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authorPaul Robinson <paul.robinson@sony.com>2017-03-01 01:01:10 +0000
committerPaul Robinson <paul.robinson@sony.com>2017-03-01 01:01:10 +0000
commit18c12d534d74b84c6cfafa4ca1483f086a661e51 (patch)
tree8bf358090fd92203dd5c7979a05fa953c7929557 /clang/lib/Frontend/CompilerInvocation.cpp
parent1eca59e8b7c21a788129f79cea7224304b937114 (diff)
downloadbcm5719-llvm-18c12d534d74b84c6cfafa4ca1483f086a661e51.tar.gz
bcm5719-llvm-18c12d534d74b84c6cfafa4ca1483f086a661e51.zip
[PS4] Set our default dialect to C++11. NFC for other targets.
Reapplies r296209 now that r296549 has fixed what really seems to be the last problematic test. llvm-svn: 296554
Diffstat (limited to 'clang/lib/Frontend/CompilerInvocation.cpp')
-rw-r--r--clang/lib/Frontend/CompilerInvocation.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/clang/lib/Frontend/CompilerInvocation.cpp b/clang/lib/Frontend/CompilerInvocation.cpp
index 59db36d508c..33ff55211d1 100644
--- a/clang/lib/Frontend/CompilerInvocation.cpp
+++ b/clang/lib/Frontend/CompilerInvocation.cpp
@@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults(LangOptions &Opts, InputKind IK,
case IK_PreprocessedCXX:
case IK_ObjCXX:
case IK_PreprocessedObjCXX:
- LangStd = LangStandard::lang_gnucxx98;
+ // The PS4 uses C++11 as the default C++ standard.
+ if (T.isPS4())
+ LangStd = LangStandard::lang_gnucxx11;
+ else
+ LangStd = LangStandard::lang_gnucxx98;
break;
case IK_RenderScript:
LangStd = LangStandard::lang_c99;
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