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authorTed Kremenek <kremenek@apple.com>2007-11-01 22:23:34 +0000
committerTed Kremenek <kremenek@apple.com>2007-11-01 22:23:34 +0000
commit478c6982a8068605c63ee39512b2ebd0713a2714 (patch)
treed7c861300d27de2281315ac67bac70956aab61df /clang/AST/DeclSerialization.cpp
parent65590b25047f4ae17b7d5c5839a5fb9b869cd778 (diff)
downloadbcm5719-llvm-478c6982a8068605c63ee39512b2ebd0713a2714.tar.gz
bcm5719-llvm-478c6982a8068605c63ee39512b2ebd0713a2714.zip
Removed ReadVal from SerializeTrait<T>, and also removed it from
Deserializer. There were issues with Visual C++ barfing when instantiating SerializeTrait<T> when "T" was an abstract class AND SerializeTrait<T>::ReadVal was *never* called: template <typename T> struct SerializeTrait { <SNIP> static inline T ReadVal(Deserializer& D) { T::ReadVal(D); } <SNIP> }; Visual C++ would complain about "T" being an abstract class, even though ReadVal was never instantiated (although one of the other member functions were). Removing this from the trait is not a big deal. It was used hardly ever, and users who want "read-by-value" deserialization can simply call the appropriate methods directly instead of relying on trait-based-dispatch. The trait dispatch for serialization/deserialization is simply sugar in many cases (like this one). llvm-svn: 43624
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