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authorChris Lattner <sabre@nondot.org>2006-11-18 21:47:36 +0000
committerChris Lattner <sabre@nondot.org>2006-11-18 21:47:36 +0000
commitace542fa6cdd3dbafbc1e06a5d7b7ccf0fc17eba (patch)
tree4d1b32e733a7fa7c107b9852ba10f5bbe4f298c9
parent7acdc17fe48c0b9cdbfa50251aae689b7e57998f (diff)
downloadbcm5719-llvm-ace542fa6cdd3dbafbc1e06a5d7b7ccf0fc17eba.tar.gz
bcm5719-llvm-ace542fa6cdd3dbafbc1e06a5d7b7ccf0fc17eba.zip
Implement operator<< for machine basic blocks to make it easier to dump them.
llvm-svn: 31857
-rw-r--r--llvm/include/llvm/CodeGen/MachineBasicBlock.h1
-rw-r--r--llvm/include/llvm/CodeGen/MachineInstr.h1
-rw-r--r--llvm/lib/CodeGen/MachineBasicBlock.cpp4
3 files changed, 6 insertions, 0 deletions
diff --git a/llvm/include/llvm/CodeGen/MachineBasicBlock.h b/llvm/include/llvm/CodeGen/MachineBasicBlock.h
index 85d348337a9..1196f2126b6 100644
--- a/llvm/include/llvm/CodeGen/MachineBasicBlock.h
+++ b/llvm/include/llvm/CodeGen/MachineBasicBlock.h
@@ -222,6 +222,7 @@ private: // Methods used to maintain doubly linked list of blocks...
void removePredecessor(MachineBasicBlock *pred);
};
+std::ostream& operator<<(std::ostream &OS, const MachineBasicBlock &MBB);
//===--------------------------------------------------------------------===//
diff --git a/llvm/include/llvm/CodeGen/MachineInstr.h b/llvm/include/llvm/CodeGen/MachineInstr.h
index b967a1fcb37..907985877f0 100644
--- a/llvm/include/llvm/CodeGen/MachineInstr.h
+++ b/llvm/include/llvm/CodeGen/MachineInstr.h
@@ -20,6 +20,7 @@
#include "llvm/Support/DataTypes.h"
#include <vector>
#include <cassert>
+#include <iosfwd>
namespace llvm {
diff --git a/llvm/lib/CodeGen/MachineBasicBlock.cpp b/llvm/lib/CodeGen/MachineBasicBlock.cpp
index fcc01299cd8..201b79e1300 100644
--- a/llvm/lib/CodeGen/MachineBasicBlock.cpp
+++ b/llvm/lib/CodeGen/MachineBasicBlock.cpp
@@ -27,6 +27,10 @@ MachineBasicBlock::~MachineBasicBlock() {
LeakDetector::removeGarbageObject(this);
}
+std::ostream& llvm::operator<<(std::ostream &OS, const MachineBasicBlock &MBB) {
+ MBB.print(OS);
+ return OS;
+}
// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
// gets the next available unique MBB number. If it is removed from a
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