diff options
Diffstat (limited to 'package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch')
-rw-r--r-- | package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch b/package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch new file mode 100644 index 0000000000..6fb309d9fb --- /dev/null +++ b/package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch @@ -0,0 +1,41 @@ +From b252c7aed3fa6f22db8a26c3ab0bfe66e3490eef Mon Sep 17 00:00:00 2001 +From: Adrian Perez de Castro <aperez@igalia.com> +Date: Sun, 23 Sep 2018 02:34:26 +0300 +Subject: [PATCH xserver] [ARM] Building FELightingNEON.cpp fails due to + missing lightVector member https://bugs.webkit.org/show_bug.cgi?id=189890 + +Reviewed by NOBODY (OOPS!). + +No new tests needed. + +* platform/graphics/cpu/arm/filters/FELightingNEON.h: +(WebCore::FELighting::platformApplyNeon): Adapt to new layout of "struct PaintingData" after r225122. +--- + Source/WebCore/ChangeLog | 12 ++++++++++++ + .../graphics/cpu/arm/filters/FELightingNEON.h | 6 +++--- + 2 files changed, 15 insertions(+), 3 deletions(-) + +Fetch from: https://bugs.webkit.org/show_bug.cgi?id=189890 +Upstream-Status: Pending +Signed-off-by: Adrian Perez de Castro <aperez@igalia.com> + +diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h +index 42af922374b..b542a4c81aa 100644 +--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h ++++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h +@@ -144,9 +144,9 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS + neonData.flags |= FLAG_CONE_EXPONENT_IS_1; + } else { + ASSERT(m_lightSource->type() == LS_DISTANT); +- floatArguments.lightX = paintingData.lightVector.x(); +- floatArguments.lightY = paintingData.lightVector.y(); +- floatArguments.lightZ = paintingData.lightVector.z(); ++ floatArguments.lightX = paintingData.initialLightingData.lightVector.x(); ++ floatArguments.lightY = paintingData.initialLightingData.lightVector.y(); ++ floatArguments.lightZ = paintingData.initialLightingData.lightVector.z(); + floatArguments.padding2 = 1; + } + +-- +2.19.0 + |