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| author | Sanjay Patel <spatel@rotateright.com> | 2018-06-20 17:48:43 +0000 |
|---|---|---|
| committer | Sanjay Patel <spatel@rotateright.com> | 2018-06-20 17:48:43 +0000 |
| commit | 74442061f27678bb13c47fce60a38d8975f42b5b (patch) | |
| tree | ef20eaa86c3619074cbbe6620c6073f4aa642be8 | |
| parent | 5ac2629823d689309ba000ab624ab667b9f123dd (diff) | |
| download | bcm5719-llvm-74442061f27678bb13c47fce60a38d8975f42b5b.tar.gz bcm5719-llvm-74442061f27678bb13c47fce60a38d8975f42b5b.zip | |
[InstCombine] add vector select of binops tests (PR37806)
These represent the most basic requested transform - a matching
operand and 2 constant operands.
llvm-svn: 335151
| -rw-r--r-- | llvm/test/Transforms/InstCombine/shuffle_select.ll | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/llvm/test/Transforms/InstCombine/shuffle_select.ll b/llvm/test/Transforms/InstCombine/shuffle_select.ll new file mode 100644 index 00000000000..5a9e56b7c62 --- /dev/null +++ b/llvm/test/Transforms/InstCombine/shuffle_select.ll @@ -0,0 +1,256 @@ +; NOTE: Assertions have been autogenerated by utils/update_test_checks.py +; RUN: opt < %s -instcombine -S | FileCheck %s + +; Try to eliminate binops and shuffles when the shuffle is a select in disguise: +; PR37806 - https://bugs.llvm.org/show_bug.cgi?id=37806 + +define <4 x i32> @add(<4 x i32> %v0) { +; CHECK-LABEL: @add( +; CHECK-NEXT: [[T1:%.*]] = add <4 x i32> [[V0:%.*]], <i32 1, i32 undef, i32 3, i32 undef> +; CHECK-NEXT: [[T2:%.*]] = add <4 x i32> [[V0]], <i32 undef, i32 6, i32 undef, i32 8> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 0, i32 5, i32 2, i32 7> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = add <4 x i32> %v0, <i32 1, i32 2, i32 3, i32 4> + %t2 = add <4 x i32> %v0, <i32 5, i32 6, i32 7, i32 8> + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 0, i32 5, i32 2, i32 7> + ret <4 x i32> %t3 +} + +; Constant operand 0 (LHS) also works. + +define <4 x i32> @sub(<4 x i32> %v0) { +; CHECK-LABEL: @sub( +; CHECK-NEXT: [[T1:%.*]] = sub <4 x i32> <i32 1, i32 2, i32 3, i32 undef>, [[V0:%.*]] +; CHECK-NEXT: [[T2:%.*]] = sub <4 x i32> <i32 undef, i32 undef, i32 undef, i32 8>, [[V0]] +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 0, i32 1, i32 2, i32 7> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = sub <4 x i32> <i32 1, i32 2, i32 3, i32 4>, %v0 + %t2 = sub <4 x i32> <i32 5, i32 6, i32 7, i32 8>, %v0 + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x i32> %t3 +} + +; If any element of the shuffle mask operand is undef, that element of the result is undef. +; The shuffle is eliminated in this transform, but we can replace a constant element with undef. + +define <4 x i32> @mul(<4 x i32> %v0) { +; CHECK-LABEL: @mul( +; CHECK-NEXT: [[T1:%.*]] = mul <4 x i32> [[V0:%.*]], <i32 undef, i32 undef, i32 3, i32 undef> +; CHECK-NEXT: [[T2:%.*]] = mul <4 x i32> [[V0]], <i32 undef, i32 6, i32 undef, i32 8> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 undef, i32 5, i32 2, i32 7> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = mul <4 x i32> %v0, <i32 1, i32 2, i32 3, i32 4> + %t2 = mul <4 x i32> %v0, <i32 5, i32 6, i32 7, i32 8> + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 undef, i32 5, i32 2, i32 7> + ret <4 x i32> %t3 +} + +; Preserve flags when possible. + +define <4 x i32> @shl(<4 x i32> %v0) { +; CHECK-LABEL: @shl( +; CHECK-NEXT: [[T1:%.*]] = shl nuw <4 x i32> [[V0:%.*]], <i32 1, i32 2, i32 3, i32 4> +; CHECK-NEXT: [[T2:%.*]] = shl nuw <4 x i32> [[V0]], <i32 5, i32 6, i32 7, i32 8> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 undef, i32 5, i32 2, i32 undef> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = shl nuw <4 x i32> %v0, <i32 1, i32 2, i32 3, i32 4> + %t2 = shl nuw <4 x i32> %v0, <i32 5, i32 6, i32 7, i32 8> + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 undef, i32 5, i32 2, i32 undef> + ret <4 x i32> %t3 +} + +; Can't propagate the flag here. + +define <4 x i32> @lshr(<4 x i32> %v0) { +; CHECK-LABEL: @lshr( +; CHECK-NEXT: [[T1:%.*]] = lshr exact <4 x i32> <i32 1, i32 2, i32 3, i32 4>, [[V0:%.*]] +; CHECK-NEXT: [[T2:%.*]] = lshr <4 x i32> <i32 5, i32 6, i32 7, i32 8>, [[V0]] +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 4, i32 5, i32 2, i32 7> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = lshr exact <4 x i32> <i32 1, i32 2, i32 3, i32 4>, %v0 + %t2 = lshr <4 x i32> <i32 5, i32 6, i32 7, i32 8>, %v0 + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 4, i32 5, i32 2, i32 7> + ret <4 x i32> %t3 +} + +; Try weird types. + +define <3 x i32> @ashr(<3 x i32> %v0) { +; CHECK-LABEL: @ashr( +; CHECK-NEXT: [[T1:%.*]] = ashr <3 x i32> [[V0:%.*]], <i32 1, i32 2, i32 3> +; CHECK-NEXT: [[T2:%.*]] = ashr <3 x i32> [[V0]], <i32 4, i32 5, i32 6> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <3 x i32> [[T1]], <3 x i32> [[T2]], <3 x i32> <i32 3, i32 1, i32 2> +; CHECK-NEXT: ret <3 x i32> [[T3]] +; + %t1 = ashr <3 x i32> %v0, <i32 1, i32 2, i32 3> + %t2 = ashr <3 x i32> %v0, <i32 4, i32 5, i32 6> + %t3 = shufflevector <3 x i32> %t1, <3 x i32> %t2, <3 x i32> <i32 3, i32 1, i32 2> + ret <3 x i32> %t3 +} + +define <3 x i42> @and(<3 x i42> %v0) { +; CHECK-LABEL: @and( +; CHECK-NEXT: [[T1:%.*]] = and <3 x i42> [[V0:%.*]], <i42 1, i42 undef, i42 undef> +; CHECK-NEXT: [[T2:%.*]] = and <3 x i42> [[V0]], <i42 undef, i42 5, i42 undef> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <3 x i42> [[T1]], <3 x i42> [[T2]], <3 x i32> <i32 0, i32 4, i32 undef> +; CHECK-NEXT: ret <3 x i42> [[T3]] +; + %t1 = and <3 x i42> %v0, <i42 1, i42 2, i42 3> + %t2 = and <3 x i42> %v0, <i42 4, i42 5, i42 6> + %t3 = shufflevector <3 x i42> %t1, <3 x i42> %t2, <3 x i32> <i32 0, i32 4, i32 undef> + ret <3 x i42> %t3 +} + +; It doesn't matter if the intermediate ops have extra uses. + +declare void @use_v4i32(<4 x i32>) + +define <4 x i32> @or(<4 x i32> %v0) { +; CHECK-LABEL: @or( +; CHECK-NEXT: [[T1:%.*]] = or <4 x i32> [[V0:%.*]], <i32 1, i32 2, i32 3, i32 4> +; CHECK-NEXT: [[T2:%.*]] = or <4 x i32> [[V0]], <i32 5, i32 6, i32 undef, i32 undef> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 4, i32 5, i32 2, i32 3> +; CHECK-NEXT: call void @use_v4i32(<4 x i32> [[T1]]) +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = or <4 x i32> %v0, <i32 1, i32 2, i32 3, i32 4> + %t2 = or <4 x i32> %v0, <i32 5, i32 6, i32 7, i32 8> + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 4, i32 5, i32 2, i32 3> + call void @use_v4i32(<4 x i32> %t1) + ret <4 x i32> %t3 +} + +define <4 x i32> @xor(<4 x i32> %v0) { +; CHECK-LABEL: @xor( +; CHECK-NEXT: [[T1:%.*]] = xor <4 x i32> [[V0:%.*]], <i32 1, i32 undef, i32 3, i32 4> +; CHECK-NEXT: [[T2:%.*]] = xor <4 x i32> [[V0]], <i32 5, i32 6, i32 7, i32 8> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 0, i32 5, i32 2, i32 3> +; CHECK-NEXT: call void @use_v4i32(<4 x i32> [[T2]]) +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = xor <4 x i32> %v0, <i32 1, i32 2, i32 3, i32 4> + %t2 = xor <4 x i32> %v0, <i32 5, i32 6, i32 7, i32 8> + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 0, i32 5, i32 2, i32 3> + call void @use_v4i32(<4 x i32> %t2) + ret <4 x i32> %t3 +} + +define <4 x i32> @udiv(<4 x i32> %v0) { +; CHECK-LABEL: @udiv( +; CHECK-NEXT: [[T1:%.*]] = udiv <4 x i32> <i32 1, i32 2, i32 3, i32 4>, [[V0:%.*]] +; CHECK-NEXT: [[T2:%.*]] = udiv <4 x i32> <i32 5, i32 6, i32 7, i32 8>, [[V0]] +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 0, i32 1, i32 2, i32 7> +; CHECK-NEXT: call void @use_v4i32(<4 x i32> [[T1]]) +; CHECK-NEXT: call void @use_v4i32(<4 x i32> [[T2]]) +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = udiv <4 x i32> <i32 1, i32 2, i32 3, i32 4>, %v0 + %t2 = udiv <4 x i32> <i32 5, i32 6, i32 7, i32 8>, %v0 + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + call void @use_v4i32(<4 x i32> %t1) + call void @use_v4i32(<4 x i32> %t2) + ret <4 x i32> %t3 +} + +; Div/rem need special handling if the shuffle has undef elements. + +define <4 x i32> @sdiv(<4 x i32> %v0) { +; CHECK-LABEL: @sdiv( +; CHECK-NEXT: [[T1:%.*]] = sdiv <4 x i32> [[V0:%.*]], <i32 1, i32 2, i32 3, i32 4> +; CHECK-NEXT: [[T2:%.*]] = sdiv <4 x i32> [[V0]], <i32 5, i32 6, i32 7, i32 8> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 undef, i32 1, i32 6, i32 undef> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = sdiv <4 x i32> %v0, <i32 1, i32 2, i32 3, i32 4> + %t2 = sdiv <4 x i32> %v0, <i32 5, i32 6, i32 7, i32 8> + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 undef, i32 1, i32 6, i32 undef> + ret <4 x i32> %t3 +} + +define <4 x i32> @urem(<4 x i32> %v0) { +; CHECK-LABEL: @urem( +; CHECK-NEXT: [[T1:%.*]] = urem <4 x i32> <i32 1, i32 2, i32 3, i32 4>, [[V0:%.*]] +; CHECK-NEXT: [[T2:%.*]] = urem <4 x i32> <i32 5, i32 6, i32 7, i32 8>, [[V0]] +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 0, i32 1, i32 6, i32 undef> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = urem <4 x i32> <i32 1, i32 2, i32 3, i32 4>, %v0 + %t2 = urem <4 x i32> <i32 5, i32 6, i32 7, i32 8>, %v0 + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> + ret <4 x i32> %t3 +} + +define <4 x i32> @srem(<4 x i32> %v0) { +; CHECK-LABEL: @srem( +; CHECK-NEXT: [[T1:%.*]] = srem <4 x i32> <i32 1, i32 2, i32 3, i32 4>, [[V0:%.*]] +; CHECK-NEXT: [[T2:%.*]] = srem <4 x i32> <i32 5, i32 6, i32 7, i32 8>, [[V0]] +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x i32> [[T1]], <4 x i32> [[T2]], <4 x i32> <i32 0, i32 1, i32 6, i32 3> +; CHECK-NEXT: ret <4 x i32> [[T3]] +; + %t1 = srem <4 x i32> <i32 1, i32 2, i32 3, i32 4>, %v0 + %t2 = srem <4 x i32> <i32 5, i32 6, i32 7, i32 8>, %v0 + %t3 = shufflevector <4 x i32> %t1, <4 x i32> %t2, <4 x i32> <i32 0, i32 1, i32 6, i32 3> + ret <4 x i32> %t3 +} + +; Try FP ops/types. + +define <4 x float> @fadd(<4 x float> %v0) { +; CHECK-LABEL: @fadd( +; CHECK-NEXT: [[T1:%.*]] = fadd <4 x float> [[V0:%.*]], <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00> +; CHECK-NEXT: [[T2:%.*]] = fadd <4 x float> [[V0]], <float 5.000000e+00, float 6.000000e+00, float 7.000000e+00, float 8.000000e+00> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x float> [[T1]], <4 x float> [[T2]], <4 x i32> <i32 0, i32 1, i32 6, i32 7> +; CHECK-NEXT: ret <4 x float> [[T3]] +; + %t1 = fadd <4 x float> %v0, <float 1.0, float 2.0, float 3.0, float 4.0> + %t2 = fadd <4 x float> %v0, <float 5.0, float 6.0, float 7.0, float 8.0> + %t3 = shufflevector <4 x float> %t1, <4 x float> %t2, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x float> %t3 +} + +define <4 x double> @fsub(<4 x double> %v0) { +; CHECK-LABEL: @fsub( +; CHECK-NEXT: [[T1:%.*]] = fsub <4 x double> <double 1.000000e+00, double 2.000000e+00, double 3.000000e+00, double 4.000000e+00>, [[V0:%.*]] +; CHECK-NEXT: [[T2:%.*]] = fsub <4 x double> <double 5.000000e+00, double 6.000000e+00, double 7.000000e+00, double 8.000000e+00>, [[V0]] +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x double> [[T1]], <4 x double> [[T2]], <4 x i32> <i32 undef, i32 1, i32 6, i32 7> +; CHECK-NEXT: ret <4 x double> [[T3]] +; + %t1 = fsub <4 x double> <double 1.0, double 2.0, double 3.0, double 4.0>, %v0 + %t2 = fsub <4 x double> <double 5.0, double 6.0, double 7.0, double 8.0>, %v0 + %t3 = shufflevector <4 x double> %t1, <4 x double> %t2, <4 x i32> <i32 undef, i32 1, i32 6, i32 7> + ret <4 x double> %t3 +} + +; Union any FMF. + +define <4 x float> @fmul(<4 x float> %v0) { +; CHECK-LABEL: @fmul( +; CHECK-NEXT: [[T1:%.*]] = fmul nnan ninf <4 x float> [[V0:%.*]], <float 1.000000e+00, float 2.000000e+00, float 3.000000e+00, float 4.000000e+00> +; CHECK-NEXT: [[T2:%.*]] = fmul nnan ninf <4 x float> [[V0]], <float 5.000000e+00, float 6.000000e+00, float 7.000000e+00, float 8.000000e+00> +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x float> [[T1]], <4 x float> [[T2]], <4 x i32> <i32 0, i32 5, i32 6, i32 7> +; CHECK-NEXT: ret <4 x float> [[T3]] +; + %t1 = fmul nnan ninf <4 x float> %v0, <float 1.0, float 2.0, float 3.0, float 4.0> + %t2 = fmul nnan ninf <4 x float> %v0, <float 5.0, float 6.0, float 7.0, float 8.0> + %t3 = shufflevector <4 x float> %t1, <4 x float> %t2, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x float> %t3 +} + +define <4 x double> @fdiv(<4 x double> %v0) { +; CHECK-LABEL: @fdiv( +; CHECK-NEXT: [[T1:%.*]] = fdiv fast <4 x double> <double 1.000000e+00, double 2.000000e+00, double 3.000000e+00, double 4.000000e+00>, [[V0:%.*]] +; CHECK-NEXT: [[T2:%.*]] = fdiv nnan arcp <4 x double> <double 5.000000e+00, double 6.000000e+00, double 7.000000e+00, double 8.000000e+00>, [[V0]] +; CHECK-NEXT: [[T3:%.*]] = shufflevector <4 x double> [[T1]], <4 x double> [[T2]], <4 x i32> <i32 undef, i32 1, i32 6, i32 7> +; CHECK-NEXT: ret <4 x double> [[T3]] +; + %t1 = fdiv fast <4 x double> <double 1.0, double 2.0, double 3.0, double 4.0>, %v0 + %t2 = fdiv nnan arcp <4 x double> <double 5.0, double 6.0, double 7.0, double 8.0>, %v0 + %t3 = shufflevector <4 x double> %t1, <4 x double> %t2, <4 x i32> <i32 undef, i32 1, i32 6, i32 7> + ret <4 x double> %t3 +} + |

