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author | Simon Pilgrim <llvm-dev@redking.me.uk> | 2019-11-19 13:18:31 +0000 |
---|---|---|
committer | Simon Pilgrim <llvm-dev@redking.me.uk> | 2019-11-19 13:18:44 +0000 |
commit | fed8c068922319cc6a84fd08e75eccf7376b21c4 (patch) | |
tree | c577fd3f057faf27b71dfd3a5c07fe120b79cd09 | |
parent | c7f85f3a84a5d14a13bd8fe6eef93ae34343cf8a (diff) | |
download | bcm5719-llvm-fed8c068922319cc6a84fd08e75eccf7376b21c4.tar.gz bcm5719-llvm-fed8c068922319cc6a84fd08e75eccf7376b21c4.zip |
[ARM] Regenerate vector lane store tests
-rw-r--r-- | llvm/test/CodeGen/ARM/vstlane.ll | 383 |
1 files changed, 285 insertions, 98 deletions
diff --git a/llvm/test/CodeGen/ARM/vstlane.ll b/llvm/test/CodeGen/ARM/vstlane.ll index 49af0be9231..2515034fb78 100644 --- a/llvm/test/CodeGen/ARM/vstlane.ll +++ b/llvm/test/CodeGen/ARM/vstlane.ll @@ -1,19 +1,28 @@ -; RUN: llc -mtriple=arm -mattr=+neon %s -o - | FileCheck %s +; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py +; RUN: llc < %s -mtriple=arm -mattr=+neon | FileCheck %s -define void @vst1lanei8(i8* %A, <8 x i8>* %B) nounwind { -;CHECK-LABEL: vst1lanei8: ;Check the (default) alignment. -;CHECK: vst1.8 {d16[3]}, [r0] +define void @vst1lanei8(i8* %A, <8 x i8>* %B) nounwind { +; CHECK-LABEL: vst1lanei8: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vst1.8 {d16[3]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %B - %tmp2 = extractelement <8 x i8> %tmp1, i32 3 - store i8 %tmp2, i8* %A, align 8 + %tmp2 = extractelement <8 x i8> %tmp1, i32 3 + store i8 %tmp2, i8* %A, align 8 ret void } ;Check for a post-increment updating store. define void @vst1lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind { -;CHECK-LABEL: vst1lanei8_update: -;CHECK: vst1.8 {d16[3]}, [{{r[0-9]}}]! +; CHECK-LABEL: vst1lanei8_update: +; CHECK: @ %bb.0: +; CHECK-NEXT: ldr r2, [r0] +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vst1.8 {d16[3]}, [r2]! +; CHECK-NEXT: str r2, [r0] +; CHECK-NEXT: mov pc, lr %A = load i8*, i8** %ptr %tmp1 = load <8 x i8>, <8 x i8>* %B %tmp2 = extractelement <8 x i8> %tmp1, i32 3 @@ -23,69 +32,95 @@ define void @vst1lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind { ret void } -define void @vst1lanei16(i16* %A, <4 x i16>* %B) nounwind { -;CHECK-LABEL: vst1lanei16: ;Check the alignment value. Max for this instruction is 16 bits: -;CHECK: vst1.16 {d16[2]}, [r0:16] +define void @vst1lanei16(i16* %A, <4 x i16>* %B) nounwind { +; CHECK-LABEL: vst1lanei16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vst1.16 {d16[2]}, [r0:16] +; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i16>, <4 x i16>* %B - %tmp2 = extractelement <4 x i16> %tmp1, i32 2 - store i16 %tmp2, i16* %A, align 8 + %tmp2 = extractelement <4 x i16> %tmp1, i32 2 + store i16 %tmp2, i16* %A, align 8 ret void } -define void @vst1lanei32(i32* %A, <2 x i32>* %B) nounwind { -;CHECK-LABEL: vst1lanei32: ;Check the alignment value. Max for this instruction is 32 bits: -;CHECK: vst1.32 {d16[1]}, [r0:32] +define void @vst1lanei32(i32* %A, <2 x i32>* %B) nounwind { +; CHECK-LABEL: vst1lanei32: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vst1.32 {d16[1]}, [r0:32] +; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x i32>, <2 x i32>* %B - %tmp2 = extractelement <2 x i32> %tmp1, i32 1 - store i32 %tmp2, i32* %A, align 8 + %tmp2 = extractelement <2 x i32> %tmp1, i32 1 + store i32 %tmp2, i32* %A, align 8 ret void } define void @vst1lanef(float* %A, <2 x float>* %B) nounwind { -;CHECK-LABEL: vst1lanef: -;CHECK: vst1.32 {d16[1]}, [r0:32] +; CHECK-LABEL: vst1lanef: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vst1.32 {d16[1]}, [r0:32] +; CHECK-NEXT: mov pc, lr %tmp1 = load <2 x float>, <2 x float>* %B - %tmp2 = extractelement <2 x float> %tmp1, i32 1 - store float %tmp2, float* %A + %tmp2 = extractelement <2 x float> %tmp1, i32 1 + store float %tmp2, float* %A ret void } -define void @vst1laneQi8(i8* %A, <16 x i8>* %B) nounwind { -;CHECK-LABEL: vst1laneQi8: ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.8 {d17[1]}, [r0] +define void @vst1laneQi8(i8* %A, <16 x i8>* %B) nounwind { +; CHECK-LABEL: vst1laneQi8: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vst1.8 {d17[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp1 = load <16 x i8>, <16 x i8>* %B - %tmp2 = extractelement <16 x i8> %tmp1, i32 9 - store i8 %tmp2, i8* %A, align 8 + %tmp2 = extractelement <16 x i8> %tmp1, i32 9 + store i8 %tmp2, i8* %A, align 8 ret void } define void @vst1laneQi16(i16* %A, <8 x i16>* %B) nounwind { -;CHECK-LABEL: vst1laneQi16: -;CHECK: vst1.16 {d17[1]}, [r0:16] +; CHECK-LABEL: vst1laneQi16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vst1.16 {d17[1]}, [r0:16] +; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i16>, <8 x i16>* %B - %tmp2 = extractelement <8 x i16> %tmp1, i32 5 - store i16 %tmp2, i16* %A, align 8 + %tmp2 = extractelement <8 x i16> %tmp1, i32 5 + store i16 %tmp2, i16* %A, align 8 ret void } -define void @vst1laneQi32(i32* %A, <4 x i32>* %B) nounwind { -;CHECK-LABEL: vst1laneQi32: ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.32 {d17[1]}, [r0:32] +define void @vst1laneQi32(i32* %A, <4 x i32>* %B) nounwind { +; CHECK-LABEL: vst1laneQi32: +; CHECK: @ %bb.0: +; CHECK-NEXT: ldr r1, [r1, #12] +; CHECK-NEXT: str r1, [r0] +; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x i32>, <4 x i32>* %B - %tmp2 = extractelement <4 x i32> %tmp1, i32 3 - store i32 %tmp2, i32* %A, align 8 + %tmp2 = extractelement <4 x i32> %tmp1, i32 3 + store i32 %tmp2, i32* %A, align 8 ret void } ;Check for a post-increment updating store. -define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind { -;CHECK-LABEL: vst1laneQi32_update: ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.32 {d17[1]}, [r1:32]! +define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind { +; CHECK-LABEL: vst1laneQi32_update: +; CHECK: @ %bb.0: +; CHECK-NEXT: ldr r2, [r0] +; CHECK-NEXT: ldr r1, [r1, #12] +; CHECK-NEXT: str r1, [r2], #4 +; CHECK-NEXT: str r2, [r0] +; CHECK-NEXT: mov pc, lr %A = load i32*, i32** %ptr %tmp1 = load <4 x i32>, <4 x i32>* %B %tmp2 = extractelement <4 x i32> %tmp1, i32 3 @@ -95,29 +130,41 @@ define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind { ret void } -define void @vst1laneQf(float* %A, <4 x float>* %B) nounwind { -;CHECK-LABEL: vst1laneQf: ; // Can use scalar load. No need to use vectors. ; // CHE-CK: vst1.32 {d17[1]}, [r0] +define void @vst1laneQf(float* %A, <4 x float>* %B) nounwind { +; CHECK-LABEL: vst1laneQf: +; CHECK: @ %bb.0: +; CHECK-NEXT: ldr r1, [r1, #12] +; CHECK-NEXT: str r1, [r0] +; CHECK-NEXT: mov pc, lr %tmp1 = load <4 x float>, <4 x float>* %B - %tmp2 = extractelement <4 x float> %tmp1, i32 3 - store float %tmp2, float* %A + %tmp2 = extractelement <4 x float> %tmp1, i32 3 + store float %tmp2, float* %A ret void } -define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind { -;CHECK-LABEL: vst2lanei8: ;Check the alignment value. Max for this instruction is 16 bits: -;CHECK: vst2.8 {d16[1], d17[1]}, [r0:16] +define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind { +; CHECK-LABEL: vst2lanei8: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vst2.8 {d16[1], d17[1]}, [r0:16] +; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %B call void @llvm.arm.neon.vst2lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 4) ret void } -define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind { -;CHECK-LABEL: vst2lanei16: ;Check the alignment value. Max for this instruction is 32 bits: -;CHECK: vst2.16 {d16[1], d17[1]}, [r0:32] +define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind { +; CHECK-LABEL: vst2lanei16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vst2.16 {d16[1], d17[1]}, [r0:32] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>, <4 x i16>* %B call void @llvm.arm.neon.vst2lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8) @@ -126,8 +173,15 @@ define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind { ;Check for a post-increment updating store with register increment. define void @vst2lanei16_update(i16** %ptr, <4 x i16>* %B, i32 %inc) nounwind { -;CHECK-LABEL: vst2lanei16_update: -;CHECK: vst2.16 {d16[1], d17[1]}, [r{{[0-9]+}}], r{{[0-9]+}} +; CHECK-LABEL: vst2lanei16_update: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: lsl r1, r2, #1 +; CHECK-NEXT: ldr r3, [r0] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vst2.16 {d16[1], d17[1]}, [r3], r1 +; CHECK-NEXT: str r3, [r0] +; CHECK-NEXT: mov pc, lr %A = load i16*, i16** %ptr %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>, <4 x i16>* %B @@ -138,8 +192,12 @@ define void @vst2lanei16_update(i16** %ptr, <4 x i16>* %B, i32 %inc) nounwind { } define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind { -;CHECK-LABEL: vst2lanei32: -;CHECK: vst2.32 +; CHECK-LABEL: vst2lanei32: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vst2.32 {d16[1], d17[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i32* %A to i8* %tmp1 = load <2 x i32>, <2 x i32>* %B call void @llvm.arm.neon.vst2lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1) @@ -147,28 +205,40 @@ define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind { } define void @vst2lanef(float* %A, <2 x float>* %B) nounwind { -;CHECK-LABEL: vst2lanef: -;CHECK: vst2.32 +; CHECK-LABEL: vst2lanef: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vst2.32 {d16[1], d17[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast float* %A to i8* %tmp1 = load <2 x float>, <2 x float>* %B call void @llvm.arm.neon.vst2lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1) ret void } -define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind { -;CHECK-LABEL: vst2laneQi16: ;Check the (default) alignment. -;CHECK: vst2.16 {d17[1], d19[1]}, [r0] +define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind { +; CHECK-LABEL: vst2laneQi16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vst2.16 {d17[1], d19[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>, <8 x i16>* %B call void @llvm.arm.neon.vst2lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 5, i32 1) ret void } -define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind { -;CHECK-LABEL: vst2laneQi32: ;Check the alignment value. Max for this instruction is 64 bits: -;CHECK: vst2.32 {d17[0], d19[0]}, [r0:64] +define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind { +; CHECK-LABEL: vst2laneQi32: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vst2.32 {d17[0], d19[0]}, [r0:64] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i32* %A to i8* %tmp1 = load <4 x i32>, <4 x i32>* %B call void @llvm.arm.neon.vst2lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 16) @@ -176,8 +246,12 @@ define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind { } define void @vst2laneQf(float* %A, <4 x float>* %B) nounwind { -;CHECK-LABEL: vst2laneQf: -;CHECK: vst2.32 +; CHECK-LABEL: vst2laneQf: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vst2.32 {d17[1], d19[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast float* %A to i8* %tmp1 = load <4 x float>, <4 x float>* %B call void @llvm.arm.neon.vst2lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 3, i32 1) @@ -194,17 +268,27 @@ declare void @llvm.arm.neon.vst2lane.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, i32, declare void @llvm.arm.neon.vst2lane.p0i8.v4f32(i8*, <4 x float>, <4 x float>, i32, i32) nounwind define void @vst3lanei8(i8* %A, <8 x i8>* %B) nounwind { -;CHECK-LABEL: vst3lanei8: -;CHECK: vst3.8 +; CHECK-LABEL: vst3lanei8: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vst3.8 {d16[1], d17[1], d18[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %B call void @llvm.arm.neon.vst3lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1) ret void } -define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind { -;CHECK-LABEL: vst3lanei16: ;Check the (default) alignment value. VST3 does not support alignment. -;CHECK: vst3.16 {d16[1], d17[1], d18[1]}, [r0] +define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind { +; CHECK-LABEL: vst3lanei16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vst3.16 {d16[1], d17[1], d18[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>, <4 x i16>* %B call void @llvm.arm.neon.vst3lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8) @@ -212,8 +296,13 @@ define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind { } define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind { -;CHECK-LABEL: vst3lanei32: -;CHECK: vst3.32 +; CHECK-LABEL: vst3lanei32: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vst3.32 {d16[1], d17[1], d18[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i32* %A to i8* %tmp1 = load <2 x i32>, <2 x i32>* %B call void @llvm.arm.neon.vst3lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1) @@ -221,8 +310,13 @@ define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind { } define void @vst3lanef(float* %A, <2 x float>* %B) nounwind { -;CHECK-LABEL: vst3lanef: -;CHECK: vst3.32 +; CHECK-LABEL: vst3lanef: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vst3.32 {d16[1], d17[1], d18[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast float* %A to i8* %tmp1 = load <2 x float>, <2 x float>* %B call void @llvm.arm.neon.vst3lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1) @@ -230,9 +324,14 @@ define void @vst3lanef(float* %A, <2 x float>* %B) nounwind { } define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind { -;CHECK-LABEL: vst3laneQi16: +; CHECK-LABEL: vst3laneQi16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vorr q10, q8, q8 +; CHECK-NEXT: vst3.16 {d17[2], d19[2], d21[2]}, [r0] +; CHECK-NEXT: mov pc, lr ;Check the (default) alignment value. VST3 does not support alignment. -;CHECK: vst3.16 {d17[2], d19[2], d21[2]}, [r0] %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>, <8 x i16>* %B call void @llvm.arm.neon.vst3lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 6, i32 8) @@ -240,8 +339,13 @@ define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind { } define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind { -;CHECK-LABEL: vst3laneQi32: -;CHECK: vst3.32 +; CHECK-LABEL: vst3laneQi32: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vorr q10, q8, q8 +; CHECK-NEXT: vst3.32 {d16[0], d18[0], d20[0]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i32* %A to i8* %tmp1 = load <4 x i32>, <4 x i32>* %B call void @llvm.arm.neon.vst3lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1) @@ -250,8 +354,15 @@ define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind { ;Check for a post-increment updating store. define void @vst3laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind { -;CHECK-LABEL: vst3laneQi32_update: -;CHECK: vst3.32 {d16[0], d18[0], d20[0]}, [r{{[0-9]+}}]! +; CHECK-LABEL: vst3laneQi32_update: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: ldr r2, [r0] +; CHECK-NEXT: vorr q10, q8, q8 +; CHECK-NEXT: vst3.32 {d16[0], d18[0], d20[0]}, [r2]! +; CHECK-NEXT: str r2, [r0] +; CHECK-NEXT: mov pc, lr %A = load i32*, i32** %ptr %tmp0 = bitcast i32* %A to i8* %tmp1 = load <4 x i32>, <4 x i32>* %B @@ -262,8 +373,13 @@ define void @vst3laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind { } define void @vst3laneQf(float* %A, <4 x float>* %B) nounwind { -;CHECK-LABEL: vst3laneQf: -;CHECK: vst3.32 +; CHECK-LABEL: vst3laneQf: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vorr q10, q8, q8 +; CHECK-NEXT: vst3.32 {d16[1], d18[1], d20[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast float* %A to i8* %tmp1 = load <4 x float>, <4 x float>* %B call void @llvm.arm.neon.vst3lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1) @@ -280,10 +396,16 @@ declare void @llvm.arm.neon.vst3lane.p0i8.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x declare void @llvm.arm.neon.vst3lane.p0i8.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind -define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind { -;CHECK-LABEL: vst4lanei8: ;Check the alignment value. Max for this instruction is 32 bits: -;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0:32] +define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind { +; CHECK-LABEL: vst4lanei8: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vorr d19, d16, d16 +; CHECK-NEXT: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0:32] +; CHECK-NEXT: mov pc, lr %tmp1 = load <8 x i8>, <8 x i8>* %B call void @llvm.arm.neon.vst4lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8) ret void @@ -291,8 +413,16 @@ define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind { ;Check for a post-increment updating store. define void @vst4lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind { -;CHECK-LABEL: vst4lanei8_update: -;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r{{[0-9]+}}:32]! +; CHECK-LABEL: vst4lanei8_update: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: ldr r2, [r0] +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vorr d19, d16, d16 +; CHECK-NEXT: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r2:32]! +; CHECK-NEXT: str r2, [r0] +; CHECK-NEXT: mov pc, lr %A = load i8*, i8** %ptr %tmp1 = load <8 x i8>, <8 x i8>* %B call void @llvm.arm.neon.vst4lane.p0i8.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8) @@ -302,18 +432,30 @@ define void @vst4lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind { } define void @vst4lanei16(i16* %A, <4 x i16>* %B) nounwind { -;CHECK-LABEL: vst4lanei16: -;CHECK: vst4.16 +; CHECK-LABEL: vst4lanei16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vorr d19, d16, d16 +; CHECK-NEXT: vst4.16 {d16[1], d17[1], d18[1], d19[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i16* %A to i8* %tmp1 = load <4 x i16>, <4 x i16>* %B call void @llvm.arm.neon.vst4lane.p0i8.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 1) ret void } -define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind { -;CHECK-LABEL: vst4lanei32: ;Check the alignment value. Max for this instruction is 128 bits: -;CHECK: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0:128] +define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind { +; CHECK-LABEL: vst4lanei32: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vorr d19, d16, d16 +; CHECK-NEXT: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0:128] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i32* %A to i8* %tmp1 = load <2 x i32>, <2 x i32>* %B call void @llvm.arm.neon.vst4lane.p0i8.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 16) @@ -321,28 +463,46 @@ define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind { } define void @vst4lanef(float* %A, <2 x float>* %B) nounwind { -;CHECK-LABEL: vst4lanef: -;CHECK: vst4.32 +; CHECK-LABEL: vst4lanef: +; CHECK: @ %bb.0: +; CHECK-NEXT: vldr d16, [r1] +; CHECK-NEXT: vorr d17, d16, d16 +; CHECK-NEXT: vorr d18, d16, d16 +; CHECK-NEXT: vorr d19, d16, d16 +; CHECK-NEXT: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast float* %A to i8* %tmp1 = load <2 x float>, <2 x float>* %B call void @llvm.arm.neon.vst4lane.p0i8.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1) ret void } -define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind { -;CHECK-LABEL: vst4laneQi16: ;Check the alignment value. Max for this instruction is 64 bits: -;CHECK: vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0:64] +define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind { +; CHECK-LABEL: vst4laneQi16: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vorr q10, q8, q8 +; CHECK-NEXT: vorr q11, q8, q8 +; CHECK-NEXT: vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0:64] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i16* %A to i8* %tmp1 = load <8 x i16>, <8 x i16>* %B call void @llvm.arm.neon.vst4lane.p0i8.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 7, i32 16) ret void } -define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind { -;CHECK-LABEL: vst4laneQi32: ;Check the (default) alignment. -;CHECK: vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0] +define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind { +; CHECK-LABEL: vst4laneQi32: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vorr q10, q8, q8 +; CHECK-NEXT: vorr q11, q8, q8 +; CHECK-NEXT: vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast i32* %A to i8* %tmp1 = load <4 x i32>, <4 x i32>* %B call void @llvm.arm.neon.vst4lane.p0i8.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 1) @@ -350,8 +510,14 @@ define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind { } define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind { -;CHECK-LABEL: vst4laneQf: -;CHECK: vst4.32 +; CHECK-LABEL: vst4laneQf: +; CHECK: @ %bb.0: +; CHECK-NEXT: vld1.64 {d16, d17}, [r1] +; CHECK-NEXT: vorr q9, q8, q8 +; CHECK-NEXT: vorr q10, q8, q8 +; CHECK-NEXT: vorr q11, q8, q8 +; CHECK-NEXT: vst4.32 {d16[1], d18[1], d20[1], d22[1]}, [r0] +; CHECK-NEXT: mov pc, lr %tmp0 = bitcast float* %A to i8* %tmp1 = load <4 x float>, <4 x float>* %B call void @llvm.arm.neon.vst4lane.p0i8.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1) @@ -360,7 +526,28 @@ define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind { ; Make sure this doesn't crash; PR10258 define <8 x i16> @variable_insertelement(<8 x i16> %a, i16 %b, i32 %c) nounwind readnone { -;CHECK-LABEL: variable_insertelement: +; CHECK-LABEL: variable_insertelement: +; CHECK: @ %bb.0: +; CHECK-NEXT: push {r11, lr} +; CHECK-NEXT: mov r11, sp +; CHECK-NEXT: sub sp, sp, #24 +; CHECK-NEXT: bic sp, sp, #15 +; CHECK-NEXT: ldr lr, [r11, #12] +; CHECK-NEXT: vmov d17, r2, r3 +; CHECK-NEXT: vmov d16, r0, r1 +; CHECK-NEXT: mov r1, sp +; CHECK-NEXT: and r0, lr, #7 +; CHECK-NEXT: mov r2, r1 +; CHECK-NEXT: ldrh r12, [r11, #8] +; CHECK-NEXT: lsl r0, r0, #1 +; CHECK-NEXT: vst1.64 {d16, d17}, [r2:128], r0 +; CHECK-NEXT: strh r12, [r2] +; CHECK-NEXT: vld1.64 {d16, d17}, [r1:128] +; CHECK-NEXT: vmov r0, r1, d16 +; CHECK-NEXT: vmov r2, r3, d17 +; CHECK-NEXT: mov sp, r11 +; CHECK-NEXT: pop {r11, lr} +; CHECK-NEXT: mov pc, lr %r = insertelement <8 x i16> %a, i16 %b, i32 %c ret <8 x i16> %r } |