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authorArtem Dergachev <artem.dergachev@gmail.com>2019-04-30 03:01:02 +0000
committerArtem Dergachev <artem.dergachev@gmail.com>2019-04-30 03:01:02 +0000
commitab7747b727d79c9cc67b0ffb75528bf9bb67d9e8 (patch)
treef4ed5911b20fd7c3744ceb50de080ec81aebf951 /clang/lib/Analysis/CFG.cpp
parenteb71c0c961d4e0f9138164eb5c7ab22758385fdc (diff)
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[analyzer] Treat functions without run-time branches as "small".
Currently we always inline functions that have no branches, i.e. have exactly three CFG blocks: ENTRY, some code, EXIT. This makes sense because when there are no branches, it means that there's no exponential complexity introduced by inlining such function. Such functions also don't trigger various fundamental problems with our inlining mechanism, such as the problem of inlined defensive checks. Sometimes the CFG may contain more blocks, but in practice it still has linear structure because all directions (except, at most, one) of all branches turned out to be unreachable. When this happens, still treat the function as "small". This is useful, in particular, for dealing with C++17 if constexpr. Differential Revision: https://reviews.llvm.org/D61051 llvm-svn: 359531
Diffstat (limited to 'clang/lib/Analysis/CFG.cpp')
-rw-r--r--clang/lib/Analysis/CFG.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/clang/lib/Analysis/CFG.cpp b/clang/lib/Analysis/CFG.cpp
index 6ff72540afe..fdd845e9802 100644
--- a/clang/lib/Analysis/CFG.cpp
+++ b/clang/lib/Analysis/CFG.cpp
@@ -4677,6 +4677,51 @@ std::unique_ptr<CFG> CFG::buildCFG(const Decl *D, Stmt *Statement,
return Builder.buildCFG(D, Statement);
}
+bool CFG::isLinear() const {
+ // Quick path: if we only have the ENTRY block, the EXIT block, and some code
+ // in between, then we have no room for control flow.
+ if (size() <= 3)
+ return true;
+
+ // Traverse the CFG until we find a branch.
+ // TODO: While this should still be very fast,
+ // maybe we should cache the answer.
+ llvm::SmallPtrSet<const CFGBlock *, 4> Visited;
+ const CFGBlock *B = Entry;
+ while (B != Exit) {
+ auto IteratorAndFlag = Visited.insert(B);
+ if (!IteratorAndFlag.second) {
+ // We looped back to a block that we've already visited. Not linear.
+ return false;
+ }
+
+ // Iterate over reachable successors.
+ const CFGBlock *FirstReachableB = nullptr;
+ for (const CFGBlock::AdjacentBlock &AB : B->succs()) {
+ if (!AB.isReachable())
+ continue;
+
+ if (FirstReachableB == nullptr) {
+ FirstReachableB = &*AB;
+ } else {
+ // We've encountered a branch. It's not a linear CFG.
+ return false;
+ }
+ }
+
+ if (!FirstReachableB) {
+ // We reached a dead end. EXIT is unreachable. This is linear enough.
+ return true;
+ }
+
+ // There's only one way to move forward. Proceed.
+ B = FirstReachableB;
+ }
+
+ // We reached EXIT and found no branches.
+ return true;
+}
+
const CXXDestructorDecl *
CFGImplicitDtor::getDestructorDecl(ASTContext &astContext) const {
switch (getKind()) {
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