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author | Eric Christopher <echristo@gmail.com> | 2016-09-20 16:04:59 +0000 |
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committer | Eric Christopher <echristo@gmail.com> | 2016-09-20 16:04:59 +0000 |
commit | ef579d21953fb66f921fd31ab549f8c2584e67b6 (patch) | |
tree | 43bfcca1a5f6b9bdbd00ec30b112818fee30c852 | |
parent | 0be7793d75378163f6f6e4724c94370971d342a0 (diff) | |
download | bcm5719-llvm-ef579d21953fb66f921fd31ab549f8c2584e67b6.tar.gz bcm5719-llvm-ef579d21953fb66f921fd31ab549f8c2584e67b6.zip |
Remove a use of subtarget initialization in the X86 backend so we can get rid of the default subtarget.
NFC intended.
llvm-svn: 281982
-rw-r--r-- | llvm/lib/Target/X86/X86TargetMachine.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/llvm/lib/Target/X86/X86TargetMachine.cpp b/llvm/lib/Target/X86/X86TargetMachine.cpp index d58882d7469..8abcd4481f2 100644 --- a/llvm/lib/Target/X86/X86TargetMachine.cpp +++ b/llvm/lib/Target/X86/X86TargetMachine.cpp @@ -159,7 +159,10 @@ X86TargetMachine::X86TargetMachine(const Target &T, const Triple &TT, // (which on X86, happens to be the 'ud2' instruction) // On PS4, the "return address" of a 'noreturn' call must still be within // the calling function, and TrapUnreachable is an easy way to get that. - if (Subtarget.isTargetWin64() || Subtarget.isTargetPS4()) + // The check here for 64-bit windows is a bit icky, but as we're unlikely + // to ever want to mix 32 and 64-bit windows code in a single module + // this should be fine. + if ((TT.isOSWindows() && TT.getArch() == Triple::x86_64) || TT.isPS4()) this->Options.TrapUnreachable = true; // By default (and when -ffast-math is on), enable estimate codegen for |