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| author | Sanjay Patel <spatel@rotateright.com> | 2019-01-27 20:17:02 +0000 |
|---|---|---|
| committer | Sanjay Patel <spatel@rotateright.com> | 2019-01-27 20:17:02 +0000 |
| commit | 6c865deeddc8a2c6f882d98aa0d9cd11682226a6 (patch) | |
| tree | cca6a2b4ae51affed97cf02cb886718b9f3ff3b0 | |
| parent | 976b093ecba8f9c2a206ae9b97253e54f21cc856 (diff) | |
| download | bcm5719-llvm-6c865deeddc8a2c6f882d98aa0d9cd11682226a6.tar.gz bcm5719-llvm-6c865deeddc8a2c6f882d98aa0d9cd11682226a6.zip | |
[x86] add more tests for lowerShuffleWithUndefHalf; NFC
Some other transform is creating the opposite form and causing
an infinite loop if we try to split some of these.
llvm-svn: 352327
| -rw-r--r-- | llvm/test/CodeGen/X86/vector-shuffle-256-v8.ll | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/X86/vector-shuffle-256-v8.ll b/llvm/test/CodeGen/X86/vector-shuffle-256-v8.ll index b2187397bb1..1404a1d7e2b 100644 --- a/llvm/test/CodeGen/X86/vector-shuffle-256-v8.ll +++ b/llvm/test/CodeGen/X86/vector-shuffle-256-v8.ll @@ -2929,6 +2929,96 @@ define <8 x float> @unpckh_v8f32(<8 x float> %x, <8 x float> %y) { ret <8 x float> %unpckh } +; FIXME: AVX1 lowering is better than AVX2 (and AVX512?) +; Alternate form of the above - make sure we don't have conflicting transforms. + +define <8 x i32> @blend_perm_v8i32(<8 x i32> %x, <8 x i32> %y) { +; AVX1-LABEL: blend_perm_v8i32: +; AVX1: # %bb.0: +; AVX1-NEXT: vextractf128 $1, %ymm1, %xmm1 +; AVX1-NEXT: vunpckhps {{.*#+}} xmm0 = xmm0[2],xmm1[2],xmm0[3],xmm1[3] +; AVX1-NEXT: retq +; +; AVX2-LABEL: blend_perm_v8i32: +; AVX2: # %bb.0: +; AVX2-NEXT: vblendps {{.*#+}} ymm0 = ymm0[0,1,2,3,4,5],ymm1[6,7] +; AVX2-NEXT: vmovaps {{.*#+}} ymm1 = <2,6,3,7,u,u,u,u> +; AVX2-NEXT: vpermps %ymm0, %ymm1, %ymm0 +; AVX2-NEXT: retq +; +; AVX512VL-LABEL: blend_perm_v8i32: +; AVX512VL: # %bb.0: +; AVX512VL-NEXT: vmovdqa {{.*#+}} ymm2 = <2,14,3,15,u,u,u,u> +; AVX512VL-NEXT: vpermt2d %ymm1, %ymm2, %ymm0 +; AVX512VL-NEXT: retq + %unpckh = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 14, i32 15> + %r = shufflevector <8 x i32> %unpckh, <8 x i32> undef, <8 x i32> <i32 2, i32 6, i32 3, i32 7, i32 undef, i32 undef, i32 undef, i32 undef> + ret <8 x i32> %r +} + +; FIXME: Same as above but with floats. AVX1 lowering is better than AVX2 (and AVX512?) + +define <8 x float> @blend_perm_v8f32(<8 x float> %x, <8 x float> %y) { +; AVX1-LABEL: blend_perm_v8f32: +; AVX1: # %bb.0: +; AVX1-NEXT: vextractf128 $1, %ymm1, %xmm1 +; AVX1-NEXT: vunpckhps {{.*#+}} xmm0 = xmm0[2],xmm1[2],xmm0[3],xmm1[3] +; AVX1-NEXT: retq +; +; AVX2-LABEL: blend_perm_v8f32: +; AVX2: # %bb.0: +; AVX2-NEXT: vblendps {{.*#+}} ymm0 = ymm0[0,1,2,3,4,5],ymm1[6,7] +; AVX2-NEXT: vmovaps {{.*#+}} ymm1 = <2,6,3,7,u,u,u,u> +; AVX2-NEXT: vpermps %ymm0, %ymm1, %ymm0 +; AVX2-NEXT: retq +; +; AVX512VL-LABEL: blend_perm_v8f32: +; AVX512VL: # %bb.0: +; AVX512VL-NEXT: vmovaps {{.*#+}} ymm2 = <2,14,3,15,u,u,u,u> +; AVX512VL-NEXT: vpermt2ps %ymm1, %ymm2, %ymm0 +; AVX512VL-NEXT: retq + %unpckh = shufflevector <8 x float> %x, <8 x float> %y, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 14, i32 15> + %r = shufflevector <8 x float> %unpckh, <8 x float> undef, <8 x i32> <i32 2, i32 6, i32 3, i32 7, i32 undef, i32 undef, i32 undef, i32 undef> + ret <8 x float> %r +} + +; FIXME: AVX1 lowering is better than AVX2/AVX512. +; Another variation of the above - make sure we don't have conflicting transforms. + +define <8 x i32> @unpckh_v8i32_unary(<8 x i32> %x) { +; AVX1-LABEL: unpckh_v8i32_unary: +; AVX1: # %bb.0: +; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1 +; AVX1-NEXT: vunpckhps {{.*#+}} xmm0 = xmm0[2],xmm1[2],xmm0[3],xmm1[3] +; AVX1-NEXT: retq +; +; AVX2OR512VL-LABEL: unpckh_v8i32_unary: +; AVX2OR512VL: # %bb.0: +; AVX2OR512VL-NEXT: vmovaps {{.*#+}} ymm1 = <2,6,3,7,u,u,u,u> +; AVX2OR512VL-NEXT: vpermps %ymm0, %ymm1, %ymm0 +; AVX2OR512VL-NEXT: retq + %r = shufflevector <8 x i32> %x, <8 x i32> undef, <8 x i32> <i32 2, i32 6, i32 3, i32 7, i32 undef, i32 undef, i32 undef, i32 undef> + ret <8 x i32> %r +} + +; FIXME: Same as above but with floats. AVX1 lowering is better than AVX2/AVX512. + +define <8 x float> @unpckh_v8f32_unary(<8 x float> %x) { +; AVX1-LABEL: unpckh_v8f32_unary: +; AVX1: # %bb.0: +; AVX1-NEXT: vextractf128 $1, %ymm0, %xmm1 +; AVX1-NEXT: vunpckhps {{.*#+}} xmm0 = xmm0[2],xmm1[2],xmm0[3],xmm1[3] +; AVX1-NEXT: retq +; +; AVX2OR512VL-LABEL: unpckh_v8f32_unary: +; AVX2OR512VL: # %bb.0: +; AVX2OR512VL-NEXT: vmovaps {{.*#+}} ymm1 = <2,6,3,7,u,u,u,u> +; AVX2OR512VL-NEXT: vpermps %ymm0, %ymm1, %ymm0 +; AVX2OR512VL-NEXT: retq + %r = shufflevector <8 x float> %x, <8 x float> undef, <8 x i32> <i32 2, i32 6, i32 3, i32 7, i32 undef, i32 undef, i32 undef, i32 undef> + ret <8 x float> %r +} + ; FIXME: Why are integer and FP (below) lowering different for AVX1? define <8 x i32> @lowhalf_v8i32(<8 x i32> %x, <8 x i32> %y) { |

