/* Copyright 2016 IBM Corp. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or * implied. * See the License for the specific language governing permissions and * limitations under the License. * * Simple power-of-two buddy allocation mechanism. * */ #ifndef __BUDDY_H #define __BUDDY_H #include "bitmap.h" #define BUDDY_MAX_ORDER 30 struct buddy { /* max_order is both the height of the tree - 1 and the ^2 of the * size of the lowest level. * * So if we have 512k elements, max_order is 19, which gives us * a 20 levels tree. * * The max supported order is 30 for now. We can increase that * later if really needed but the performance is going to be * already pretty bad if we go near that limit. */ unsigned int max_order; /* For each order, we keep track of how many free modes we * have there to speed up searches. */ unsigned int freecounts[BUDDY_MAX_ORDER + 1]; bitmap_elem_t map[]; }; extern struct buddy *buddy_create(unsigned int max_order); extern void buddy_destroy(struct buddy *b); extern int buddy_alloc(struct buddy *b, unsigned int order); extern bool buddy_reserve(struct buddy *b, unsigned int index, unsigned int order); extern void buddy_free(struct buddy *b, unsigned int index, unsigned int order); extern void buddy_reset(struct buddy *b); #endif /* __BUDDY_H */