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author | Ted Kremenek <kremenek@apple.com> | 2009-11-23 22:22:01 +0000 |
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committer | Ted Kremenek <kremenek@apple.com> | 2009-11-23 22:22:01 +0000 |
commit | f57351570ed7f8b03041938972d3677f616ea268 (patch) | |
tree | 0fa296d42c74dfbf88105fc071e3d0eeaf7715f7 /clang/lib/Analysis/Checker.cpp | |
parent | 738a97a1dbf484904db6f467f93d3c3da67e9925 (diff) | |
download | bcm5719-llvm-f57351570ed7f8b03041938972d3677f616ea268.tar.gz bcm5719-llvm-f57351570ed7f8b03041938972d3677f616ea268.zip |
Clean up the Checker API a little more, resolving some hidden bugs
along the way. Important changes:
1) To generate a sink node, use GenerateSink(); GenerateNode() is for
generating regular transitions. This makes the API clearer and also
allows us to use the 'bool' option to GenerateNode() for a different
purpose.
2) GenerateNode() now automatically adds the generated node to the
destination ExplodedNodeSet (autotransition) unless the client
specifies otherwise with a bool flag. Several checkers did not call
'addTransition()' after calling 'GenerateNode()', causing the
simulation path to be prematurely culled when a non-fail stop bug was
encountered.
3) Add variants of GenerateNode()/GenerateSink() that take neither a
Stmt* or a GRState*; most callers of GenerateNode() just pass in the
same Stmt* as provided when the CheckerContext object is created; we
can just use that the majority of the time. This cleanup also allows
us to potentially coelesce the APIs for evaluating branches and
end-of-paths (which currently directly use builders).
4) addTransition() no longer needs to be called except for a few
cases. We now have a variant of addTransition() that takes a
GRState*; this allows one to propagate the updated state without
caring about generating a new node explicitly. This nicely cleaned up
a bunch of cases that called autoTransition() with a bunch of
conditional logic surround the call (that common logic has now been
swallowed up by addTransition() itself).
llvm-svn: 89707
Diffstat (limited to 'clang/lib/Analysis/Checker.cpp')
-rw-r--r-- | clang/lib/Analysis/Checker.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/clang/lib/Analysis/Checker.cpp b/clang/lib/Analysis/Checker.cpp index 985b1e0a1d7..0d907e50168 100644 --- a/clang/lib/Analysis/Checker.cpp +++ b/clang/lib/Analysis/Checker.cpp @@ -16,3 +16,20 @@ using namespace clang; Checker::~Checker() {} + +CheckerContext::~CheckerContext() { + // Do we need to autotransition? 'Dst' can get populated in a variety of + // ways, including 'addTransition()' adding the predecessor node to Dst + // without actually generated a new node. We also shouldn't autotransition + // if we are building sinks or we generated a node and decided to not + // add it as a transition. + if (Dst.size() == size && !B.BuildSinks && !B.HasGeneratedNode) { + if (state && state != B.GetState(Pred)) { + static int autoTransitionTag = 0; + B.Tag = &autoTransitionTag; + addTransition(state); + } + else + Dst.Add(Pred); + } +} |