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authorNicolai Haehnle <nhaehnle@gmail.com>2016-07-11 21:59:43 +0000
committerNicolai Haehnle <nhaehnle@gmail.com>2016-07-11 21:59:43 +0000
commitc06bfa1daa96f59a072ab57ac3ab80bd39280b74 (patch)
tree584222d70785f8a9c4f428ce3cc47759fa231d99 /clang/lib/CodeGen
parent0e6a1b3bd2f6fa2d8ab8641bb83377c86c29281e (diff)
downloadbcm5719-llvm-c06bfa1daa96f59a072ab57ac3ab80bd39280b74.tar.gz
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AMDGPU: Treat texture gather instructions more like other MIMG instructions
Summary: Setting MIMG to 0 has a bunch of unexpected side effects, including that isVMEM returns false which leads to incorrect treatment in the hazard recognizer. The reason I noticed it is that it also leads to incorrect treatment in VGPR-to-SGPR copies, which is one cause of the referenced bug. The only reason why MIMG was set to 0 is to signal the special handling of dmasks, but that can be checked differently. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96877 Reviewers: arsenm, tstellarAMD Subscribers: arsenm, kzhuravl, llvm-commits Differential Revision: http://reviews.llvm.org/D22210 llvm-svn: 275113
Diffstat (limited to 'clang/lib/CodeGen')
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