf = vec_xl(param_sll, &param_f);
- // CHECK: load <4 x float>, <4 x float>* %{{[0-9]+}}, align 16
- // CHECK-LE: load <4 x float>, <4 x float>* %{{[0-9]+}}, align 16
+ // CHECK: load <4 x float>, <4 x float>* %{{[0-9]+}}, align 1
+ // CHECK-LE: load <4 x float>, <4 x float>* %{{[0-9]+}}, align 1
}
/* ------------------------------ vec_xst ----------------------------------- */
@@ -9395,32 +9395,32 @@ void test10() {
// CHECK-LABEL: define void @test10
// CHECK-LE-LABEL: define void @test10
vec_xst(vsc, param_sll, &param_sc);
- // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 16
- // CHECK-LE: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 1
+ // CHECK-LE: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 1
vec_xst(vuc, param_sll, &param_uc);
- // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 16
- // CHECK-LE: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 1
+ // CHECK-LE: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 1
vec_xst(vs, param_sll, &param_s);
- // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 16
- // CHECK-LE: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 1
+ // CHECK-LE: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 1
vec_xst(vus, param_sll, &param_us);
- // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 16
- // CHECK-LE: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 1
+ // CHECK-LE: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 1
vec_xst(vi, param_sll, &param_i);
- // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 16
- // CHECK-LE: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 1
+ // CHECK-LE: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 1
vec_xst(vui, param_sll, &param_ui);
- // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 16
- // CHECK-LE: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 1
+ // CHECK-LE: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 1
vec_xst(vf, param_sll, &param_f);
- // CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 16
- // CHECK-LE: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 16
+ // CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 1
+ // CHECK-LE: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 1
}
/* ----------------------------- vec_xl_be ---------------------------------- */
@@ -9428,35 +9428,35 @@ void test11() {
// CHECK-LABEL: define void @test11
// CHECK-LE-LABEL: define void @test11
res_vsc = vec_xl_be(param_sll, &param_sc);
- // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 1
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.lxvd2x.be(i8* %{{[0-9]+}})
// CHECK-LE: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0, i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8>
res_vuc = vec_xl_be(param_sll, &param_uc);
- // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: load <16 x i8>, <16 x i8>* %{{[0-9]+}}, align 1
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.lxvd2x.be(i8* %{{[0-9]+}})
// CHECK-LE: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0, i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8>
res_vs = vec_xl_be(param_sll, &param_s);
- // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 1
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.lxvd2x.be(i8* %{{[0-9]+}})
// CHECK-LE: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
res_vus = vec_xl_be(param_sll, &param_us);
- // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: load <8 x i16>, <8 x i16>* %{{[0-9]+}}, align 1
// CHECK-LE: call <2 x double> @llvm.ppc.vsx.lxvd2x.be(i8* %{{[0-9]+}})
// CHECK-LE: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
res_vi = vec_xl_be(param_sll, &param_i);
- // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 1
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.lxvw4x.be(i8* %{{[0-9]+}})
res_vui = vec_xl_be(param_sll, &param_ui);
- // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: load <4 x i32>, <4 x i32>* %{{[0-9]+}}, align 1
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.lxvw4x.be(i8* %{{[0-9]+}})
res_vf = vec_xl_be(param_sll, &param_f);
- // CHECK: load <4 x float>, <4 x float>* %{{[0-9]+}}, align 16
+ // CHECK: load <4 x float>, <4 x float>* %{{[0-9]+}}, align 1
// CHECK-LE: call <4 x i32> @llvm.ppc.vsx.lxvw4x.be(i8* %{{[0-9]+}})
}
@@ -9465,34 +9465,34 @@ void test12() {
// CHECK-LABEL: define void @test12
// CHECK-LE-LABEL: define void @test12
vec_xst_be(vsc, param_sll, &param_sc);
- // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 1
// CHECK-LE: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0, i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8>
// CHECK-LE: call void @llvm.ppc.vsx.stxvd2x.be(<2 x double> %{{[0-9]+}}, i8* %{{[0-9]+}})
vec_xst_be(vuc, param_sll, &param_uc);
- // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 16
+ // CHECK: store <16 x i8> %{{[0-9]+}}, <16 x i8>* %{{[0-9]+}}, align 1
// CHECK-LE: shufflevector <16 x i8> %{{[0-9]+}}, <16 x i8> %{{[0-9]+}}, <16 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0, i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8>
// CHECK-LE: call void @llvm.ppc.vsx.stxvd2x.be(<2 x double> %{{[0-9]+}}, i8* %{{[0-9]+}})
vec_xst_be(vs, param_sll, &param_s);
- // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 1
// CHECK-LE: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
// CHECK-LE: call void @llvm.ppc.vsx.stxvd2x.be(<2 x double> %{{[0-9]+}}, i8* %{{[0-9]+}})
vec_xst_be(vus, param_sll, &param_us);
- // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 16
+ // CHECK: store <8 x i16> %{{[0-9]+}}, <8 x i16>* %{{[0-9]+}}, align 1
// CHECK-LE: shufflevector <8 x i16> %{{[0-9]+}}, <8 x i16> %{{[0-9]+}}, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
// CHECK-LE: call void @llvm.ppc.vsx.stxvd2x.be(<2 x double> %{{[0-9]+}}, i8* %{{[0-9]+}})
vec_xst_be(vi, param_sll, &param_i);
- // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 1
// CHECK-LE: call void @llvm.ppc.vsx.stxvw4x.be(<4 x i32> %{{[0-9]+}}, i8* %{{[0-9]+}})
vec_xst_be(vui, param_sll, &param_ui);
- // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 16
+ // CHECK: store <4 x i32> %{{[0-9]+}}, <4 x i32>* %{{[0-9]+}}, align 1
// CHECK-LE: call void @llvm.ppc.vsx.stxvw4x.be(<4 x i32> %{{[0-9]+}}, i8* %{{[0-9]+}})
vec_xst_be(vf, param_sll, &param_f);
- // CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 16
+ // CHECK: store <4 x float> %{{[0-9]+}}, <4 x float>* %{{[0-9]+}}, align 1
// CHECK-LE: call void @llvm.ppc.vsx.stxvw4x.be(<4 x i32> %{{[0-9]+}}, i8* %{{[0-9]+}})
}
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