From eb8dc40360f0cfef56fb6947cc817a547d6d9bc6 Mon Sep 17 00:00:00 2001 From: Dave Cobbley Date: Tue, 14 Aug 2018 10:05:37 -0700 Subject: [Subtree] Removing import-layers directory As part of the move to subtrees, need to bring all the import layers content to the top level. Change-Id: I4a163d10898cbc6e11c27f776f60e1a470049d8f Signed-off-by: Dave Cobbley Signed-off-by: Brad Bishop --- poky/documentation/sdk-manual/sdk-intro.xml | 417 ++++++++++++++++++++++++++++ 1 file changed, 417 insertions(+) create mode 100644 poky/documentation/sdk-manual/sdk-intro.xml (limited to 'poky/documentation/sdk-manual/sdk-intro.xml') diff --git a/poky/documentation/sdk-manual/sdk-intro.xml b/poky/documentation/sdk-manual/sdk-intro.xml new file mode 100644 index 000000000..8642be61a --- /dev/null +++ b/poky/documentation/sdk-manual/sdk-intro.xml @@ -0,0 +1,417 @@ + %poky; ] > + + +Introduction + +
+ Introduction + + + Welcome to the Yocto Project Application Development and the + Extensible Software Development Kit (eSDK) manual. + This manual provides information that explains how to use both the + Yocto Project extensible and standard SDKs to develop + applications and images. + Additionally, the manual also provides information on how to use + the popular Eclipse IDE as part + of your application development workflow within the SDK environment. + + Prior to the 2.0 Release of the Yocto Project, application + development was primarily accomplished through the use of the + Application Development Toolkit (ADT) and the availability + of stand-alone cross-development toolchains and other tools. + With the 2.1 Release of the Yocto Project, application development + has transitioned to within a tool-rich extensible SDK and the more + traditional standard SDK. + + + + + All SDKs consist of the following: + + + Cross-Development Toolchain: + This toolchain contains a compiler, debugger, and various + miscellaneous tools. + + + Libraries, Headers, and Symbols: + The libraries, headers, and symbols are specific to the image + (i.e. they match the image). + + + Environment Setup Script: + This *.sh file, once run, sets up the + cross-development environment by defining variables and + preparing for SDK use. + + + + + + Additionally, an extensible SDK has tools that allow you to easily add + new applications and libraries to an image, modify the source of an + existing component, test changes on the target hardware, and easily + integrate an application into the + OpenEmbedded build system. + + + + You can use an SDK to independently develop and test code + that is destined to run on some target machine. + SDKs are completely self-contained. + The binaries are linked against their own copy of + libc, which results in no dependencies + on the target system. + To achieve this, the pointer to the dynamic loader is + configured at install time since that path cannot be dynamically + altered. + This is the reason for a wrapper around the + populate_sdk and + populate_sdk_ext archives. + + + + Another feature for the SDKs is that only one set of cross-compiler + toolchain binaries are produced for any given architecture. + This feature takes advantage of the fact that the target hardware can + be passed to gcc as a set of compiler options. + Those options are set up by the environment script and contained in + variables such as + CC + and + LD. + This reduces the space needed for the tools. + Understand, however, that every target still needs a sysroot because + those binaries are target-specific. + + + + The SDK development environment consists of the following: + + + The self-contained SDK, which is an + architecture-specific cross-toolchain and + matching sysroots (target and native) all built by the + OpenEmbedded build system (e.g. the SDK). + The toolchain and sysroots are based on a + Metadata + configuration and extensions, + which allows you to cross-develop on the host machine for the + target hardware. + Additionally, the extensible SDK contains the + devtool functionality. + + + The Quick EMUlator (QEMU), which lets you simulate + target hardware. + QEMU is not literally part of the SDK. + You must build and include this emulator separately. + However, QEMU plays an important role in the development + process that revolves around use of the SDK. + + + The Eclipse IDE Yocto Plug-in. + This plug-in is available for you if you are an Eclipse + user. + In the same manner as QEMU, the plug-in is not literally part + of the SDK but is rather available for use as part of the + development process. + + + Various performance-related + tools + that can enhance your development experience. + These tools are also separate from the actual SDK but can be + independently obtained and used in the development process. + + + + + + In summary, the extensible and standard SDK share many features. + However, the extensible SDK has powerful development tools to help you + more quickly develop applications. + Following is a table that summarizes the primary differences between + the standard and extensible SDK types when considering which to + build: + + + + + + + + Feature + Standard SDK + Extensible SDK + + + + + Toolchain + Yes + Yes* + + + Debugger + Yes + Yes* + + + Size + 100+ MBytes + 1+ GBytes (or 300+ MBytes for minimal w/toolchain) + + + devtool + No + Yes + + + Build Images + No + Yes + + + Updateable + No + Yes + + + Managed Sysroot** + No + Yes + + + Installed Packages + No*** + Yes**** + + + Construction + Packages + Shared State + + + + + + * Extensible SDK contains the toolchain and debugger if SDK_EXT_TYPE is "full" or SDK_INCLUDE_TOOLCHAIN is "1", which is the default. + + ** Sysroot is managed through the use of devtool. Thus, it is less likely that you will corrupt your SDK sysroot when you try to add additional libraries. + + *** You can add runtime package management to the standard SDK but it is not supported by default. + + **** You must build and make the shared state available to extensible SDK users for "packages" you want to enable users to install. + + + +
+ The Cross-Development Toolchain + + + The + Cross-Development Toolchain + consists of a cross-compiler, cross-linker, and cross-debugger + that are used to develop user-space applications for targeted + hardware. + Additionally, for an extensible SDK, the toolchain also has + built-in devtool functionality. + This toolchain is created by running a SDK installer script + or through a + Build Directory + that is based on your metadata configuration or extension for + your targeted device. + The cross-toolchain works with a matching target sysroot. + +
+ +
+ Sysroots + + + The native and target sysroots contain needed headers and libraries + for generating binaries that run on the target architecture. + The target sysroot is based on the target root filesystem image + that is built by the OpenEmbedded build system and uses the same + metadata configuration used to build the cross-toolchain. + +
+ +
+ The QEMU Emulator + + + The QEMU emulator allows you to simulate your hardware while + running your application or image. + QEMU is not part of the SDK but is made available a number of + different ways: + + + If you have cloned the poky Git + repository to create a + Source Directory + and you have sourced the environment setup script, QEMU is + installed and automatically available. + + + If you have downloaded a Yocto Project release and unpacked + it to create a Source Directory and you have sourced the + environment setup script, QEMU is installed and + automatically available. + + + If you have installed the cross-toolchain tarball and you + have sourced the toolchain's setup environment script, QEMU + is also installed and automatically available. + + + +
+ +
+ <trademark class='trade'>Eclipse</trademark> Yocto Plug-in + + + The Eclipse IDE is a popular development environment and it fully + supports development using the Yocto Project. + When you install and configure the Eclipse Yocto Project Plug-in + into the Eclipse IDE, you maximize your Yocto Project experience. + Installing and configuring the Plug-in results in an environment + that has extensions specifically designed to let you more easily + develop software. + These extensions allow for cross-compilation, deployment, and + execution of your output into a QEMU emulation session. + You can also perform cross-debugging and profiling. + The environment also supports many performance-related + tools + that enhance your development experience. + + Previous releases of the Eclipse Yocto Plug-in supported + "user-space tools" (i.e. LatencyTOP, PowerTOP, Perf, SystemTap, + and Lttng-ust) that also added to the development experience. + These tools have been deprecated with the release of the + Eclipse Yocto Plug-in. + + + + + For information about the application development workflow that + uses the Eclipse IDE and for a detailed example of how to install + and configure the Eclipse Yocto Project Plug-in, see the + "Developing Applications Using Eclipse" + Chapter. + +
+ +
+ Performance Enhancing Tools + + + Supported performance enhancing tools are available that let you + profile, debug, and perform tracing on your projects developed + using Eclipse. + For information on these tools see + http://www.eclipse.org/linuxtools/. + +
+
+ +
+ SDK Development Model + + + Fundamentally, the SDK fits into the development process as follows: + + The SDK is installed on any machine and can be used to develop + applications, images, and kernels. + An SDK can even be used by a QA Engineer or Release Engineer. + The fundamental concept is that the machine that has the SDK installed + does not have to be associated with the machine that has the + Yocto Project installed. + A developer can independently compile and test an object on their + machine and then, when the object is ready for integration into an + image, they can simply make it available to the machine that has the + Yocto Project. + Once the object is available, the image can be rebuilt using the + Yocto Project to produce the modified image. + + + + You just need to follow these general steps: + + + Install the SDK for your target hardware: + For information on how to install the SDK, see the + "Installing the SDK" + section. + + + Download or Build the Target Image: + The Yocto Project supports several target architectures + and has many pre-built kernel images and root filesystem + images. + + If you are going to develop your application on + hardware, go to the + machines + download area and choose a target machine area + from which to download the kernel image and root filesystem. + This download area could have several files in it that + support development using actual hardware. + For example, the area might contain + .hddimg files that combine the + kernel image with the filesystem, boot loaders, and + so forth. + Be sure to get the files you need for your particular + development process. + + If you are going to develop your application and + then run and test it using the QEMU emulator, go to the + machines/qemu + download area. + From this area, go down into the directory for your + target architecture (e.g. qemux86_64 + for an Intel-based + 64-bit architecture). + Download the kernel, root filesystem, and any other files you + need for your process. + + To use the root filesystem in QEMU, you need to extract it. + See the + "Extracting the Root Filesystem" + section for information on how to extract the root + filesystem. + + + + Develop and Test your Application: + At this point, you have the tools to develop your application. + If you need to separately install and use the QEMU emulator, + you can go to + QEMU Home Page + to download and learn about the emulator. + See the + "Using the Quick EMUlator (QEMU)" + chapter in the Yocto Project Development Tasks Manual + for information on using QEMU within the Yocto + Project. + + + + + + The remainder of this manual describes how to use the extensible + and standard SDKs. + Information also exists in appendix form that describes how you can + build, install, and modify an SDK. + +
+ +
+ -- cgit v1.2.1