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| author | Paul Robinson <paul.robinson@sony.com> | 2016-05-16 17:22:25 +0000 |
|---|---|---|
| committer | Paul Robinson <paul.robinson@sony.com> | 2016-05-16 17:22:25 +0000 |
| commit | 9d61361acbe68ec1f3e442b836e619e447e467c0 (patch) | |
| tree | 4ff554f553de640b6df7b6a5507171783fb9a27b /clang/lib | |
| parent | 39cf40f6b4c6deb66c3ff27f0cba73ed8b9d0cbc (diff) | |
| download | bcm5719-llvm-9d61361acbe68ec1f3e442b836e619e447e467c0.tar.gz bcm5719-llvm-9d61361acbe68ec1f3e442b836e619e447e467c0.zip | |
[PS4] Change the names of some "environmental" things to what our
licensees actually see in the toolchain we deliver to them. This will
reduce the set of local patches we have to maintain. The triple is
not changing. (The term ORBIS is an internal code name for PS4.)
llvm-svn: 269671
Diffstat (limited to 'clang/lib')
| -rw-r--r-- | clang/lib/Basic/Targets.cpp | 2 | ||||
| -rw-r--r-- | clang/lib/Driver/ToolChains.cpp | 4 | ||||
| -rw-r--r-- | clang/lib/Driver/Tools.cpp | 8 | ||||
| -rw-r--r-- | clang/lib/Frontend/InitHeaderSearch.cpp | 2 |
4 files changed, 8 insertions, 8 deletions
diff --git a/clang/lib/Basic/Targets.cpp b/clang/lib/Basic/Targets.cpp index 36def86cb7d..0a6339fabc6 100644 --- a/clang/lib/Basic/Targets.cpp +++ b/clang/lib/Basic/Targets.cpp @@ -632,7 +632,7 @@ protected: Builder.defineMacro("__KPRINTF_ATTRIBUTE__"); DefineStd(Builder, "unix", Opts); Builder.defineMacro("__ELF__"); - Builder.defineMacro("__PS4__"); + Builder.defineMacro("__ORBIS__"); } public: PS4OSTargetInfo(const llvm::Triple &Triple, const TargetOptions &Opts) diff --git a/clang/lib/Driver/ToolChains.cpp b/clang/lib/Driver/ToolChains.cpp index e526cc8f994..d296980ce7b 100644 --- a/clang/lib/Driver/ToolChains.cpp +++ b/clang/lib/Driver/ToolChains.cpp @@ -4598,12 +4598,12 @@ PS4CPU::PS4CPU(const Driver &D, const llvm::Triple &Triple, const ArgList &Args) if (Args.hasArg(options::OPT_static)) D.Diag(diag::err_drv_unsupported_opt_for_target) << "-static" << "PS4"; - // Determine where to find the PS4 libraries. We use SCE_PS4_SDK_DIR + // Determine where to find the PS4 libraries. We use SCE_ORBIS_SDK_DIR // if it exists; otherwise use the driver's installation path, which // should be <SDK_DIR>/host_tools/bin. SmallString<512> PS4SDKDir; - if (const char *EnvValue = getenv("SCE_PS4_SDK_DIR")) { + if (const char *EnvValue = getenv("SCE_ORBIS_SDK_DIR")) { if (!llvm::sys::fs::exists(EnvValue)) getDriver().Diag(clang::diag::warn_drv_ps4_sdk_dir) << EnvValue; PS4SDKDir = EnvValue; diff --git a/clang/lib/Driver/Tools.cpp b/clang/lib/Driver/Tools.cpp index c408e6c79e0..b6d86e4ea8e 100644 --- a/clang/lib/Driver/Tools.cpp +++ b/clang/lib/Driver/Tools.cpp @@ -10694,7 +10694,7 @@ void PS4cpu::Assemble::ConstructJob(Compilation &C, const JobAction &JA, CmdArgs.push_back(Input.getFilename()); const char *Exec = - Args.MakeArgString(getToolChain().GetProgramPath("ps4-as")); + Args.MakeArgString(getToolChain().GetProgramPath("orbis-as")); C.addCommand(llvm::make_unique<Command>(JA, *this, Exec, CmdArgs, Inputs)); } @@ -10762,7 +10762,7 @@ static void ConstructPS4LinkJob(const Tool &T, Compilation &C, CmdArgs.push_back("-lpthread"); } - const char *Exec = Args.MakeArgString(ToolChain.GetProgramPath("ps4-ld")); + const char *Exec = Args.MakeArgString(ToolChain.GetProgramPath("orbis-ld")); C.addCommand(llvm::make_unique<Command>(JA, T, Exec, CmdArgs, Inputs)); } @@ -10935,9 +10935,9 @@ static void ConstructGoldLinkJob(const Tool &T, Compilation &C, const char *Exec = #ifdef LLVM_ON_WIN32 - Args.MakeArgString(ToolChain.GetProgramPath("ps4-ld.gold")); + Args.MakeArgString(ToolChain.GetProgramPath("orbis-ld.gold")); #else - Args.MakeArgString(ToolChain.GetProgramPath("ps4-ld")); + Args.MakeArgString(ToolChain.GetProgramPath("orbis-ld")); #endif C.addCommand(llvm::make_unique<Command>(JA, T, Exec, CmdArgs, Inputs)); diff --git a/clang/lib/Frontend/InitHeaderSearch.cpp b/clang/lib/Frontend/InitHeaderSearch.cpp index d8f0881debd..1b5c760f01b 100644 --- a/clang/lib/Frontend/InitHeaderSearch.cpp +++ b/clang/lib/Frontend/InitHeaderSearch.cpp @@ -327,7 +327,7 @@ void InitHeaderSearch::AddDefaultCIncludePaths(const llvm::Triple &triple, // <isysroot> gets prepended later in AddPath(). std::string BaseSDKPath = ""; if (!HasSysroot) { - const char *envValue = getenv("SCE_PS4_SDK_DIR"); + const char *envValue = getenv("SCE_ORBIS_SDK_DIR"); if (envValue) BaseSDKPath = envValue; else { |

