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authorChandler Carruth <chandlerc@gmail.com>2014-09-16 00:39:08 +0000
committerChandler Carruth <chandlerc@gmail.com>2014-09-16 00:39:08 +0000
commit74acb46d26a348d1867ff05293af3426da0d6a29 (patch)
tree59ba8a386006f88ad70c9fcb31499e75fbb65adc
parent59e631c7284f5541b88b2a8442db7468bbf9fc4c (diff)
downloadbcm5719-llvm-74acb46d26a348d1867ff05293af3426da0d6a29.tar.gz
bcm5719-llvm-74acb46d26a348d1867ff05293af3426da0d6a29.zip
[x86] Remove the last vestiges of the BLENDI-based ADDSUB pattern
matching. This design just fundamentally didn't work because ADDSUB is available prior to any legal lowerings of BLENDI nodes. Instead, we have a dedicated ADDSUB synthetic ISD node which is pattern matched trivially into the instructions. These nodes are then recognized by both the existing and a trivial new lowering combine in the backend. Removing these patterns required adding 2 missing shuffle masks to the DAG combine, without which tests would have failed. Added the masks and a helpful assert as well to catch if anything ever goes wrong here. llvm-svn: 217851
-rw-r--r--llvm/lib/Target/X86/X86ISelLowering.cpp11
-rw-r--r--llvm/lib/Target/X86/X86InstrSSE.td49
2 files changed, 10 insertions, 50 deletions
diff --git a/llvm/lib/Target/X86/X86ISelLowering.cpp b/llvm/lib/Target/X86/X86ISelLowering.cpp
index 6465fececc8..f7c08a292da 100644
--- a/llvm/lib/Target/X86/X86ISelLowering.cpp
+++ b/llvm/lib/Target/X86/X86ISelLowering.cpp
@@ -19990,6 +19990,7 @@ static SDValue PerformTargetShuffleCombine(SDValue N, SelectionDAG &DAG,
/// they're unused.
static SDValue combineShuffleToAddSub(SDNode *N, SelectionDAG &DAG) {
SDLoc DL(N);
+ EVT VT = N->getValueType(0);
// We only handle target-independent shuffles.
// FIXME: It would be easy and harmless to use the target shuffle mask
@@ -20021,9 +20022,17 @@ static SDValue combineShuffleToAddSub(SDNode *N, SelectionDAG &DAG) {
// We're looking for blends between FADD and FSUB nodes. We insist on these
// nodes being lined up in a specific expected pattern.
- if (!isShuffleEquivalent(Mask, 0, 5, 2, 7))
+ if (!(isShuffleEquivalent(Mask, 0, 3) ||
+ isShuffleEquivalent(Mask, 0, 5, 2, 7) ||
+ isShuffleEquivalent(Mask, 0, 9, 2, 11, 4, 13, 6, 15)))
return SDValue();
+ // Only specific types are legal at this point, assert so we notice if and
+ // when these change.
+ assert((VT == MVT::v4f32 || VT == MVT::v2f64 || VT == MVT::v8f32 ||
+ VT == MVT::v4f64) &&
+ "Unknown vector type encountered!");
+
// FIXME: Munge the inputs through no-op shuffles that drop the undef lanes to
// allow nuking any instructions that feed only those lanes.
diff --git a/llvm/lib/Target/X86/X86InstrSSE.td b/llvm/lib/Target/X86/X86InstrSSE.td
index 54eb6f7d4c0..9030119edef 100644
--- a/llvm/lib/Target/X86/X86InstrSSE.td
+++ b/llvm/lib/Target/X86/X86InstrSSE.td
@@ -5387,39 +5387,6 @@ let Predicates = [HasAVX] in {
(VADDSUBPDYrr VR256:$lhs, VR256:$rhs)>;
def : Pat<(v4f64 (X86Addsub (v4f64 VR256:$lhs), (v4f64 (memop addr:$rhs)))),
(VADDSUBPDYrm VR256:$lhs, f256mem:$rhs)>;
-
- // Constant 170 corresponds to the binary mask '10101010'.
- // When used as a blend mask, it allows selecting eight elements from two
- // input vectors as follow:
- // - Even-numbered values in the destination are copied from
- // the corresponding elements in the first input vector;
- // - Odd-numbered values in the destination are copied from
- // the corresponding elements in the second input vector.
-
- def : Pat<(v8f32 (X86Blendi (v8f32 (fsub VR256:$lhs, VR256:$rhs)),
- (v8f32 (fadd VR256:$lhs, VR256:$rhs)), (i8 170))),
- (VADDSUBPSYrr VR256:$lhs, VR256:$rhs)>;
-
- // Constant 10 corresponds to the binary mask '1010'.
- // In the two pattens below, constant 10 is used as a blend mask to select
- // - the 1st and 3rd element from the first input vector (the 'fsub' node);
- // - the 2nd and 4th element from the second input vector (the 'fadd' node).
-
- def : Pat<(v4f64 (X86Blendi (v4f64 (fsub VR256:$lhs, VR256:$rhs)),
- (v4f64 (fadd VR256:$lhs, VR256:$rhs)), (i8 10))),
- (VADDSUBPDYrr VR256:$lhs, VR256:$rhs)>;
- def : Pat<(v4f64 (X86Blendi (v4f64 (fsub VR256:$lhs, VR256:$rhs)),
- (v4f64 (fadd VR256:$lhs, VR256:$rhs)), (i8 10))),
- (VADDSUBPDYrr VR256:$lhs, VR256:$rhs)>;
- def : Pat<(v4f32 (X86Blendi (v4f32 (fsub VR128:$lhs, VR128:$rhs)),
- (v4f32 (fadd VR128:$lhs, VR128:$rhs)), (i8 10))),
- (VADDSUBPSrr VR128:$lhs, VR128:$rhs)>;
- def : Pat<(v2f64 (X86Blendi (v2f64 (fsub VR128:$lhs, VR128:$rhs)),
- (v2f64 (fadd VR128:$lhs, VR128:$rhs)), (i8 2))),
- (VADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
- def : Pat<(v2f64 (X86Movsd (v2f64 (fadd VR128:$lhs, VR128:$rhs)),
- (v2f64 (fsub VR128:$lhs, VR128:$rhs)))),
- (VADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
}
let Predicates = [UseSSE3] in {
@@ -5431,22 +5398,6 @@ let Predicates = [UseSSE3] in {
(ADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
def : Pat<(v2f64 (X86Addsub (v2f64 VR128:$lhs), (v2f64 (memop addr:$rhs)))),
(ADDSUBPDrm VR128:$lhs, f128mem:$rhs)>;
-
- // Constant 10 corresponds to the binary mask '1010'.
- // In the pattern below, it is used as a blend mask to select:
- // - the 1st and 3rd element from the first input vector (the fsub node);
- // - the 2nd and 4th element from the second input vector (the fadd node).
-
- def : Pat<(v4f32 (X86Blendi (v4f32 (fsub VR128:$lhs, VR128:$rhs)),
- (v4f32 (fadd VR128:$lhs, VR128:$rhs)), (i8 10))),
- (ADDSUBPSrr VR128:$lhs, VR128:$rhs)>;
-
- def : Pat<(v2f64 (X86Blendi (v2f64 (fsub VR128:$lhs, VR128:$rhs)),
- (v2f64 (fadd VR128:$lhs, VR128:$rhs)), (i8 2))),
- (ADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
- def : Pat<(v2f64 (X86Movsd (v2f64 (fadd VR128:$lhs, VR128:$rhs)),
- (v2f64 (fsub VR128:$lhs, VR128:$rhs)))),
- (ADDSUBPDrr VR128:$lhs, VR128:$rhs)>;
}
//===---------------------------------------------------------------------===//
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