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authorMatt Arsenault <Matthew.Arsenault@amd.com>2014-04-15 22:32:49 +0000
committerMatt Arsenault <Matthew.Arsenault@amd.com>2014-04-15 22:32:49 +0000
commit4d7d38333b04df18f9426234af5880dbcd112809 (patch)
tree575f94fc83a6e11e0ecd23f73bd51e7b44d8f4d0 /clang/lib/Format/Format.cpp
parentfcf86c54178eb1fa0341d1c695703e4552b8f93b (diff)
downloadbcm5719-llvm-4d7d38333b04df18f9426234af5880dbcd112809.tar.gz
bcm5719-llvm-4d7d38333b04df18f9426234af5880dbcd112809.zip
R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex always for offsets in addressing offsets. This approximately matches what the shader compiler does. llvm-svn: 206335
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