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author | Ted Kremenek <kremenek@apple.com> | 2008-10-18 03:49:51 +0000 |
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committer | Ted Kremenek <kremenek@apple.com> | 2008-10-18 03:49:51 +0000 |
commit | e86755e14f4ba98ea241f81b743114a8b2333ba9 (patch) | |
tree | ad96ab17bedca947c452a7e1749aee5ef5aa88ac /clang/lib/Analysis/CFRefCount.cpp | |
parent | fef1f30ea2078f2ad20abcbeb9a003816177044b (diff) | |
download | bcm5719-llvm-e86755e14f4ba98ea241f81b743114a8b2333ba9.tar.gz bcm5719-llvm-e86755e14f4ba98ea241f81b743114a8b2333ba9.zip |
retain/release checker: Check if a tracked value escapes if we also try binding it to the store and the store doesn't support that binding (i.e., it cannot track it). This has the nice feature that the checker will automatically get more powerful if we use a more powerful store model.
llvm-svn: 57755
Diffstat (limited to 'clang/lib/Analysis/CFRefCount.cpp')
-rw-r--r-- | clang/lib/Analysis/CFRefCount.cpp | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/clang/lib/Analysis/CFRefCount.cpp b/clang/lib/Analysis/CFRefCount.cpp index 23613d13205..e98a6db3166 100644 --- a/clang/lib/Analysis/CFRefCount.cpp +++ b/clang/lib/Analysis/CFRefCount.cpp @@ -1727,20 +1727,36 @@ void CFRefCount::EvalStore(ExplodedNodeSet<GRState>& Dst, bool escapes = false; + // A value escapes in three possible cases (this may change): + // + // (1) we are binding to something that is not a memory region. + // (2) we are binding to a memregion that does not have stack storage + // (3) we are binding to a memregion with stack storage that the store + // does not understand. + + SymbolID Sym = cast<loc::SymbolVal>(Val).getSymbol(); + GRStateRef state(St, Eng.getStateManager()); + if (!isa<loc::MemRegionVal>(TargetLV)) escapes = true; else { const MemRegion* R = cast<loc::MemRegionVal>(TargetLV).getRegion(); escapes = !Eng.getStateManager().hasStackStorage(R); + + if (!escapes) { + // To test (3), generate a new state with the binding removed. If it is + // the same state, then it escapes (since the store cannot represent + // the binding). + GRStateRef stateNew = state.SetSVal(cast<Loc>(TargetLV), Val); + escapes = (stateNew == state); + } } if (!escapes) return; - - SymbolID Sym = cast<loc::SymbolVal>(Val).getSymbol(); - - GRStateRef state(St, Eng.getStateManager()); - + + // Do we have a reference count binding? + // FIXME: Is this step even needed? We do blow away the binding anyway. if (!state.get<RefBindings>(Sym)) return; |