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| author | Matt Arsenault <Matthew.Arsenault@amd.com> | 2016-05-05 20:27:02 +0000 |
|---|---|---|
| committer | Matt Arsenault <Matthew.Arsenault@amd.com> | 2016-05-05 20:27:02 +0000 |
| commit | 539ca882c602234bed336288e3724bd3e5ce985d (patch) | |
| tree | fe879e05ce4c717d065bcd76e07a4e0c81673199 | |
| parent | e48b4ee98c42422f959f3e904c5e25e5d80cbb4d (diff) | |
| download | bcm5719-llvm-539ca882c602234bed336288e3724bd3e5ce985d.tar.gz bcm5719-llvm-539ca882c602234bed336288e3724bd3e5ce985d.zip | |
AMDGPU: Simplify control flow / conditions
llvm-svn: 268676
| -rw-r--r-- | llvm/lib/Target/AMDGPU/SIISelLowering.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/llvm/lib/Target/AMDGPU/SIISelLowering.cpp b/llvm/lib/Target/AMDGPU/SIISelLowering.cpp index 3ca39a7c8e5..87d42f1552d 100644 --- a/llvm/lib/Target/AMDGPU/SIISelLowering.cpp +++ b/llvm/lib/Target/AMDGPU/SIISelLowering.cpp @@ -695,26 +695,26 @@ SDValue SITargetLowering::LowerFormalArguments( ++PSInputNum; } - // Second split vertices into their elements - if (AMDGPU::isShader(CallConv) && - Arg.VT.isVector()) { - ISD::InputArg NewArg = Arg; - NewArg.Flags.setSplit(); - NewArg.VT = Arg.VT.getVectorElementType(); - - // We REALLY want the ORIGINAL number of vertex elements here, e.g. a - // three or five element vertex only needs three or five registers, - // NOT four or eight. - Type *ParamType = FType->getParamType(Arg.getOrigArgIndex()); - unsigned NumElements = ParamType->getVectorNumElements(); - - for (unsigned j = 0; j != NumElements; ++j) { - Splits.push_back(NewArg); - NewArg.PartOffset += NewArg.VT.getStoreSize(); + if (AMDGPU::isShader(CallConv)) { + // Second split vertices into their elements + if (Arg.VT.isVector()) { + ISD::InputArg NewArg = Arg; + NewArg.Flags.setSplit(); + NewArg.VT = Arg.VT.getVectorElementType(); + + // We REALLY want the ORIGINAL number of vertex elements here, e.g. a + // three or five element vertex only needs three or five registers, + // NOT four or eight. + Type *ParamType = FType->getParamType(Arg.getOrigArgIndex()); + unsigned NumElements = ParamType->getVectorNumElements(); + + for (unsigned j = 0; j != NumElements; ++j) { + Splits.push_back(NewArg); + NewArg.PartOffset += NewArg.VT.getStoreSize(); + } + } else { + Splits.push_back(Arg); } - - } else if (AMDGPU::isShader(CallConv)) { - Splits.push_back(Arg); } } |

