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author | Adrian Perez de Castro <aperez@igalia.com> | 2018-09-23 02:53:29 +0300 |
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committer | Thomas Petazzoni <thomas.petazzoni@bootlin.com> | 2018-09-25 22:46:24 +0200 |
commit | bd1bde0dc81451b4f429a66a8ee3a022b442bec8 (patch) | |
tree | fdd33c7ede5c54b4672c7b49877fe3c055f523d5 /package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch | |
parent | 2193a01e67234148f6787b5680dddb089946fc63 (diff) | |
download | buildroot-bd1bde0dc81451b4f429a66a8ee3a022b442bec8.tar.gz buildroot-bd1bde0dc81451b4f429a66a8ee3a022b442bec8.zip |
webkitgtk: bump to version 2.22.2
Release notes:
https://webkitgtk.org/2018/09/03/webkitgtk2.22.0-released.html
https://webkitgtk.org/2018/09/20/webkitgtk2.22.1-released.html
https://webkitgtk.org/2018/09/21/webkitgtk2.22.2-released.html
No corresponding security advisories for 2.22.x have been published.
Nevertheless, due to skipping over versions in the 2.20.x series,
the following 2.20.x advisories apply:
https://webkitgtk.org/security/WSA-2018-0003.html
https://webkitgtk.org/security/WSA-2018-0004.html
https://webkitgtk.org/security/WSA-2018-0005.html
https://webkitgtk.org/security/WSA-2018-0006.html
This also bumps the required GCC version, due to the WebKit code
now using more modern C++ features which were introduced in version
6.x of the compiler. The dependency is propagated to the midori
package as well. Last but not least, BR2_PACKAGE_WEBP_DEMUX and
BR2_PACKAGE_GST1_PLUGINS_BAD_PLUGIN_MPEGTSDEMUX are selected as
they are unconditionally needed by the newer WebKitGTK+ releases
when multimedia support is enabled.
An upstream patch for 32-bit ARM which did not make it to be included
in this new version is included as well, and can be removed once it
gets picked in a new release.
Signed-off-by: Adrian Perez de Castro <aperez@igalia.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Diffstat (limited to 'package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch')
-rw-r--r-- | package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch b/package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch new file mode 100644 index 0000000000..6fb309d9fb --- /dev/null +++ b/package/webkitgtk/0001-ARM-Building-FELightingNEON.cpp-fails-due-to-missing.patch @@ -0,0 +1,41 @@ +From b252c7aed3fa6f22db8a26c3ab0bfe66e3490eef Mon Sep 17 00:00:00 2001 +From: Adrian Perez de Castro <aperez@igalia.com> +Date: Sun, 23 Sep 2018 02:34:26 +0300 +Subject: [PATCH xserver] [ARM] Building FELightingNEON.cpp fails due to + missing lightVector member https://bugs.webkit.org/show_bug.cgi?id=189890 + +Reviewed by NOBODY (OOPS!). + +No new tests needed. + +* platform/graphics/cpu/arm/filters/FELightingNEON.h: +(WebCore::FELighting::platformApplyNeon): Adapt to new layout of "struct PaintingData" after r225122. +--- + Source/WebCore/ChangeLog | 12 ++++++++++++ + .../graphics/cpu/arm/filters/FELightingNEON.h | 6 +++--- + 2 files changed, 15 insertions(+), 3 deletions(-) + +Fetch from: https://bugs.webkit.org/show_bug.cgi?id=189890 +Upstream-Status: Pending +Signed-off-by: Adrian Perez de Castro <aperez@igalia.com> + +diff --git a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h +index 42af922374b..b542a4c81aa 100644 +--- a/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h ++++ b/Source/WebCore/platform/graphics/cpu/arm/filters/FELightingNEON.h +@@ -144,9 +144,9 @@ inline void FELighting::platformApplyNeon(const LightingData& data, const LightS + neonData.flags |= FLAG_CONE_EXPONENT_IS_1; + } else { + ASSERT(m_lightSource->type() == LS_DISTANT); +- floatArguments.lightX = paintingData.lightVector.x(); +- floatArguments.lightY = paintingData.lightVector.y(); +- floatArguments.lightZ = paintingData.lightVector.z(); ++ floatArguments.lightX = paintingData.initialLightingData.lightVector.x(); ++ floatArguments.lightY = paintingData.initialLightingData.lightVector.y(); ++ floatArguments.lightZ = paintingData.initialLightingData.lightVector.z(); + floatArguments.padding2 = 1; + } + +-- +2.19.0 + |