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authorDuncan Sands <baldrick@free.fr>2010-11-05 15:20:29 +0000
committerDuncan Sands <baldrick@free.fr>2010-11-05 15:20:29 +0000
commit6c25ca4f2bff3bd7569170e209dc22ec9ba01361 (patch)
tree2a98fe91d5f4cef921fa73be47ba2884c33aa200
parentb7383e6d80af774880784587b0e7d7edceb4b295 (diff)
downloadbcm5719-llvm-6c25ca4f2bff3bd7569170e209dc22ec9ba01361.tar.gz
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When passing a parameter using the 'byval' mechanism, inline code needs to be used
to perform the copy, which may be of lots of memory [*]. It would be good if the fall-back code generated something reasonable, i.e. did the copy in a loop, rather than vast numbers of loads and stores. Add a note about this. Currently target specific code seems to always kick in so this is more of a theoretical issue rather than a practical one now that X86 has been fixed. [*] It's amazing how often people pass mega-byte long arrays by copy... llvm-svn: 118275
-rw-r--r--llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp b/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
index 0840bd740be..5477e7bf60d 100644
--- a/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
+++ b/llvm/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
@@ -3283,6 +3283,8 @@ static SDValue getMemcpyLoadsAndStores(SelectionDAG &DAG, DebugLoc dl,
// Expand memcpy to a series of load and store ops if the size operand falls
// below a certain threshold.
+ // TODO: In the AlwaysInline case, if the size is big then generate a loop
+ // rather than maybe a humongous number of loads and stores.
const TargetLowering &TLI = DAG.getTargetLoweringInfo();
std::vector<EVT> MemOps;
bool DstAlignCanChange = false;
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