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* lua-sdl2: fix build without C++ compilerThomas Petazzoni2017-11-021-0/+58
| | | | | | | | | | | | | | | lua-sdl2 CMakeLists.txt files did not explicitly indicate that it's a C-only project, and therefore CMake by default tries to find a C++ compiler, causing a build failure when none was available. This commit fixes that by adding a patch that adjusts the project() definitions in CMakeLists.txt. Fixes: http://autobuild.buildroot.net/results/45e39562a68c236c582861d410ee1a9924f2bfc5/ Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
* lua-sdl2: refactor with cmakeFrancois Perrad2017-10-224-10/+61
| | | | | | | | | | | that allows optional dependencies Signed-off-by: Francois Perrad <francois.perrad@gadz.org> [Thomas: - use "luainterpreter" instead of "lua" in the dependencies - replace with a Git formatted patch that doesn't comment code but removes it.] Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
* lua-sdl2: new packageFrancois Perrad2017-05-313-0/+31
Signed-off-by: Francois Perrad <francois.perrad@gadz.org> [Thomas: add missing !BR2_STATIC_LIBS dependency, inherited from SDL2.] Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
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