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-rw-r--r--package/libepoxy/0004-darwin-use-glx-instead-of-opengl-framework.patch95
1 files changed, 0 insertions, 95 deletions
diff --git a/package/libepoxy/0004-darwin-use-glx-instead-of-opengl-framework.patch b/package/libepoxy/0004-darwin-use-glx-instead-of-opengl-framework.patch
deleted file mode 100644
index be9b009f5c..0000000000
--- a/package/libepoxy/0004-darwin-use-glx-instead-of-opengl-framework.patch
+++ /dev/null
@@ -1,95 +0,0 @@
-From d010922282580a32dfebcda12ee1c307b3ef6005 Mon Sep 17 00:00:00 2001
-From: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
-Date: Mon, 18 Jan 2016 09:49:55 -0800
-Subject: [PATCH 4/4] darwin: Use GLX instead of OpenGL.framework if it is the
- current context
-
-Also makes a stab at similar support for Win32
-
-anholt/libepoxy#63
-
-Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
-Fetched from pull #81 on github for libepoxy:
-https://github.com/anholt/libepoxy/pull/81/commits
-Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
----
- src/dispatch_common.c | 29 ++++++++++++++++-------------
- 1 file changed, 16 insertions(+), 13 deletions(-)
-
-diff --git a/src/dispatch_common.c b/src/dispatch_common.c
-index 163d348..cb9f76a 100644
---- a/src/dispatch_common.c
-+++ b/src/dispatch_common.c
-@@ -482,16 +482,20 @@ epoxy_glx_dlsym(const char *name)
- void *
- epoxy_gl_dlsym(const char *name)
- {
--#ifdef _WIN32
-+#if defined(_WIN32) || defined(__APPLE__)
-+if (!epoxy_current_context_is_glx()) {
-+# if defined(_WIN32)
- return do_dlsym(&api.gl_handle, "OPENGL32", name, true);
--#elif defined(__APPLE__)
-+# elif defined(__APPLE__)
- return do_dlsym(&api.gl_handle,
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL",
- name, true);
--#else
-+# endif
-+}
-+#endif
-+
- /* There's no library for desktop GL support independent of GLX. */
- return epoxy_glx_dlsym(name);
--#endif
- }
-
- void *
-@@ -615,7 +619,7 @@ epoxy_get_bootstrap_proc_address(const char *name)
- */
- #if PLATFORM_HAS_GLX
- if (api.glx_handle && glXGetCurrentContext())
-- return epoxy_gl_dlsym(name);
-+ return epoxy_glx_dlsym(name);
- #endif
-
- /* If epoxy hasn't loaded any API-specific library yet, try to
-@@ -644,22 +648,17 @@ epoxy_get_bootstrap_proc_address(const char *name)
- }
- #endif /* PLATFORM_HAS_EGL */
-
-- /* Fall back to GLX */
-+ /* Fall back to the platform default */
- return epoxy_gl_dlsym(name);
- }
-
- void *
- epoxy_get_proc_address(const char *name)
- {
--#ifdef _WIN32
-- return wglGetProcAddress(name);
--#elif defined(__APPLE__)
-- return epoxy_gl_dlsym(name);
--#else
- #if PLATFORM_HAS_GLX
- if (epoxy_current_context_is_glx()) {
- return glXGetProcAddressARB((const GLubyte *)name);
-- } else
-+ }
- #endif /* PLATFORM_HAS_GLX */
- #if PLATFORM_HAS_EGL
- {
-@@ -674,8 +673,12 @@ epoxy_get_proc_address(const char *name)
- }
- }
- #endif /* PLATFORM_HAS_EGL */
-+#if defined(_WIN32)
-+ return wglGetProcAddress(name);
-+#elif defined(__APPLE__)
-+ return epoxy_gl_dlsym(name);
-+#endif
- errx(1, "Couldn't find current GLX or EGL context.\n");
--#endif /* _WIN32 | __APPLE__*/
- }
-
- WRAPPER_VISIBILITY (void)
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