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-rw-r--r--import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-Makefile.am-don-t-hardcode-libtool-name-when-running.patch4
-rwxr-xr-ximport-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch634
-rwxr-xr-ximport-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-glwindow-fix-memory-leak-of-navigation-thre.patch35
-rwxr-xr-ximport-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0003-glcolorconvert-implement-multiple-render-targets-for.patch244
-rwxr-xr-ximport-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch32
-rwxr-xr-ximport-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch77
-rwxr-xr-ximport-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0006-glcolorconvert-GLES3-deprecates-texture2D-and-it-doe.patch51
-rw-r--r--import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0008-gl-implement-GstGLMemoryEGL.patch495
-rw-r--r--import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0009-glimagesink-Downrank-to-marginal.patch (renamed from import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-glimagesink-Downrank-to-marginal.patch)2
9 files changed, 1536 insertions, 38 deletions
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-Makefile.am-don-t-hardcode-libtool-name-when-running.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-Makefile.am-don-t-hardcode-libtool-name-when-running.patch
index 154d340e4..33efc503e 100644
--- a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-Makefile.am-don-t-hardcode-libtool-name-when-running.patch
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-Makefile.am-don-t-hardcode-libtool-name-when-running.patch
@@ -17,7 +17,7 @@ diff --git a/gst-libs/gst/gl/Makefile.am b/gst-libs/gst/gl/Makefile.am
index f968357..7cc2c7a 100644
--- a/gst-libs/gst/gl/Makefile.am
+++ b/gst-libs/gst/gl/Makefile.am
-@@ -149,7 +149,7 @@ GstGL-@GST_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libgstgl-@GST_API_VERSION@
+@@ -167,7 +167,7 @@ GstGL-@GST_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libgstgl-@GST_API_VERSION@
--library=libgstgl-@GST_API_VERSION@.la \
--include=Gst-@GST_API_VERSION@ \
--include=GstBase-@GST_API_VERSION@ \
@@ -30,7 +30,7 @@ diff --git a/gst-libs/gst/insertbin/Makefile.am b/gst-libs/gst/insertbin/Makefil
index 09eb97c..b746885 100644
--- a/gst-libs/gst/insertbin/Makefile.am
+++ b/gst-libs/gst/insertbin/Makefile.am
-@@ -43,7 +43,7 @@ GstInsertBin-@GST_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libgstinsertbin-@GS
+@@ -44,7 +44,7 @@ GstInsertBin-@GST_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libgstinsertbin-@GS
--library=libgstinsertbin-@GST_API_VERSION@.la \
--include=Gst-@GST_API_VERSION@ \
--include=GstBase-@GST_API_VERSION@ \
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch
new file mode 100755
index 000000000..51f4eb4b3
--- /dev/null
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-enable-gldeinterlace-on-OpenGL-ES.patch
@@ -0,0 +1,634 @@
+From 8a0e97f7e672301cc76e394855e8c7a3448b0249 Mon Sep 17 00:00:00 2001
+From: Haihua Hu <jared.hu@nxp.com>
+Date: Fri, 8 Apr 2016 16:47:15 +0800
+Subject: [PATCH 4/6] [glplugin] enable gldeinterlace on OpenGL ES
+MIME-Version: 1.0
+Content-Type: text/plain; charset=UTF-8
+Content-Transfer-Encoding: 8bit
+
+1.Porting the exist deinterlace shader and OpenGL callback
+ to be compatible with OpenGL ES.
+2.Add a our blur vertical shader to gldeinterlace.
+3.Add a property named “method” to let user choose which
+ deinterlace function to use. Default to choose blur vertical
+ method for better performance.
+
+Upstream-Status: Backport [1.9.1]
+
+https://bugzilla.gnome.org/show_bug.cgi?id=764873
+
+Signed-off-by: Haihua Hu <jared.hu@nxp.com>
+---
+ ext/gl/Makefile.am | 4 +-
+ ext/gl/gstgldeinterlace.c | 344 +++++++++++++++++++++++++++++++++++-----------
+ ext/gl/gstgldeinterlace.h | 6 +-
+ ext/gl/gstopengl.c | 13 +-
+ 4 files changed, 275 insertions(+), 92 deletions(-)
+
+diff --git a/ext/gl/Makefile.am b/ext/gl/Makefile.am
+index 5d55f54..46419a7 100644
+--- a/ext/gl/Makefile.am
++++ b/ext/gl/Makefile.am
+@@ -40,6 +40,7 @@ libgstopengl_la_SOURCES = \
+ gstglfilterapp.c \
+ gstglviewconvert.c \
+ gstglstereosplit.c \
++ gstgldeinterlace.c \
+ gstglstereomix.c
+
+ noinst_HEADERS = \
+@@ -63,20 +64,19 @@ noinst_HEADERS = \
+ gstglfilterapp.h \
+ gstglstereosplit.h \
+ gstglstereomix.h \
++ gstgldeinterlace.h \
+ gstglviewconvert.h
+
+ # full opengl required
+ if USE_OPENGL
+ libgstopengl_la_SOURCES += \
+ gstglfilterglass.c \
+- gstgldeinterlace.c \
+ gltestsrc.c \
+ gstgltestsrc.c \
+ gstglmosaic.c
+
+ noinst_HEADERS += \
+ gstglfilterglass.h \
+- gstgldeinterlace.h \
+ gltestsrc.h \
+ gstgltestsrc.h \
+ gstglmosaic.h \
+diff --git a/ext/gl/gstgldeinterlace.c b/ext/gl/gstgldeinterlace.c
+index bd0eff0..c1250dc 100644
+--- a/ext/gl/gstgldeinterlace.c
++++ b/ext/gl/gstgldeinterlace.c
+@@ -43,7 +43,8 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
+
+ enum
+ {
+- PROP_0
++ PROP_0,
++ PROP_METHOD
+ };
+
+ #define DEBUG_INIT \
+@@ -57,17 +58,23 @@ static void gst_gl_deinterlace_set_property (GObject * object,
+ static void gst_gl_deinterlace_get_property (GObject * object,
+ guint prop_id, GValue * value, GParamSpec * pspec);
+
++static gboolean gst_gl_deinterlace_start (GstBaseTransform * trans);
+ static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans);
+-static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter);
++static gboolean gst_gl_deinterlace_init_fbo (GstGLFilter * filter);
+ static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter,
+ GstBuffer * inbuf, GstBuffer * outbuf);
+ static gboolean gst_gl_deinterlace_filter_texture (GstGLFilter * filter,
+ guint in_tex, guint out_tex);
+-static void gst_gl_deinterlace_callback (gint width, gint height,
++static void gst_gl_deinterlace_vfir_callback (gint width, gint height,
++ guint texture, gpointer stuff);
++static void gst_gl_deinterlace_greedyh_callback (gint width, gint height,
+ guint texture, gpointer stuff);
+
+ /* *INDENT-OFF* */
+ static const gchar *greedyh_fragment_source =
++ "#ifdef GL_ES\n"
++ "precision mediump float;\n"
++ "#endif\n"
+ "uniform sampler2D tex;\n"
+ "uniform sampler2D tex_prev;\n"
+ "uniform float max_comb;\n"
+@@ -75,35 +82,35 @@ static const gchar *greedyh_fragment_source =
+ "uniform float motion_sense;\n"
+ "uniform float width;\n"
+ "uniform float height;\n"
++ "varying vec2 v_texcoord;\n"
+
+ "void main () {\n"
+- " vec2 texcoord = gl_TexCoord[0].xy;\n"
+- " if (int(mod(texcoord.y * height, 2.0)) == 0) {\n"
+- " gl_FragColor = vec4(texture2D(tex_prev, texcoord).rgb, 1.0);\n"
++ " if (int(mod(v_texcoord.y * height, 2.0)) == 0) {\n"
++ " gl_FragColor = vec4(texture2D(tex_prev, v_texcoord).rgb, 1.0);\n"
+ " } else {\n"
+ " vec2 texcoord_L1_a1, texcoord_L3_a1, texcoord_L1, texcoord_L3, texcoord_L1_1, texcoord_L3_1;\n"
+ " vec3 L1_a1, L3_a1, L1, L3, L1_1, L3_1;\n"
+
+- " texcoord_L1 = vec2(texcoord.x, texcoord.y - 1.0 / height);\n"
+- " texcoord_L3 = vec2(texcoord.x, texcoord.y + 1.0 / height);\n"
++ " texcoord_L1 = vec2(v_texcoord.x, v_texcoord.y - 1.0 / height);\n"
++ " texcoord_L3 = vec2(v_texcoord.x, v_texcoord.y + 1.0 / height);\n"
+ " L1 = texture2D(tex_prev, texcoord_L1).rgb;\n"
+ " L3 = texture2D(tex_prev, texcoord_L3).rgb;\n"
+- " if (texcoord.x == 1.0 && texcoord.y == 1.0) {\n"
++ " if (v_texcoord.x == 1.0 && v_texcoord.y == 1.0) {\n"
+ " L1_1 = L1;\n"
+ " L3_1 = L3;\n"
+ " } else {\n"
+- " texcoord_L1_1 = vec2(texcoord.x + 1.0 / width, texcoord.y - 1.0 / height);\n"
+- " texcoord_L3_1 = vec2(texcoord.x + 1.0 / width, texcoord.y + 1.0 / height);\n"
++ " texcoord_L1_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y - 1.0 / height);\n"
++ " texcoord_L3_1 = vec2(v_texcoord.x + 1.0 / width, v_texcoord.y + 1.0 / height);\n"
+ " L1_1 = texture2D(tex_prev, texcoord_L1_1).rgb;\n"
+ " L3_1 = texture2D(tex_prev, texcoord_L3_1).rgb;\n"
+ " }\n"
+
+- " if (int(ceil(texcoord.x + texcoord.y)) == 0) {\n"
++ " if (int(ceil(v_texcoord.x + v_texcoord.y)) == 0) {\n"
+ " L1_a1 = L1;\n"
+ " L3_a1 = L3;\n"
+ " } else {\n"
+- " texcoord_L1_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y - 1.0 / height);\n"
+- " texcoord_L3_a1 = vec2(texcoord.x - 1.0 / width, texcoord.y + 1.0 / height);\n"
++ " texcoord_L1_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y - 1.0 / height);\n"
++ " texcoord_L3_a1 = vec2(v_texcoord.x - 1.0 / width, v_texcoord.y + 1.0 / height);\n"
+ " L1_a1 = texture2D(tex_prev, texcoord_L1_a1).rgb;\n"
+ " L3_a1 = texture2D(tex_prev, texcoord_L3_a1).rgb;\n"
+ " }\n"
+@@ -113,8 +120,8 @@ static const gchar *greedyh_fragment_source =
+ " vec3 avg_1 = (L1_1 + L3_1) / 2.0;\n"
+ " vec3 avg_s = (avg_a1 + avg_1) / 2.0;\n"
+ " vec3 avg_sc = (avg_s + avg) / 2.0;\n"
+- " vec3 L2 = texture2D(tex, texcoord).rgb;\n"
+- " vec3 LP2 = texture2D(tex_prev, texcoord).rgb;\n"
++ " vec3 L2 = texture2D(tex, v_texcoord).rgb;\n"
++ " vec3 LP2 = texture2D(tex_prev, v_texcoord).rgb;\n"
+ " vec3 best;\n"
+ " if (abs(L2.r - avg_sc.r) < abs(LP2.r - avg_sc.r)) {\n"
+ " best.r = L2.r;\n" " } else {\n"
+@@ -144,8 +151,87 @@ static const gchar *greedyh_fragment_source =
+ " gl_FragColor = vec4(last, 1.0);\n"
+ " }\n"
+ "}\n";
++
++const gchar *vfir_fragment_source =
++ "#ifdef GL_ES\n"
++ "precision mediump float;\n"
++ "#endif\n"
++ "uniform sampler2D tex;\n"
++ "uniform float width;\n"
++ "uniform float height;\n"
++ "varying vec2 v_texcoord;\n"
++ "void main()\n"
++ "{\n"
++ " vec2 topcoord, botcoord;\n"
++ " vec4 cur_color, top_color, bot_color;\n"
++ " topcoord.x = v_texcoord.x;\n"
++ " botcoord.x = v_texcoord.x;\n"
++ " if (v_texcoord.y == 0.0 || v_texcoord.y == 1.0) {\n"
++ " topcoord.y = v_texcoord.y ;\n"
++ " botcoord.y = v_texcoord.y ;\n"
++ " }\n"
++ " else {\n"
++ " topcoord.y = v_texcoord.y - 1.0/height;\n"
++ " botcoord.y = v_texcoord.y + 1.0/height;\n"
++ " }\n"
++ " cur_color = texture2D(tex, v_texcoord);\n"
++ " top_color = texture2D(tex, topcoord);\n"
++ " bot_color = texture2D(tex, botcoord);\n"
++ " gl_FragColor = 0.5*cur_color + 0.25*top_color + 0.25*bot_color;\n"
++ "}";
+ /* *INDENT-ON* */
+
++/* dont' forget to edit the following when a new method is added */
++typedef enum
++{
++ GST_GL_DEINTERLACE_VFIR,
++ GST_GL_DEINTERLACE_GREEDYH
++} GstGLDeinterlaceMethod;
++
++static const GEnumValue *
++gst_gl_deinterlace_get_methods (void)
++{
++ static const GEnumValue method_types[] = {
++ {GST_GL_DEINTERLACE_VFIR, "Blur Vertical", "vfir"},
++ {GST_GL_DEINTERLACE_GREEDYH, "Motion Adaptive: Advanced Detection",
++ "greedhy"},
++ {0, NULL, NULL}
++ };
++ return method_types;
++}
++
++#define GST_TYPE_GL_DEINTERLACE_METHODS (gst_gl_deinterlace_method_get_type ())
++static GType
++gst_gl_deinterlace_method_get_type (void)
++{
++ static GType gl_deinterlace_method_type = 0;
++ if (!gl_deinterlace_method_type) {
++ gl_deinterlace_method_type =
++ g_enum_register_static ("GstGLDeinterlaceMethod",
++ gst_gl_deinterlace_get_methods ());
++ }
++ return gl_deinterlace_method_type;
++}
++
++static void
++gst_gl_deinterlace_set_method (GstGLDeinterlace * deinterlace,
++ guint method_types)
++{
++ switch (method_types) {
++ case GST_GL_DEINTERLACE_VFIR:
++ deinterlace->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
++ deinterlace->current_method = method_types;
++ break;
++ case GST_GL_DEINTERLACE_GREEDYH:
++ deinterlace->deinterlacefunc = gst_gl_deinterlace_greedyh_callback;
++ deinterlace->current_method = method_types;
++ break;
++ default:
++ g_assert_not_reached ();
++ break;
++ }
++}
++
+ static void
+ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
+ {
+@@ -163,25 +249,60 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
+ "Deinterlacing based on fragment shaders",
+ "Julien Isorce <julien.isorce@mail.com>");
+
++ g_object_class_install_property (gobject_class,
++ PROP_METHOD,
++ g_param_spec_enum ("method",
++ "Deinterlace Method",
++ "Select which deinterlace method apply to GL video texture",
++ GST_TYPE_GL_DEINTERLACE_METHODS,
++ GST_GL_DEINTERLACE_VFIR, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
++
++ GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_deinterlace_start;
+ GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;
+
+ GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
+ GST_GL_FILTER_CLASS (klass)->filter_texture =
+ gst_gl_deinterlace_filter_texture;
+- GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_shader;
++ GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_deinterlace_init_fbo;
+
+- GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
++ GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
++ GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
+ }
+
+ static void
+ gst_gl_deinterlace_init (GstGLDeinterlace * filter)
+ {
+- filter->shader = NULL;
++ filter->shaderstable = NULL;
++ filter->deinterlacefunc = gst_gl_deinterlace_vfir_callback;
++ filter->current_method = GST_GL_DEINTERLACE_VFIR;
+ filter->prev_buffer = NULL;
+ filter->prev_tex = 0;
+ }
+
+ static gboolean
++gst_gl_deinterlace_start (GstBaseTransform * trans)
++{
++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
++
++ deinterlace_filter->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
++
++ return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
++}
++
++static void
++gst_gl_deinterlace_ghash_func_clean (gpointer key, gpointer value,
++ gpointer data)
++{
++ GstGLShader *shader = (GstGLShader *) value;
++ GstGLFilter *filter = (GstGLFilter *) data;
++
++ //blocking call, wait the opengl thread has destroyed the shader
++ gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context, shader);
++
++ value = NULL;
++}
++
++static gboolean
+ gst_gl_deinterlace_reset (GstBaseTransform * trans)
+ {
+ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
+@@ -189,10 +310,17 @@ gst_gl_deinterlace_reset (GstBaseTransform * trans)
+ gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL);
+
+ //blocking call, wait the opengl thread has destroyed the shader
+- if (deinterlace_filter->shader)
+- gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
+- deinterlace_filter->shader);
+- deinterlace_filter->shader = NULL;
++ if (deinterlace_filter->shaderstable) {
++ /* release shaders in the gl thread */
++ g_hash_table_foreach (deinterlace_filter->shaderstable,
++ gst_gl_deinterlace_ghash_func_clean, deinterlace_filter);
++
++ /* clean the htable without calling values destructors
++ * because shaders have been released in the glthread
++ * through the foreach func */
++ g_hash_table_unref (deinterlace_filter->shaderstable);
++ deinterlace_filter->shaderstable = NULL;
++ }
+
+ return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
+ }
+@@ -201,9 +329,12 @@ static void
+ gst_gl_deinterlace_set_property (GObject * object, guint prop_id,
+ const GValue * value, GParamSpec * pspec)
+ {
+- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
++ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
+
+ switch (prop_id) {
++ case PROP_METHOD:
++ gst_gl_deinterlace_set_method (filter, g_value_get_enum (value));
++ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+@@ -214,9 +345,12 @@ static void
+ gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
+ GValue * value, GParamSpec * pspec)
+ {
+- //GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
++ GstGLDeinterlace *filter = GST_GL_DEINTERLACE (object);
+
+ switch (prop_id) {
++ case PROP_METHOD:
++ g_value_set_enum (value, filter->current_method);
++ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+@@ -224,13 +358,9 @@ gst_gl_deinterlace_get_property (GObject * object, guint prop_id,
+ }
+
+ static gboolean
+-gst_gl_deinterlace_init_shader (GstGLFilter * filter)
++gst_gl_deinterlace_init_fbo (GstGLFilter * filter)
+ {
+- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
+-
+- //blocking call, wait the opengl thread has compiled the shader
+- return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context, 0,
+- greedyh_fragment_source, &deinterlace_filter->shader);
++ return TRUE;
+ }
+
+ static gboolean
+@@ -241,7 +371,7 @@ gst_gl_deinterlace_filter_texture (GstGLFilter * filter, guint in_tex,
+
+ //blocking call, use a FBO
+ gst_gl_filter_render_to_target (filter, TRUE, in_tex, out_tex,
+- gst_gl_deinterlace_callback, deinterlace_filter);
++ deinterlace_filter->deinterlacefunc, deinterlace_filter);
+
+ return TRUE;
+ }
+@@ -259,36 +389,104 @@ gst_gl_deinterlace_filter (GstGLFilter * filter, GstBuffer * inbuf,
+ return TRUE;
+ }
+
+-//opengl scene, params: input texture (not the output filter->texture)
++static GstGLShader *
++gst_gl_deinterlace_get_fragment_shader (GstGLFilter * filter,
++ const gchar * shader_name, const gchar * shader_source)
++{
++ GstGLShader *shader = NULL;
++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
++ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
++
++ shader = g_hash_table_lookup (deinterlace_filter->shaderstable, shader_name);
++
++ if (!shader) {
++ GError *error = NULL;
++
++ if (!(shader = gst_gl_shader_new_link_with_stages (context, &error,
++ gst_glsl_stage_new_default_vertex (context),
++ gst_glsl_stage_new_with_string (context, GL_FRAGMENT_SHADER,
++ GST_GLSL_VERSION_NONE,
++ GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
++ shader_source), NULL))) {
++ GST_ELEMENT_ERROR (deinterlace_filter, RESOURCE, NOT_FOUND,
++ ("Failed to initialize %s shader", shader_name), (NULL));
++ }
++
++ filter->draw_attr_position_loc =
++ gst_gl_shader_get_attribute_location (shader, "a_position");
++ filter->draw_attr_texture_loc =
++ gst_gl_shader_get_attribute_location (shader, "a_texcoord");
++ }
++
++ g_hash_table_insert (deinterlace_filter->shaderstable, (gchar *) shader_name,
++ shader);
++
++ return shader;
++}
++
+ static void
+-gst_gl_deinterlace_callback (gint width, gint height, guint texture,
++gst_gl_deinterlace_vfir_callback (gint width, gint height, guint texture,
+ gpointer stuff)
+ {
+- GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff);
++ GstGLShader *shader;
+ GstGLFilter *filter = GST_GL_FILTER (stuff);
+- GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
++ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
++ GstGLFuncs *gl = context->gl_vtable;
++
++ shader = gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "vfir",
++ vfir_fragment_source);
++
++ if (!shader)
++ return;
++
++#if GST_GL_HAVE_OPENGL
++ if (USING_OPENGL (context)) {
++ gl->MatrixMode (GL_PROJECTION);
++ gl->LoadIdentity ();
++ }
++#endif
++
++ gst_gl_shader_use (shader);
++
++ gl->ActiveTexture (GL_TEXTURE0);
++ gl->BindTexture (GL_TEXTURE_2D, texture);
++
++ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
++ gst_gl_shader_set_uniform_1f (shader, "width",
++ GST_VIDEO_INFO_WIDTH (&filter->out_info));
++ gst_gl_shader_set_uniform_1f (shader, "height",
++ GST_VIDEO_INFO_HEIGHT (&filter->out_info));
++
++ gst_gl_filter_draw_texture (filter, texture, width, height);
++}
++
++static void
++gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture,
++ gpointer stuff)
++{
++ GstGLShader *shader;
++ GstGLFilter *filter = GST_GL_FILTER (stuff);
++ GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
++ GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
++ GstGLFuncs *gl = context->gl_vtable;
+ guint temp;
+
+- GLfloat verts[] = { -1.0, -1.0,
+- 1.0, -1.0,
+- 1.0, 1.0,
+- -1.0, 1.0
+- };
+- GLfloat texcoords0[] = { 0.0f, 0.0f,
+- 1.0f, 0.0f,
+- 1.0f, 1.0f,
+- 0.0f, 1.0f
+- };
+- GLfloat texcoords1[] = { 0.0f, 0.0f,
+- 1.0f, 0.0f,
+- 1.0f, 1.0f,
+- 0.0f, 1.0f
+- };
++ shader =
++ gst_gl_deinterlace_get_fragment_shader (deinterlace_filter, "greedhy",
++ greedyh_fragment_source);
+
+- gl->MatrixMode (GL_PROJECTION);
+- gl->LoadIdentity ();
++ if (!shader)
++ return;
+
+- gst_gl_shader_use (deinterlace_filter->shader);
++#if GST_GL_HAVE_OPENGL
++ if (USING_OPENGL (context)) {
++ gl->MatrixMode (GL_PROJECTION);
++ gl->LoadIdentity ();
++ }
++#endif
++
++ gst_gl_shader_use (shader);
+
+ if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) {
+ gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context,
+@@ -298,44 +496,24 @@ gst_gl_deinterlace_callback (gint width, gint height, guint texture,
+ GST_VIDEO_INFO_HEIGHT (&filter->out_info));
+ } else {
+ gl->ActiveTexture (GL_TEXTURE1);
+- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1);
++ gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1);
+ gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex);
+ }
+
+ gl->ActiveTexture (GL_TEXTURE0);
+- gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0);
++ gl->BindTexture (GL_TEXTURE_2D, texture);
+
+- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb",
+- 5.0f / 255.0f);
+- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold",
+- 25.0f / 255.0f);
+- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense",
+- 30.0f / 255.0f);
++ gst_gl_shader_set_uniform_1i (shader, "tex", 0);
++ gst_gl_shader_set_uniform_1f (shader, "max_comb", 5.0f / 255.0f);
++ gst_gl_shader_set_uniform_1f (shader, "motion_threshold", 25.0f / 255.0f);
++ gst_gl_shader_set_uniform_1f (shader, "motion_sense", 30.0f / 255.0f);
+
+- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width",
++ gst_gl_shader_set_uniform_1f (shader, "width",
+ GST_VIDEO_INFO_WIDTH (&filter->out_info));
+- gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height",
++ gst_gl_shader_set_uniform_1f (shader, "height",
+ GST_VIDEO_INFO_HEIGHT (&filter->out_info));
+
+- gl->ClientActiveTexture (GL_TEXTURE0);
+-
+- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
+- gl->EnableClientState (GL_VERTEX_ARRAY);
+-
+- gl->VertexPointer (2, GL_FLOAT, 0, &verts);
+- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0);
+-
+- gl->ClientActiveTexture (GL_TEXTURE1);
+- gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
+- gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1);
+-
+- gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
+-
+- gl->DisableClientState (GL_VERTEX_ARRAY);
+- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
+-
+- gl->ClientActiveTexture (GL_TEXTURE0);
+- gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
++ gst_gl_filter_draw_texture (filter, texture, width, height);
+
+ if (texture == filter->in_tex_id) {
+ temp = filter->in_tex_id;
+diff --git a/ext/gl/gstgldeinterlace.h b/ext/gl/gstgldeinterlace.h
+index a81a2e7..58a9c0c 100644
+--- a/ext/gl/gstgldeinterlace.h
++++ b/ext/gl/gstgldeinterlace.h
+@@ -38,9 +38,13 @@ typedef struct _GstGLDeinterlaceClass GstGLDeinterlaceClass;
+ struct _GstGLDeinterlace
+ {
+ GstGLFilter filter;
+- GstGLShader *shader;
++
++ GLCB deinterlacefunc;
++ GHashTable *shaderstable;
+ GstBuffer *prev_buffer;
+ guint prev_tex;
++
++ gint current_method;
+ };
+
+ struct _GstGLDeinterlaceClass
+diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c
+index 50676c4..135862a 100644
+--- a/ext/gl/gstopengl.c
++++ b/ext/gl/gstopengl.c
+@@ -62,6 +62,7 @@
+ #include "gstglstereosplit.h"
+ #include "gstglstereomix.h"
+ #include "gstglviewconvert.h"
++#include "gstgldeinterlace.h"
+
+ #if HAVE_GRAPHENE
+ #include "gstgltransformation.h"
+@@ -77,7 +78,6 @@
+ #include "gstgltestsrc.h"
+ #include "gstglfilterglass.h"
+ /* #include "gstglfilterreflectedscreen.h" */
+-#include "gstgldeinterlace.h"
+ #include "gstglmosaic.h"
+ #if HAVE_PNG
+ #include "gstgldifferencematte.h"
+@@ -226,6 +226,12 @@ plugin_init (GstPlugin * plugin)
+ GST_RANK_NONE, GST_TYPE_GL_STEREO_MIX)) {
+ return FALSE;
+ }
++
++ if (!gst_element_register (plugin, "gldeinterlace",
++ GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
++ return FALSE;
++ }
++
+ #if HAVE_JPEG
+ #if HAVE_PNG
+ if (!gst_element_register (plugin, "gloverlay",
+@@ -250,11 +256,6 @@ plugin_init (GstPlugin * plugin)
+ return FALSE;
+ }
+ #endif
+- if (!gst_element_register (plugin, "gldeinterlace",
+- GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
+- return FALSE;
+- }
+-
+ if (!gst_element_register (plugin, "glmosaic",
+ GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {
+ return FALSE;
+--
+1.9.1
+
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-glwindow-fix-memory-leak-of-navigation-thre.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-glwindow-fix-memory-leak-of-navigation-thre.patch
deleted file mode 100755
index 3491a15e6..000000000
--- a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0002-glplugin-glwindow-fix-memory-leak-of-navigation-thre.patch
+++ /dev/null
@@ -1,35 +0,0 @@
-From 95cda7fbcf1a81289d9315c801c8e2b3d896f4cb Mon Sep 17 00:00:00 2001
-From: Haihua Hu <b55597@freescale.com>
-Date: Mon, 30 Nov 2015 09:36:09 +0800
-Subject: [PATCH 2/5] [glplugin] glwindow: fix memory leak of navigation
- thread
-
-When exit navigation thread, call g_thread_join() to release
-the resource hold by it.
-
-Upstream-Status: Backport [1.7.1]
-
-bugzilla URL: https://bugzilla.gnome.org/show_bug.cgi?id=758820
-
-Signed-off-by: Haihua Hu <b55597@freescale.com>
----
- gst-libs/gst/gl/gstglwindow.c | 3 +++
- 1 file changed, 3 insertions(+)
-
-diff --git a/gst-libs/gst/gl/gstglwindow.c b/gst-libs/gst/gl/gstglwindow.c
-index 44b74ca..42ef296 100644
---- a/gst-libs/gst/gl/gstglwindow.c
-+++ b/gst-libs/gst/gl/gstglwindow.c
-@@ -343,6 +343,9 @@ gst_gl_window_finalize (GObject * object)
- while (window->nav_alive) {
- g_cond_wait (&window->nav_destroy_cond, &window->nav_lock);
- }
-+ /* release resource hold by navigation thread */
-+ g_thread_join(window->priv->navigation_thread);
-+ window->priv->navigation_thread = NULL;
- g_mutex_unlock (&window->nav_lock);
- }
-
---
-1.7.9.5
-
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0003-glcolorconvert-implement-multiple-render-targets-for.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0003-glcolorconvert-implement-multiple-render-targets-for.patch
new file mode 100755
index 000000000..31d8e052f
--- /dev/null
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0003-glcolorconvert-implement-multiple-render-targets-for.patch
@@ -0,0 +1,244 @@
+From 127e517568490fc147211d8b2fb4da01cecbbeb5 Mon Sep 17 00:00:00 2001
+From: Matthew Waters <matthew@centricular.com>
+Date: Thu, 31 Mar 2016 19:50:28 +1100
+Subject: [PATCH 5/6] glcolorconvert: implement multiple render targets for
+ GLES3
+
+There are numerous slight differences required between Desktop GL and GLES3 for
+multiple render targets.
+
+1. gl_FragData doesn't exist at all and one is required to use
+ 'layout (location = ?) out ...' instead.
+2. gl_FragColor doesn't exist, same as 1
+3. texture2D() has been deprecated
+
+Fortunately most of these have been taken care of with GL3 and the shader
+mangling already exists so just expand the conditions they are used in. The
+gl_FragData issue requires a new mangle pass though. We also use this new
+pass on desktop GL for consistency.
+
+Upstream-Status: Backport [1.9.1]
+
+---
+ gst-libs/gst/gl/gstglcolorconvert.c | 125 ++++++++++++++++++++++++++++--------
+ 1 file changed, 99 insertions(+), 26 deletions(-)
+
+diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c
+index 490ec54..f478faa 100644
+--- a/gst-libs/gst/gl/gstglcolorconvert.c
++++ b/gst-libs/gst/gl/gstglcolorconvert.c
+@@ -1802,10 +1802,11 @@ _mangle_sampler_type (const gchar * str, GstGLTextureTarget from,
+
+ static gchar *
+ _mangle_varying_attribute (const gchar * str, guint shader_type,
+- GstGLAPI gl_api)
++ GstGLAPI gl_api, guint gl_major, guint gl_minor)
+ {
+- if (gl_api & GST_GL_API_OPENGL3) {
+- if (shader_type == GL_VERTEX_SHADER) {
++ if (shader_type == GL_VERTEX_SHADER) {
++ if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
++ && gl_major >= 3)) {
+ gchar *tmp, *tmp2;
+ GRegex *regex;
+
+@@ -1821,7 +1822,10 @@ _mangle_varying_attribute (const gchar * str, guint shader_type,
+
+ g_free (tmp);
+ return tmp2;
+- } else if (shader_type == GL_FRAGMENT_SHADER) {
++ }
++ } else if (shader_type == GL_FRAGMENT_SHADER) {
++ if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
++ && gl_major > 3)) {
+ gchar *tmp;
+ GRegex *regex;
+
+@@ -1837,28 +1841,48 @@ _mangle_varying_attribute (const gchar * str, guint shader_type,
+ }
+
+ static gchar *
+-_mangle_frag_color (const gchar * str)
++_mangle_frag_color_data (const gchar * str)
+ {
+ GRegex *regex;
+- gchar *ret;
++ gchar *ret, *tmp;
+
+ regex = g_regex_new ("gl_FragColor", 0, 0, NULL);
+ ret = g_regex_replace_literal (regex, str, -1, 0, "fragColor", 0, NULL);
+ g_regex_unref (regex);
+
++ tmp = ret;
++ /* search and replace 'gl_FragData[NUM]' into fragColor_NUM */
++ regex = g_regex_new ("gl_FragData\\[(\\d+)\\]", 0, 0, NULL);
++ ret = g_regex_replace (regex, tmp, -1, 0, "fragColor_\\1", 0, NULL);
++ g_regex_unref (regex);
++ g_free (tmp);
++
+ return ret;
+ }
+
+ static void
+-_mangle_version_profile_from_gl_api (GstGLAPI gl_api, GstGLSLVersion * version,
+- GstGLSLProfile * profile)
++_mangle_version_profile_from_gl_api (GstGLAPI gl_api, gint gl_major,
++ gint gl_minor, GstGLSLVersion * version, GstGLSLProfile * profile)
+ {
++ *version = GST_GLSL_VERSION_NONE;
++ *profile = GST_GLSL_PROFILE_NONE;
++
+ if (gl_api & GST_GL_API_OPENGL3) {
+- *version = GST_GLSL_VERSION_150;
+- *profile = GST_GLSL_PROFILE_NONE;
++ if (gl_major > 3 || gl_minor >= 3) {
++ *version = GST_GLSL_VERSION_330;
++ *profile = GST_GLSL_PROFILE_CORE;
++ } else {
++ *version = GST_GLSL_VERSION_150;
++ *profile = GST_GLSL_PROFILE_NONE;
++ }
+ } else if (gl_api & GST_GL_API_GLES2) {
+- *version = GST_GLSL_VERSION_100;
+- *profile = GST_GLSL_PROFILE_ES;
++ if (gl_major >= 3) {
++ *version = GST_GLSL_VERSION_300;
++ *profile = GST_GLSL_PROFILE_ES;
++ } else if (gl_major >= 2) {
++ *version = GST_GLSL_VERSION_100;
++ *profile = GST_GLSL_PROFILE_ES;
++ }
+ } else if (gl_api & GST_GL_API_OPENGL) {
+ *version = GST_GLSL_VERSION_110;
+ *profile = GST_GLSL_PROFILE_COMPATIBILITY;
+@@ -1867,22 +1891,28 @@ _mangle_version_profile_from_gl_api (GstGLAPI gl_api, GstGLSLVersion * version,
+
+ static gchar *
+ _mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
+- GstGLTextureTarget to, GstGLAPI gl_api, GstGLSLVersion * version,
+- GstGLSLProfile * profile)
++ GstGLTextureTarget to, GstGLAPI gl_api, gint gl_major, gint gl_minor,
++ GstGLSLVersion * version, GstGLSLProfile * profile)
+ {
+ gchar *tmp, *tmp2;
+
++ _mangle_version_profile_from_gl_api (gl_api, gl_major, gl_minor, version,
++ profile);
+ tmp = _mangle_texture_access (str, from, to, gl_api);
+ tmp2 = _mangle_sampler_type (tmp, from, to);
+ g_free (tmp);
+- tmp = _mangle_varying_attribute (tmp2, shader_type, gl_api);
++ tmp =
++ _mangle_varying_attribute (tmp2, shader_type, gl_api, gl_major, gl_minor);
+ g_free (tmp2);
+- if (shader_type == GL_FRAGMENT_SHADER && gl_api & GST_GL_API_OPENGL3) {
+- tmp2 = _mangle_frag_color (tmp);
+- g_free (tmp);
+- tmp = tmp2;
++ if (shader_type == GL_FRAGMENT_SHADER) {
++ if ((*profile == GST_GLSL_PROFILE_ES && *version >= GST_GLSL_VERSION_300)
++ || (*profile == GST_GLSL_PROFILE_CORE
++ && *version >= GST_GLSL_VERSION_150)) {
++ tmp2 = _mangle_frag_color_data (tmp);
++ g_free (tmp);
++ tmp = tmp2;
++ }
+ }
+- _mangle_version_profile_from_gl_api (gl_api, version, profile);
+ return tmp;
+ }
+
+@@ -1899,15 +1929,18 @@ _create_shader (GstGLColorConvert * convert)
+ const gchar *strings[2];
+ GError *error = NULL;
+ GstGLAPI gl_api;
++ gint gl_major, gl_minor;
+ int i;
+
+ gl_api = gst_gl_context_get_gl_api (convert->context);
++ gst_gl_context_get_gl_version (convert->context, &gl_major, &gl_minor);
+
+ ret = gst_gl_shader_new (convert->context);
+
+ tmp =
+ _mangle_shader (text_vertex_shader, GL_VERTEX_SHADER, info->templ->target,
+- convert->priv->from_texture_target, gl_api, &version, &profile);
++ convert->priv->from_texture_target, gl_api, gl_major, gl_minor, &version,
++ &profile);
+
+ tmp1 = gst_glsl_version_profile_to_string (version, profile);
+ version_str = g_strdup_printf ("#version %s\n", tmp1);
+@@ -1945,9 +1978,37 @@ _create_shader (GstGLColorConvert * convert)
+ if (info->templ->uniforms)
+ g_string_append (str, info->templ->uniforms);
+
+- if (gl_api & GST_GL_API_OPENGL3) {
+- g_string_append_c (str, '\n');
+- g_string_append (str, "out vec4 fragColor;\n");
++ g_string_append_c (str, '\n');
++
++ /* GL 3.3+ and GL ES 3.x */
++ if ((profile == GST_GLSL_PROFILE_CORE && version >= GST_GLSL_VERSION_330)
++ || (profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300)) {
++ if (info->out_n_textures > 1) {
++ gint i;
++
++ for (i = 0; i < info->out_n_textures; i++) {
++ g_string_append_printf (str,
++ "layout(location = %d) out vec4 fragColor_%d;\n", i, i);
++ }
++ } else {
++ g_string_append (str, "layout (location = 0) out vec4 fragColor;\n");
++ }
++ } else if (profile == GST_GLSL_PROFILE_CORE
++ && version >= GST_GLSL_VERSION_150) {
++ /* no layout specifiers, use glBindFragDataLocation instead */
++ if (info->out_n_textures > 1) {
++ gint i;
++
++ for (i = 0; i < info->out_n_textures; i++) {
++ gchar *var_name = g_strdup_printf ("fragColor_%d", i);
++ g_string_append_printf (str, "out vec4 %s;\n", var_name);
++ gst_gl_shader_bind_frag_data_location (ret, i, var_name);
++ g_free (var_name);
++ }
++ } else {
++ g_string_append (str, "out vec4 fragColor;\n");
++ gst_gl_shader_bind_frag_data_location (ret, 0, "fragColor");
++ }
+ }
+
+ for (i = 0; i < MAX_FUNCTIONS; i++) {
+@@ -1959,7 +2020,19 @@ _create_shader (GstGLColorConvert * convert)
+ g_string_append_c (str, '\n');
+ }
+
+- g_string_append (str, "\nvarying vec2 v_texcoord;\nvoid main (void) {\n");
++ {
++ const gchar *varying = NULL;
++
++ if ((profile == GST_GLSL_PROFILE_ES && version >= GST_GLSL_VERSION_300)
++ || (profile == GST_GLSL_PROFILE_CORE
++ && version >= GST_GLSL_VERSION_150)) {
++ varying = "in";
++ } else {
++ varying = "varying";
++ }
++ g_string_append_printf (str, "\n%s vec2 v_texcoord;\nvoid main (void) {\n",
++ varying);
++ }
+ if (info->frag_body) {
+ g_string_append (str, "vec2 texcoord;\n");
+ if (convert->priv->from_texture_target == GST_GL_TEXTURE_TARGET_RECTANGLE
+@@ -1975,7 +2048,7 @@ _create_shader (GstGLColorConvert * convert)
+ tmp = g_string_free (str, FALSE);
+ info->frag_prog = _mangle_shader (tmp, GL_FRAGMENT_SHADER,
+ info->templ->target, convert->priv->from_texture_target, gl_api,
+- &version, &profile);
++ gl_major, gl_minor, &version, &profile);
+ g_free (tmp);
+
+ strings[1] = info->frag_prog;
+--
+1.9.1
+
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch
new file mode 100755
index 000000000..b75f402d8
--- /dev/null
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0004-glcolorconvert-don-t-use-the-predefined-variable-nam.patch
@@ -0,0 +1,32 @@
+From b069672ace2b762f400ca6d318571cbedf5141f2 Mon Sep 17 00:00:00 2001
+From: Matthew Waters <matthew@centricular.com>
+Date: Thu, 31 Mar 2016 20:00:37 +1100
+Subject: [PATCH 1/3] glcolorconvert: don't use the predefined variable name
+ sample
+
+Using 'sample' as a variable name is an error in GLES3
+
+Upstream-Status: Backport [1.9.1]
+---
+ gst-libs/gst/gl/gstglcolorconvert.c | 4 ++--
+ 1 file changed, 2 insertions(+), 2 deletions(-)
+
+diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c
+index f478faa..c23624f 100644
+--- a/gst-libs/gst/gl/gstglcolorconvert.c
++++ b/gst-libs/gst/gl/gstglcolorconvert.c
+@@ -261,9 +261,9 @@ static const struct shader_templ templ_RGB_to_PLANAR_YUV =
+ " for (int j = 0; j < int(chroma_sampling.y); j++) {\n"
+ " int n = (i+1)*(j+1);\n"
+ " delta.y = float(j);\n"
+- " vec4 sample = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n"
++ " vec4 s = texture2D(tex, (chroma_pos + delta) / unnormalization).%c%c%c%c;\n"
+ /* rolling average */
+- " uv_texel = (float(n-1) * uv_texel + sample) / float(n);\n"
++ " uv_texel = (float(n-1) * uv_texel + s) / float(n);\n"
+ " }\n"
+ " }\n"
+ "}\n"
+--
+1.9.1
+
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch
new file mode 100755
index 000000000..57e9d1a46
--- /dev/null
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0005-glshader-add-glBindFragDataLocation.patch
@@ -0,0 +1,77 @@
+From 38221080181229d520522a20bcb1663ca19f7aff Mon Sep 17 00:00:00 2001
+From: Matthew Waters <matthew@centricular.com>
+Date: Thu, 31 Mar 2016 19:25:32 +1100
+Subject: [PATCH 2/3] glshader: add glBindFragDataLocation
+
+There are some cases where it's needed for binding in/out variables in shaders.
+e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
+the shader source so we have to bind them ourselves.
+
+Upstream-Status: Backport [1.9.1]
+---
+ gst-libs/gst/gl/glprototypes/shaders.h | 10 ++++++++++
+ gst-libs/gst/gl/gstglshader.c | 20 ++++++++++++++++++++
+ gst-libs/gst/gl/gstglshader.h | 1 +
+ 3 files changed, 31 insertions(+)
+
+diff --git a/gst-libs/gst/gl/glprototypes/shaders.h b/gst-libs/gst/gl/glprototypes/shaders.h
+index 817e479..6d828db 100644
+--- a/gst-libs/gst/gl/glprototypes/shaders.h
++++ b/gst-libs/gst/gl/glprototypes/shaders.h
+@@ -362,3 +362,13 @@ GST_GL_EXT_FUNCTION (void, UniformMatrix3x4fv,
+ GST_GL_EXT_FUNCTION (void, UniformMatrix4x3fv,
+ (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value))
+ GST_GL_EXT_END ()
++
++GST_GL_EXT_BEGIN (bind_frag_data,
++ GST_GL_API_OPENGL | GST_GL_API_OPENGL3,
++ 3, 0,
++ 255, 255,
++ "\0",
++ "\0")
++GST_GL_EXT_FUNCTION (void, BindFragDataLocation,
++ (GLuint program, GLuint index, const GLchar * name))
++GST_GL_EXT_END ()
+diff --git a/gst-libs/gst/gl/gstglshader.c b/gst-libs/gst/gl/gstglshader.c
+index 9d96784..9f09236 100644
+--- a/gst-libs/gst/gl/gstglshader.c
++++ b/gst-libs/gst/gl/gstglshader.c
+@@ -1306,3 +1306,23 @@ gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index,
+
+ gl->BindAttribLocation (priv->program_handle, index, name);
+ }
++
++void
++gst_gl_shader_bind_frag_data_location (GstGLShader * shader,
++ guint index, const gchar * name)
++{
++ GstGLShaderPrivate *priv;
++ GstGLFuncs *gl;
++
++ g_return_if_fail (shader != NULL);
++ if (!_ensure_program (shader))
++ g_return_if_fail (shader->priv->program_handle);
++ priv = shader->priv;
++ gl = shader->context->gl_vtable;
++ g_return_if_fail (gl->BindFragDataLocation);
++
++ GST_TRACE_OBJECT (shader, "binding program %i frag data \'%s\' location %i",
++ (int) priv->program_handle, name, index);
++
++ gl->BindFragDataLocation (priv->program_handle, index, name);
++}
+diff --git a/gst-libs/gst/gl/gstglshader.h b/gst-libs/gst/gl/gstglshader.h
+index 21410e2..2200b89 100644
+--- a/gst-libs/gst/gl/gstglshader.h
++++ b/gst-libs/gst/gl/gstglshader.h
+@@ -104,6 +104,7 @@ void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *n
+
+ gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
+ void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name);
++void gst_gl_shader_bind_frag_data_location (GstGLShader * shader, guint index, const gchar * name);
+
+ G_END_DECLS
+
+--
+1.9.1
+
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0006-glcolorconvert-GLES3-deprecates-texture2D-and-it-doe.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0006-glcolorconvert-GLES3-deprecates-texture2D-and-it-doe.patch
new file mode 100755
index 000000000..79ef4c81a
--- /dev/null
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0006-glcolorconvert-GLES3-deprecates-texture2D-and-it-doe.patch
@@ -0,0 +1,51 @@
+From 764fd69f8482eca9f925cefe72ebae090ae59d43 Mon Sep 17 00:00:00 2001
+From: =?UTF-8?q?Sebastian=20Dr=C3=B6ge?= <sebastian@centricular.com>
+Date: Tue, 19 Apr 2016 19:27:33 +0300
+Subject: [PATCH 3/3] glcolorconvert: GLES3 deprecates texture2D() and it does
+ not work at all in newer versions than 3.3
+
+Use the newer texture() function instead. This fixes glimagesink and other
+things on various Android devices.
+
+Upstream-Status: Backport [1.9.1]
+
+https://bugzilla.gnome.org/show_bug.cgi?id=765266
+---
+ gst-libs/gst/gl/gstglcolorconvert.c | 7 ++++---
+ 1 file changed, 4 insertions(+), 3 deletions(-)
+
+diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c
+index c23624f..f472d5d 100644
+--- a/gst-libs/gst/gl/gstglcolorconvert.c
++++ b/gst-libs/gst/gl/gstglcolorconvert.c
+@@ -1716,7 +1716,7 @@ _unbind_buffer (GstGLColorConvert * convert)
+
+ static gchar *
+ _mangle_texture_access (const gchar * str, GstGLTextureTarget from,
+- GstGLTextureTarget to, GstGLAPI gl_api)
++ GstGLTextureTarget to, GstGLAPI gl_api, guint gl_major, guint gl_minor)
+ {
+ const gchar *from_str = NULL, *to_str = NULL;
+ gchar *ret, *tmp;
+@@ -1730,7 +1730,8 @@ _mangle_texture_access (const gchar * str, GstGLTextureTarget from,
+ if (from == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
+ from_str = "texture2D";
+
+- if (gl_api & GST_GL_API_OPENGL3) {
++ if ((gl_api & GST_GL_API_OPENGL3) || (gl_api & GST_GL_API_GLES2
++ && gl_major >= 3)) {
+ to_str = "texture";
+ } else {
+ if (to == GST_GL_TEXTURE_TARGET_2D)
+@@ -1898,7 +1899,7 @@ _mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from,
+
+ _mangle_version_profile_from_gl_api (gl_api, gl_major, gl_minor, version,
+ profile);
+- tmp = _mangle_texture_access (str, from, to, gl_api);
++ tmp = _mangle_texture_access (str, from, to, gl_api, gl_major, gl_minor);
+ tmp2 = _mangle_sampler_type (tmp, from, to);
+ g_free (tmp);
+ tmp =
+--
+1.9.1
+
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0008-gl-implement-GstGLMemoryEGL.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0008-gl-implement-GstGLMemoryEGL.patch
new file mode 100644
index 000000000..a67381cfe
--- /dev/null
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0008-gl-implement-GstGLMemoryEGL.patch
@@ -0,0 +1,495 @@
+From 806bbe75b0b6947f589bce3960c28fee51b5c6c2 Mon Sep 17 00:00:00 2001
+From: Gwang Yoon Hwang <yoon@igalia.com>
+Date: Thu, 21 Jan 2016 22:18:17 +0900
+Subject: [PATCH] gl: implement GstGLMemoryEGL
+
+Because current GstEGLImageMemory does not inherit GstGLMemory, GLUpload
+allocates additional GLMemory and upload the decoded contents from the decoder
+which uses EGLImage (e.g. gst-omx in RPi).
+
+This work adds GstGLMemoryEGL to avoid this overhead. Decoders allocate
+GstGLMemoryEGL and decode its contents to the EGLImage of GstGLMemoryEGL. And
+GLUpload uses this memory without allocation of additional textures and blit
+operations.
+
+https://bugzilla.gnome.org/show_bug.cgi?id=760916
+---
+Upstream-Status: Backport
+Signed-off-by: Khem Raj <raj.khem@gmail.com>
+
+ gst-libs/gst/gl/egl/Makefile.am | 2 +
+ gst-libs/gst/gl/egl/gstgldisplay_egl.c | 2 +
+ gst-libs/gst/gl/egl/gstglmemoryegl.c | 241 +++++++++++++++++++++++++++++++++
+ gst-libs/gst/gl/egl/gstglmemoryegl.h | 108 +++++++++++++++
+ gst-libs/gst/gl/gstgl_fwd.h | 4 +
+ gst-libs/gst/gl/gstgldisplay.c | 2 +
+ gst-libs/gst/gl/gstglupload.c | 8 ++
+ 7 files changed, 367 insertions(+)
+ create mode 100644 gst-libs/gst/gl/egl/gstglmemoryegl.c
+ create mode 100644 gst-libs/gst/gl/egl/gstglmemoryegl.h
+
+diff --git a/gst-libs/gst/gl/egl/Makefile.am b/gst-libs/gst/gl/egl/Makefile.am
+index b808178..878f16c 100644
+--- a/gst-libs/gst/gl/egl/Makefile.am
++++ b/gst-libs/gst/gl/egl/Makefile.am
+@@ -5,6 +5,7 @@ noinst_LTLIBRARIES = libgstgl-egl.la
+ libgstgl_egl_la_SOURCES = \
+ gstgldisplay_egl.c \
+ gstglcontext_egl.c \
++ gstglmemoryegl.c \
+ gsteglimagememory.c
+
+ noinst_HEADERS =
+@@ -13,6 +14,7 @@ libgstgl_eglincludedir = $(includedir)/gstreamer-@GST_API_VERSION@/gst/gl/egl
+ libgstgl_eglinclude_HEADERS = \
+ gstgldisplay_egl.h \
+ gstglcontext_egl.h \
++ gstglmemoryegl.h \
+ gsteglimagememory.h \
+ gstegl.h
+
+diff --git a/gst-libs/gst/gl/egl/gstgldisplay_egl.c b/gst-libs/gst/gl/egl/gstgldisplay_egl.c
+index 9acf4f0..20816c2 100644
+--- a/gst-libs/gst/gl/egl/gstgldisplay_egl.c
++++ b/gst-libs/gst/gl/egl/gstgldisplay_egl.c
+@@ -24,6 +24,7 @@
+
+ #include <gst/gl/egl/gstgldisplay_egl.h>
+ #include <gst/gl/egl/gsteglimagememory.h>
++#include <gst/gl/egl/gstglmemoryegl.h>
+
+ GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
+ #define GST_CAT_DEFAULT gst_gl_display_debug
+@@ -51,6 +52,7 @@ gst_gl_display_egl_init (GstGLDisplayEGL * display_egl)
+ display_egl->foreign_display = FALSE;
+
+ gst_egl_image_memory_init ();
++ gst_gl_memory_egl_init_once ();
+ }
+
+ static void
+diff --git a/gst-libs/gst/gl/egl/gstglmemoryegl.c b/gst-libs/gst/gl/egl/gstglmemoryegl.c
+new file mode 100644
+index 0000000..03cf432
+--- /dev/null
++++ b/gst-libs/gst/gl/egl/gstglmemoryegl.c
+@@ -0,0 +1,241 @@
++/*
++ * GStreamer
++ * Copyright (C) 2012 Collabora Ltd.
++ * @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
++ * Copyright (C) 2014 Julien Isorce <julien.isorce@gmail.com>
++ * Copyright (C) 2015 Igalia
++ * Author: Gwang Yoon Hwang <yoon@igalia.com>
++ *
++ * This library is free software; you can redistribute it and/or
++ * modify it under the terms of the GNU Library General Public
++ * License as published by the Free Software Foundation; either
++ * version 2 of the License, or (at your option) any later version.
++ *
++ * This library is distributed in the hope that it will be useful,
++ * but WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++ * Library General Public License for more details.
++ *
++ * You should have received a copy of the GNU Library General Public
++ * License along with this library; if not, write to the
++ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
++ * Boston, MA 02110-1301, USA.
++ */
++
++#ifdef HAVE_CONFIG_H
++#include "config.h"
++#endif
++
++#include <string.h>
++
++#include <gst/gl/egl/gstglmemoryegl.h>
++
++static GstAllocator *_gl_memory_egl_allocator;
++
++GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
++#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
++
++#define parent_class gst_gl_memory_egl_allocator_parent_class
++G_DEFINE_TYPE (GstGLMemoryEGLAllocator, gst_gl_memory_egl_allocator,
++ GST_TYPE_GL_MEMORY_ALLOCATOR);
++
++gboolean
++gst_is_gl_memory_egl (GstMemory * mem)
++{
++ return mem != NULL && mem->allocator != NULL
++ && g_type_is_a (G_OBJECT_TYPE (mem->allocator),
++ GST_TYPE_GL_MEMORY_EGL_ALLOCATOR);
++}
++
++static GstGLMemoryEGL *
++_gl_mem_get_parent (GstGLMemoryEGL * gl_mem)
++{
++ GstGLMemoryEGL *parent = (GstGLMemoryEGL *)gl_mem->mem.mem.mem.parent;
++ return parent ? parent : gl_mem;
++}
++
++EGLImageKHR
++gst_gl_memory_egl_get_image (GstGLMemoryEGL * mem)
++{
++ g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)),
++ EGL_NO_IMAGE_KHR);
++ return _gl_mem_get_parent(mem)->image;
++}
++
++EGLDisplay
++gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem)
++{
++ g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)), NULL);
++ return GST_GL_CONTEXT_EGL(_gl_mem_get_parent(mem))->egl_display;
++}
++
++GstVideoGLTextureOrientation
++gst_gl_memory_egl_get_orientation (GstGLMemoryEGL * mem)
++{
++ g_return_val_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)),
++ GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL);
++
++ return _gl_mem_get_parent(mem)->orientation;
++}
++
++void
++gst_gl_memory_egl_set_orientation (GstGLMemoryEGL * mem,
++ GstVideoGLTextureOrientation orientation)
++{
++ g_return_if_fail (gst_is_gl_memory_egl (GST_MEMORY_CAST (mem)));
++
++ _gl_mem_get_parent(mem)->orientation = orientation;
++}
++
++static GstMemory *
++_gl_mem_alloc (GstAllocator * allocator, gsize size,
++ GstAllocationParams * params)
++{
++ g_warning ("Use gst_gl_base_memory_allocator_alloc() to allocate from this "
++ "GstGLMemoryEGL allocator");
++
++ return NULL;
++}
++
++static void
++_gl_mem_destroy (GstGLMemoryEGL * mem)
++{
++ /* Shared memory should not destroy all the data */
++ if (!mem->mem.mem.mem.parent) {
++ GstGLContextEGL *context = GST_GL_CONTEXT_EGL(mem->mem.mem.context);
++ context->eglDestroyImage (context->egl_display, mem->image);
++ }
++
++ GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class)->destroy ((GstGLBaseMemory
++ *) mem);
++}
++
++static void
++_gl_mem_init (GstGLMemoryEGL * mem, GstAllocator * allocator,
++ GstMemory * parent, GstGLContext * context, GstGLTextureTarget target,
++ GstAllocationParams * params, GstVideoInfo * info,
++ guint plane, GstVideoAlignment * valign, gpointer user_data,
++ GDestroyNotify notify)
++{
++ gst_gl_memory_init ((GstGLMemory *) mem, allocator, parent,
++ context, target, params, info, plane, valign, user_data, notify);
++}
++
++static GstGLMemoryEGL *
++_gl_mem_egl_alloc (GstGLBaseMemoryAllocator * allocator,
++ GstGLVideoAllocationParams * params)
++{
++ guint alloc_flags = params->parent.alloc_flags;
++ GstGLMemoryEGL *mem;
++
++ g_return_val_if_fail (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
++ NULL);
++ g_return_val_if_fail ((alloc_flags &
++ GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) == 0, NULL);
++ g_return_val_if_fail ((alloc_flags &
++ GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, NULL);
++
++ mem = g_new0 (GstGLMemoryEGL, 1);
++ mem->image = EGL_NO_IMAGE_KHR;
++
++ _gl_mem_init (mem, GST_ALLOCATOR_CAST (allocator), NULL,
++ params->parent.context, params->target, params->parent.alloc_params,
++ params->v_info, params->plane, params->valign, params->parent.user_data,
++ params->parent.notify);
++
++ return mem;
++}
++
++static gboolean
++_gl_mem_create (GstGLMemoryEGL * gl_mem, GError ** error)
++{
++ GstGLContextEGL *context = GST_GL_CONTEXT_EGL (gl_mem->mem.mem.context);
++ GstGLBaseMemoryAllocatorClass *alloc_class;
++
++ if (!gst_gl_context_check_feature (GST_GL_CONTEXT (context),
++ "EGL_KHR_image_base")) {
++ g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_API,
++ "EGL_KHR_image_base is not supported");
++ return FALSE;
++ }
++
++ alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class);
++ if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error))
++ return FALSE;
++
++ gl_mem->image = context->eglCreateImage (context->egl_display,
++ context->egl_context, EGL_GL_TEXTURE_2D_KHR,
++ (EGLClientBuffer) GSIZE_TO_POINTER (gl_mem->mem.tex_id), NULL);
++
++ GST_TRACE ("Generating EGLImage handle:%p from a texture:%u",
++ gl_mem->image, gl_mem->mem.tex_id);
++
++ if (eglGetError () != EGL_SUCCESS) {
++ g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
++ "Failed to create EGLImage");
++ return FALSE;
++ }
++
++ return TRUE;
++}
++
++static GstMemory *
++_gl_mem_copy (GstGLMemoryEGL * src, gssize offset, gssize size)
++{
++ GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GstGLMemoryEGL does not support copy");
++ return NULL;
++}
++
++static void
++gst_gl_memory_egl_allocator_class_init (GstGLMemoryEGLAllocatorClass * klass)
++{
++ GstGLBaseMemoryAllocatorClass *gl_base;
++ GstGLMemoryAllocatorClass *gl_tex;
++ GstAllocatorClass *allocator_class;
++
++ gl_tex = (GstGLMemoryAllocatorClass *) klass;
++ gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
++ allocator_class = (GstAllocatorClass *) klass;
++
++ gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_mem_egl_alloc;
++ gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create;
++ gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_mem_destroy;
++ gl_tex->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_mem_copy;
++
++ allocator_class->alloc = _gl_mem_alloc;
++}
++
++static void
++gst_gl_memory_egl_allocator_init (GstGLMemoryEGLAllocator * allocator)
++{
++ GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
++
++ alloc->mem_type = GST_GL_MEMORY_EGL_ALLOCATOR_NAME;
++
++ GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
++}
++
++/**
++ * gst_gl_memory_egl_init_once:
++ *
++ * Initializes the GL Memory allocator. It is safe to call this function
++ * multiple times. This must be called before any other GstGLMemoryEGL operation.
++ */
++void
++gst_gl_memory_egl_init_once (void)
++{
++ static volatile gsize _init = 0;
++
++ if (g_once_init_enter (&_init)) {
++ gst_gl_memory_init_once ();
++
++ GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0,
++ "OpenGL Texture with EGLImage memory");
++
++ _gl_memory_egl_allocator = g_object_new (GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, NULL);
++
++ gst_allocator_register (GST_GL_MEMORY_EGL_ALLOCATOR_NAME,
++ gst_object_ref (_gl_memory_egl_allocator));
++ g_once_init_leave (&_init, 1);
++ }
++}
+diff --git a/gst-libs/gst/gl/egl/gstglmemoryegl.h b/gst-libs/gst/gl/egl/gstglmemoryegl.h
+new file mode 100644
+index 0000000..7256d33
+--- /dev/null
++++ b/gst-libs/gst/gl/egl/gstglmemoryegl.h
+@@ -0,0 +1,108 @@
++/*
++ * GStreamer
++ * Copyright (C) 2012 Collabora Ltd.
++ * @author: Sebastian Dröge <sebastian.droege@collabora.co.uk>
++ * Copyright (C) 2014 Julien Isorce <julien.isorce@gmail.com>
++ *
++ * This library is free software; you can redistribute it and/or
++ * modify it under the terms of the GNU Library General Public
++ * License as published by the Free Software Foundation; either
++ * version 2 of the License, or (at your option) any later version.
++ *
++ * This library is distributed in the hope that it will be useful,
++ * but WITHOUT ANY WARRANTY; without even the implied warranty of
++ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
++ * Library General Public License for more details.
++ *
++ * You should have received a copy of the GNU Library General Public
++ * License along with this library; if not, write to the
++ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
++ * Boston, MA 02110-1301, USA.
++ */
++
++#ifndef _GST_GL_MEMORY_EGL_H_
++#define _GST_GL_MEMORY_EGL_H_
++
++#include <gst/gst.h>
++#include <gst/gstallocator.h>
++#include <gst/gstmemory.h>
++#include <gst/video/video.h>
++
++#include <gst/gl/gl.h>
++#include "gstglcontext_egl.h"
++
++#include <gst/gl/gstglmemory.h>
++
++G_BEGIN_DECLS
++
++#define GST_TYPE_GL_MEMORY_EGL_ALLOCATOR (gst_gl_memory_egl_allocator_get_type())
++GType gst_gl_memory_egl_allocator_get_type(void);
++
++#define GST_IS_GL_MEMORY_EGL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR))
++#define GST_IS_GL_MEMORY_EGL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR))
++#define GST_GL_MEMORY_EGL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLMemoryEGLAllocatorClass))
++#define GST_GL_MEMORY_EGL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLMemoryEGLAllocator))
++#define GST_GL_MEMORY_EGL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_MEMORY_EGL_ALLOCATOR, GstGLAllocatorClass))
++#define GST_GL_MEMORY_EGL_ALLOCATOR_CAST(obj) ((GstGLMemoryEGLAllocator *)(obj))
++
++typedef void (*GstEGLImageDestroyNotify) (GstGLContextEGL * context,
++ gpointer data);
++
++typedef struct _GstEGLImageMemory GstEGLImageMemory;
++
++
++/**
++ * GstGLMemoryEGL:
++ *
++ * Private instance
++ */
++struct _GstGLMemoryEGL
++{
++ GstGLMemory mem;
++
++ EGLImageKHR image;
++ GstVideoGLTextureOrientation orientation;
++};
++
++/**
++ * GST_GL_MEMORY_EGL_ALLOCATOR:
++ *
++ * The name of the GL Memory EGL allocator
++ */
++#define GST_GL_MEMORY_EGL_ALLOCATOR_NAME "GLMemoryEGL"
++
++void gst_gl_memory_egl_init_once (void);
++gboolean gst_is_gl_memory_egl (GstMemory * mem);
++
++EGLImageKHR gst_gl_memory_egl_get_image (GstGLMemoryEGL * mem);
++EGLDisplay gst_gl_memory_egl_get_display (GstGLMemoryEGL * mem);
++
++GstVideoGLTextureOrientation gst_gl_memory_egl_get_orientation
++ (GstGLMemoryEGL * mem);
++
++void gst_gl_memory_egl_set_orientation (GstGLMemoryEGL * mem,
++ GstVideoGLTextureOrientation orientation);
++
++/**
++ * GstGLAllocator
++ *
++ * Opaque #GstGLAllocator struct
++ */
++struct _GstGLMemoryEGLAllocator
++{
++ GstGLMemoryAllocator parent;
++};
++
++/**
++ * GstGLAllocatorClass:
++ *
++ * The #GstGLAllocatorClass only contains private data
++ */
++struct _GstGLMemoryEGLAllocatorClass
++{
++ GstGLMemoryAllocatorClass parent_class;
++};
++
++G_END_DECLS
++
++#endif /* _GST_GL_MEMORY_EGL_H_ */
+diff --git a/gst-libs/gst/gl/gstgl_fwd.h b/gst-libs/gst/gl/gstgl_fwd.h
+index fb64ff6..73e17bd 100644
+--- a/gst-libs/gst/gl/gstgl_fwd.h
++++ b/gst-libs/gst/gl/gstgl_fwd.h
+@@ -55,6 +55,10 @@ typedef struct _GstGLMemoryPBO GstGLMemoryPBO;
+ typedef struct _GstGLMemoryPBOAllocator GstGLMemoryPBOAllocator;
+ typedef struct _GstGLMemoryPBOAllocatorClass GstGLMemoryPBOAllocatorClass;
+
++typedef struct _GstGLMemoryEGL GstGLMemoryEGL;
++typedef struct _GstGLMemoryEGLAllocator GstGLMemoryEGLAllocator;
++typedef struct _GstGLMemoryEGLAllocatorClass GstGLMemoryEGLAllocatorClass;
++
+ typedef struct _GstGLSLStage GstGLSLStage;
+ typedef struct _GstGLSLStagePrivate GstGLSLStagePrivate;
+ typedef struct _GstGLSLStageClass GstGLSLStageClass;
+diff --git a/gst-libs/gst/gl/gstgldisplay.c b/gst-libs/gst/gl/gstgldisplay.c
+index 60dec6a..34770d0 100644
+--- a/gst-libs/gst/gl/gstgldisplay.c
++++ b/gst-libs/gst/gl/gstgldisplay.c
+@@ -68,6 +68,7 @@
+ #if GST_GL_HAVE_PLATFORM_EGL
+ #include <gst/gl/egl/gstgldisplay_egl.h>
+ #include <gst/gl/egl/gsteglimagememory.h>
++#include <gst/gl/egl/gstglmemoryegl.h>
+ #endif
+
+ GST_DEBUG_CATEGORY_STATIC (gst_context);
+@@ -144,6 +145,7 @@ gst_gl_display_init (GstGLDisplay * display)
+
+ #if GST_GL_HAVE_PLATFORM_EGL
+ gst_egl_image_memory_init ();
++ gst_gl_memory_egl_init_once ();
+ #endif
+ }
+
+diff --git a/gst-libs/gst/gl/gstglupload.c b/gst-libs/gst/gl/gstglupload.c
+index 16ed5ea..73a9029 100644
+--- a/gst-libs/gst/gl/gstglupload.c
++++ b/gst-libs/gst/gl/gstglupload.c
+@@ -29,6 +29,7 @@
+
+ #if GST_GL_HAVE_PLATFORM_EGL
+ #include "egl/gsteglimagememory.h"
++#include "egl/gstglmemoryegl.h"
+ #endif
+
+ #if GST_GL_HAVE_DMABUF
+@@ -301,6 +302,13 @@ _gl_memory_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
+ context));
+ gst_query_add_allocation_param (query, allocator, &params);
+ gst_object_unref (allocator);
++
++#if GST_GL_HAVE_PLATFORM_EGL
++ allocator =
++ GST_ALLOCATOR (gst_allocator_find (GST_GL_MEMORY_EGL_ALLOCATOR_NAME));
++ gst_query_add_allocation_param (query, allocator, &params);
++ gst_object_unref (allocator);
++#endif
+ }
+
+ n_pools = gst_query_get_n_allocation_pools (query);
+--
+2.5.0
+
diff --git a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-glimagesink-Downrank-to-marginal.patch b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0009-glimagesink-Downrank-to-marginal.patch
index 1085e95e8..c81fb0f6a 100644
--- a/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0001-glimagesink-Downrank-to-marginal.patch
+++ b/import-layers/yocto-poky/meta/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0009-glimagesink-Downrank-to-marginal.patch
@@ -18,7 +18,7 @@ diff --git a/ext/gl/gstopengl.c b/ext/gl/gstopengl.c
index a4b2540..0ccaacd 100644
--- a/ext/gl/gstopengl.c
+++ b/ext/gl/gstopengl.c
-@@ -101,7 +101,7 @@ plugin_init (GstPlugin * plugin)
+@@ -118,7 +118,7 @@ plugin_init (GstPlugin * plugin)
#endif
if (!gst_element_register (plugin, "glimagesink",
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