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authorDaniel Dunbar <daniel@zuster.org>2009-01-22 00:09:25 +0000
committerDaniel Dunbar <daniel@zuster.org>2009-01-22 00:09:25 +0000
commit56493b0d54bf120651f1a95f1e4082377c3388da (patch)
treef2cab3a64be7a1f2a85e3b9661e756697b02909b /clang/lib/CodeGen/CGDebugInfo.cpp
parent1019bdef0c724d0ea0d369a6f131b4b0260b367d (diff)
downloadbcm5719-llvm-56493b0d54bf120651f1a95f1e4082377c3388da.tar.gz
bcm5719-llvm-56493b0d54bf120651f1a95f1e4082377c3388da.zip
Allow creation of "dummy" compile units for debug information.
- Although gross, this is needed currently to ensure that we produce well formed debug information (to match pace with the assertions being added to DebugInfo in LLVM). llvm-svn: 62734
Diffstat (limited to 'clang/lib/CodeGen/CGDebugInfo.cpp')
-rw-r--r--clang/lib/CodeGen/CGDebugInfo.cpp23
1 files changed, 13 insertions, 10 deletions
diff --git a/clang/lib/CodeGen/CGDebugInfo.cpp b/clang/lib/CodeGen/CGDebugInfo.cpp
index d3fee11e467..e0a52d61844 100644
--- a/clang/lib/CodeGen/CGDebugInfo.cpp
+++ b/clang/lib/CodeGen/CGDebugInfo.cpp
@@ -47,21 +47,24 @@ void CGDebugInfo::setLocation(SourceLocation Loc) {
/// getOrCreateCompileUnit - Get the compile unit from the cache or create a new
/// one if necessary. This returns null for invalid source locations.
llvm::DICompileUnit CGDebugInfo::getOrCreateCompileUnit(SourceLocation Loc) {
- if (Loc.isInvalid())
- return llvm::DICompileUnit();
-
- SourceManager &SM = M->getContext().getSourceManager();
- Loc = SM.getInstantiationLoc(Loc);
- const FileEntry *FE = SM.getFileEntryForID(SM.getFileID(Loc));
- if (FE == 0) return llvm::DICompileUnit();
-
+ // FIXME: Until we do a complete job of emitting debug information,
+ // we need to support making dummy compile units so that we generate
+ // "well formed" debug info.
+ const FileEntry *FE = 0;
+
+ if (Loc.isValid()) {
+ SourceManager &SM = M->getContext().getSourceManager();
+ Loc = SM.getInstantiationLoc(Loc);
+ FE = SM.getFileEntryForID(SM.getFileID(Loc));
+ }
+
// See if this compile unit has been used before.
llvm::DICompileUnit &Unit = CompileUnitCache[FE];
if (!Unit.isNull()) return Unit;
// Get source file information.
- const char *FileName = FE->getName();
- const char *DirName = FE->getDir()->getName();
+ const char *FileName = FE ? FE->getName() : "<unknown>";
+ const char *DirName = FE ? FE->getDir()->getName() : "";
// Create new compile unit.
// FIXME: Handle other language IDs as well.
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