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+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
+"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
+[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
+
+<chapter id='bsp'>
+
+ <title>Board Support Packages (BSP) - Developer's Guide</title>
+
+ <para>
+ A Board Support Package (BSP) is a collection of information that
+ defines how to support a particular hardware device, set of devices, or
+ hardware platform.
+ The BSP includes information about the hardware features
+ present on the device and kernel configuration information along with any
+ additional hardware drivers required.
+ The BSP also lists any additional software
+ components required in addition to a generic Linux software stack for both
+ essential and optional platform features.
+ </para>
+
+ <para>
+ This guide presents information about BSP Layers, defines a structure for components
+ so that BSPs follow a commonly understood layout, discusses how to customize
+ a recipe for a BSP, addresses BSP licensing, and provides information that
+ shows you how to create and manage a
+ <link linkend='bsp-layers'>BSP Layer</link> using two Yocto Project
+ <link linkend='using-the-yocto-projects-bsp-tools'>BSP Tools</link>.
+ </para>
+
+ <section id='bsp-layers'>
+ <title>BSP Layers</title>
+
+ <para>
+ A BSP consists of a file structure inside a base directory.
+ Collectively, you can think of the base directory, its file structure,
+ and the contents as a BSP Layer.
+ Although not a strict requirement, layers in the Yocto Project use the
+ following well-established naming convention:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>
+ </literallayout>
+ The string "meta-" is prepended to the machine or platform name, which is
+ <replaceable>bsp_name</replaceable> in the above form.
+ <note><title>Tip</title>
+ Because the BSP layer naming convention is well-established,
+ it is advisable to follow it when creating layers.
+ Technically speaking, a BSP layer name does not need to
+ start with <filename>meta-</filename>.
+ However, you might run into situations where obscure
+ scripts assume this convention.
+ </note>
+ </para>
+
+ <para>
+ To help understand the BSP layer concept, consider the BSPs that the
+ Yocto Project supports and provides with each release.
+ You can see the layers in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#yocto-project-repositories'>Yocto Project Source Repositories</ulink>
+ through a web interface at
+ <ulink url='&YOCTO_GIT_URL;/cgit/cgit.cgi'></ulink>.
+ If you go to that interface, you will find near the bottom of the list
+ under "Yocto Metadata Layers" several BSP layers all of which are
+ supported by the Yocto Project (e.g. <filename>meta-raspberrypi</filename> and
+ <filename>meta-intel</filename>).
+ Each of these layers is a repository unto itself and clicking on a
+ layer reveals information that includes two links from which you can choose
+ to set up a clone of the layer's repository on your local host system.
+ Here is an example that clones the Raspberry Pi BSP layer:
+ <literallayout class='monospaced'>
+ $ git clone git://git.yoctoproject.org/meta-raspberrypi
+ </literallayout>
+ </para>
+
+ <para>
+ In addition to BSP layers near the bottom of that referenced
+ Yocto Project Source Repository, the
+ <filename>meta-yocto-bsp</filename> layer is part of the
+ shipped <filename>poky</filename> repository.
+ The <filename>meta-yocto-bsp</filename> layer maintains several
+ BSPs such as the Beaglebone, EdgeRouter, and generic versions of
+ both 32 and 64-bit IA machines.
+ </para>
+
+ <para>
+ For information on the BSP development workflow, see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#developing-a-board-support-package-bsp'>Developing a Board Support Package (BSP)</ulink>"
+ section in the Yocto Project Development Manual.
+ For more information on how to set up a local copy of source files
+ from a Git repository, see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#getting-setup'>Getting Set Up</ulink>"
+ section also in the Yocto Project Development Manual.
+ </para>
+
+ <para>
+ The layer's base directory
+ (<filename>meta-<replaceable>bsp_name</replaceable></filename>)
+ is the root of the BSP Layer.
+ This root is what you add to the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBLAYERS'><filename>BBLAYERS</filename></ulink>
+ variable in the <filename>conf/bblayers.conf</filename> file found in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#build-directory'>Build Directory</ulink>,
+ which is established after you run one of the OpenEmbedded build environment
+ setup scripts (i.e.
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ and
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-memres-core-script'><filename>oe-init-build-env-memres</filename></ulink>).
+ Adding the root allows the OpenEmbedded build system to recognize the BSP
+ definition and from it build an image.
+ Here is an example:
+ <literallayout class='monospaced'>
+ BBLAYERS ?= " \
+ /usr/local/src/yocto/meta \
+ /usr/local/src/yocto/meta-poky \
+ /usr/local/src/yocto/meta-yocto-bsp \
+ /usr/local/src/yocto/meta-mylayer \
+ "
+ </literallayout>
+ </para>
+
+ <para>
+ Some BSPs require additional layers on
+ top of the BSP's root layer in order to be functional.
+ For these cases, you also need to add those layers to the
+ <filename>BBLAYERS</filename> variable in order to build the BSP.
+ You must also specify in the "Dependencies" section of the BSP's
+ <filename>README</filename> file any requirements for additional
+ layers and, preferably, any
+ build instructions that might be contained elsewhere
+ in the <filename>README</filename> file.
+ </para>
+
+ <para>
+ Some layers function as a layer to hold other BSP layers.
+ An example of this type of layer is the <filename>meta-intel</filename> layer,
+ which contains a number of individual BSP sub-layers, as well as a directory
+ named <filename>common/</filename> full of common content across those layers.
+ Another example is the <filename>meta-yocto-bsp</filename> layer mentioned
+ earlier.
+ </para>
+
+ <para>
+ For more detailed information on layers, see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
+ section of the Yocto Project Development Manual.
+ </para>
+ </section>
+
+ <section id="bsp-filelayout">
+ <title>Example Filesystem Layout</title>
+
+ <para>
+ Defining a common BSP directory structure allows end-users to understand and
+ become familiar with that structure.
+ A common format also encourages standardization of software support of hardware.
+ </para>
+
+ <para>
+ The proposed form does have elements that are specific to the
+ OpenEmbedded build system.
+ It is intended that this information can be
+ used by other build systems besides the OpenEmbedded build system
+ and that it will be simple
+ to extract information and convert it to other formats if required.
+ The OpenEmbedded build system, through its standard layers mechanism, can directly
+ accept the format described as a layer.
+ The BSP captures all
+ the hardware-specific details in one place in a standard format, which is
+ useful for any person wishing to use the hardware platform regardless of
+ the build system they are using.
+ </para>
+
+ <para>
+ The BSP specification does not include a build system or other tools -
+ it is concerned with the hardware-specific components only.
+ At the end-distribution point, you can ship the BSP combined with a build system
+ and other tools.
+ However, it is important to maintain the distinction that these
+ are separate components that happen to be combined in certain end products.
+ </para>
+
+ <para>
+ Before looking at the common form for the file structure inside a BSP Layer,
+ you should be aware that some requirements do exist in order for a BSP to
+ be considered compliant with the Yocto Project.
+ For that list of requirements, see the
+ "<link linkend='released-bsp-requirements'>Released BSP Requirements</link>"
+ section.
+ </para>
+
+ <para>
+ Below is the common form for the file structure inside a BSP Layer.
+ While you can use this basic form for the standard, realize that the actual structures
+ for specific BSPs could differ.
+
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/
+ meta-<replaceable>bsp_name</replaceable>/<replaceable>bsp_license_file</replaceable>
+ meta-<replaceable>bsp_name</replaceable>/README
+ meta-<replaceable>bsp_name</replaceable>/README.sources
+ meta-<replaceable>bsp_name</replaceable>/binary/<replaceable>bootable_images</replaceable>
+ meta-<replaceable>bsp_name</replaceable>/conf/layer.conf
+ meta-<replaceable>bsp_name</replaceable>/conf/machine/*.conf
+ meta-<replaceable>bsp_name</replaceable>/recipes-bsp/*
+ meta-<replaceable>bsp_name</replaceable>/recipes-core/*
+ meta-<replaceable>bsp_name</replaceable>/recipes-graphics/*
+ meta-<replaceable>bsp_name</replaceable>/recipes-kernel/linux/linux-yocto_<replaceable>kernel_rev</replaceable>.bbappend
+ </literallayout>
+ </para>
+
+ <para>
+ Below is an example of the Raspberry Pi BSP:
+
+ <literallayout class='monospaced'>
+ meta-raspberrypi/COPYING.MIT
+ meta-raspberrypi/README
+ meta-raspberrypi/classes
+ meta-raspberrypi/classes/linux-raspberrypi-base.bbclass
+ meta-raspberrypi/classes/sdcard_image-rpi.bbclass
+ meta-raspberrypi/conf/
+ meta-raspberrypi/conf/layer.conf
+ meta-raspberrypi/conf/machine/
+ meta-raspberrypi/conf/machine/raspberrypi.conf
+ meta-raspberrypi/conf/machine/raspberrypi0.conf
+ meta-raspberrypi/conf/machine/raspberrypi2.conf
+ meta-raspberrypi/conf/machine/raspberrypi3.conf
+ meta-raspberrypi/conf/machine/include
+ meta-raspberrypi/conf/machine/include/rpi-base.inc
+ meta-raspberrypi/conf/machine/include/rpi-default-providers.inc
+ meta-raspberrypi/conf/machine/include/rpi-default-settings.inc
+ meta-raspberrypi/conf/machine/include/rpi-default-versions.inc
+ meta-raspberrypi/conf/machine/include/rpi-tune-arm1176jzf-s.inc
+ meta-raspberrypi/files
+ meta-raspberrypi/files/custom-licenses
+ meta-raspberrypi/files/custom-licenses/Broadcom
+ meta-raspberrypi/recipes-bsp
+ meta-raspberrypi/recipes-bsp/bootfiles
+ meta-raspberrypi/recipes-bsp/bootfiles/bcm2835-bootfiles.bb
+ meta-raspberrypi/recipes-bsp/bootfiles/rpi-config_git.bb
+ meta-raspberrypi/recipes-bsp/common
+ meta-raspberrypi/recipes-bsp/common/firmware.inc
+ meta-raspberrypi/recipes-bsp/formfactor_00.bbappend
+ meta-raspberrypi/recipes-bsp/formfactor/raspberrypi/machconfig
+ meta-raspberrypi/recipes-bsp/rpi-mkimage_git.bb
+ meta-raspberrypi/recipes-bsp/rpi-mkimage/License
+ meta-raspberrypi/recipes-bsp/rpi-mkimage/open-files-relative-to-script.patch
+ meta-raspberrypi/recipes-bsp/u-boot/u-boot-rpi_git.bb
+ meta-raspberrypi/recipes-core
+ meta-raspberrypi/recipes-core/images
+ meta-raspberrypi/recipes-core/images/rpi-basic-image.bb
+ meta-raspberrypi/recipes-core/images/rpi-hwup-image.bb
+ meta-raspberrypi/recipes-core/images/rpi-test-image.bb
+ meta-raspberrypi/recipes-core/packagegroups
+ meta-raspberrypi/recipes-core/packagegroups/packagegroup-rpi-test.bb
+ meta-raspberrypi/recipes-core/psplash
+ meta-raspberrypi/recipes-core/psplash/files
+ meta-raspberrypi/recipes-core/psplash/psplash_git.bbappend
+ meta-raspberrypi/recipes-core/psplash/files/psplash-raspberrypi-img.h
+ meta-raspberrypi/recipes-devtools
+ meta-raspberrypi/recipes-devtools/bcm2835
+ meta-raspberrypi/recipes-devtools/bcm2835/bcm2835_1.46.bb
+ meta-raspberrypi/recipes-devtools/pi-blaster
+ meta-raspberrypi/recipes-devtools/pi-blaster/files
+ meta-raspberrypi/recipes-devtools/pi-blaster/*.patch
+ meta-raspberrypi/recipes-devtools/pi-blaster/pi-blaster.inc
+ meta-raspberrypi/recipes-devtools/pi-blaster/pi-blaster_git.bb
+ meta-raspberrypi/recipes-devtools/python
+ meta-raspberrypi/recipes-devtools/python/python-rtimu
+ meta-raspberrypi/recipes-devtools/python/python-rtimu/*.patch
+ meta-raspberrypi/recipes-devtools/python/python-rtimu_git.bb
+ meta-raspberrypi/recipes-devtools/python/python-sense-hat_2.1.0.bb
+ meta-raspberrypi/recipes-devtools/python/rpi-gpio
+ meta-raspberrypi/recipes-devtools/python/rpi-gpio/*.patch
+ meta-raspberrypi/recipes-devtools/python/rpi-gpio_0.6.1.bb
+ meta-raspberrypi/recipes-devtools/python/rpio
+ meta-raspberrypi/recipes-devtools/python/rpio/*.patch
+ meta-raspberrypi/recipes-devtools/python/rpio_0.10.0.bb
+ meta-raspberrypi/recipes-devtools/wiringPi
+ meta-raspberrypi/recipes-devtools/wiringPi/files
+ meta-raspberrypi/recipes-devtools/wiringPi/files/*.patch
+ meta-raspberrypi/recipes-devtools/wiringPi/wiringpi
+ meta-raspberrypi/recipes-devtools/wiringPi/wiringpi/*.patch
+ meta-raspberrypi/recipes-devtools/wiringPi/wiringpi_git.bb
+ meta-raspberrypi/recipes-graphics
+ meta-raspberrypi/recipes-graphics/eglinfo
+ meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-fb_%.bbappend
+ meta-raspberrypi/recipes-graphics/eglinfo/eglinfo-x11_%.bbappend
+ meta-raspberrypi/recipes-graphics/userland
+ meta-raspberrypi/recipes-graphics/userland/userland
+ meta-raspberrypi/recipes-graphics/userland/userland/*.patch
+ meta-raspberrypi/recipes-graphics/userland/userland_git.bb
+ meta-raspberrypi/recipes-graphics/vc-graphics
+ meta-raspberrypi/recipes-graphics/vc-graphics/files
+ meta-raspberrypi/recipes-graphics/vc-graphics/files/egl.pc
+ meta-raspberrypi/recipes-graphics/vc-graphics/files/vchiq.sh
+ meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics-hardfp.bb
+ meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.bb
+ meta-raspberrypi/recipes-graphics/vc-graphics/vc-graphics.inc
+ meta-raspberrypi/recipes-graphics/wayland
+ meta-raspberrypi/recipes-graphics/wayland/weston_%.bbappend
+ meta-raspberrypi/recipes-graphics/weston
+ meta-raspberrypi/recipes-graphics/weston/weston_%.bbappend
+ meta-raspberrypi/recipes-graphics/xorg-xserver
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/10-evdev.conf
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config/rpi/xorg.conf.d/99-pitft.conf
+ meta-raspberrypi/recipes-graphics/xorg-xserver/xserver-xf86-config_0.1.bbappend
+ meta-raspberrypi/recipes-kernel
+ meta-raspberrypi/recipes-kernel/linux-firmware
+ meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware
+ meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware/LICENSE.broadcom_brcm80211
+ meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware/brcmfmac43430-sdio.bin
+ meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware/brcmfmac43430-sdio.txt
+ meta-raspberrypi/recipes-kernel/linux-firmware/linux-firmware_git.bbappend
+ meta-raspberrypi/recipes-kernel/linux
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-3.14
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-3.14/*.patch
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-3.18
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-3.18/*.patch
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-4.1
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi-4.1/*.patch
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi.inc
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi/defconfig
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_3.14.bb
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_3.18.bb
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.1.bb
+ meta-raspberrypi/recipes-kernel/linux/linux-raspberrypi_4.4.bb
+ meta-raspberrypi/recipes-kernel/linux/linux.inc
+ meta-raspberrypi/recipes-multimedia
+ meta-raspberrypi/recipes-multimedia/gstreamer
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx/*.patch
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-omx_%.bbappend
+ meta-raspberrypi/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad_%.bbappend
+ meta-raspberrypi/recipes-multimedia/omxplayer
+ meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer
+ meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer/*.patch
+ meta-raspberrypi/recipes-multimedia/omxplayer/omxplayer_git.bb
+ meta-raspberrypi/scripts
+ meta-raspberrypi/scripts/lib
+ meta-raspberrypi/scripts/lib/image
+ meta-raspberrypi/scripts/lib/image/canned-wks
+ meta-raspberrypi/scripts/lib/image/canned-wks/sdimage-raspberrypi.wks
+ </literallayout>
+ </para>
+
+ <para>
+ The following sections describe each part of the proposed BSP format.
+ </para>
+
+ <section id="bsp-filelayout-license">
+ <title>License Files</title>
+
+ <para>
+ You can find these files in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/<replaceable>bsp_license_file</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ These optional files satisfy licensing requirements for the BSP.
+ The type or types of files here can vary depending on the licensing requirements.
+ For example, in the Raspberry Pi BSP all licensing requirements are handled with the
+ <filename>COPYING.MIT</filename> file.
+ </para>
+
+ <para>
+ Licensing files can be MIT, BSD, GPLv*, and so forth.
+ These files are recommended for the BSP but are optional and totally up to the BSP developer.
+ </para>
+ </section>
+
+ <section id="bsp-filelayout-readme">
+ <title>README File</title>
+ <para>
+ You can find this file in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/README
+ </literallayout>
+ </para>
+
+ <para>
+ This file provides information on how to boot the live images that are optionally
+ included in the <filename>binary/</filename> directory.
+ The <filename>README</filename> file also provides special information needed for
+ building the image.
+ </para>
+
+ <para>
+ At a minimum, the <filename>README</filename> file must
+ contain a list of dependencies, such as the names of
+ any other layers on which the BSP depends and the name of
+ the BSP maintainer with his or her contact information.
+ </para>
+ </section>
+
+ <section id="bsp-filelayout-readme-sources">
+ <title>README.sources File</title>
+ <para>
+ You can find this file in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/README.sources
+ </literallayout>
+ </para>
+
+ <para>
+ This file provides information on where to locate the BSP
+ source files used to build the images (if any) that reside in
+ <filename>meta-<replaceable>bsp_name</replaceable>/binary</filename>.
+ Images in the <filename>binary</filename> would be images
+ released with the BSP.
+ The information in the <filename>README.sources</filename>
+ file also helps you find the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#metadata'>Metadata</ulink>
+ used to generate the images that ship with the BSP.
+ <note>
+ If the BSP's <filename>binary</filename> directory is
+ missing or the directory has no images, an existing
+ <filename>README.sources</filename> file is
+ meaningless.
+ </note>
+ </para>
+ </section>
+
+ <section id="bsp-filelayout-binary">
+ <title>Pre-built User Binaries</title>
+ <para>
+ You can find these files in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/binary/<replaceable>bootable_images</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ This optional area contains useful pre-built kernels and
+ user-space filesystem images released with the BSP that are
+ appropriate to the target system.
+ This directory typically contains graphical (e.g. Sato) and
+ minimal live images when the BSP tarball has been created and
+ made available in the
+ <ulink url='&YOCTO_HOME_URL;'>Yocto Project</ulink> website.
+ You can use these kernels and images to get a system running
+ and quickly get started on development tasks.
+ </para>
+
+ <para>
+ The exact types of binaries present are highly
+ hardware-dependent.
+ The <filename>README</filename> file should be present in the
+ BSP Layer and it will explain how to use the images with the
+ target hardware.
+ Additionally, the <filename>README.sources</filename> file
+ should be present to locate the sources used to build the
+ images and provide information on the Metadata.
+ </para>
+ </section>
+
+ <section id='bsp-filelayout-layer'>
+ <title>Layer Configuration File</title>
+ <para>
+ You can find this file in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/conf/layer.conf
+ </literallayout>
+ </para>
+
+ <para>
+ The <filename>conf/layer.conf</filename> file identifies the file structure as a
+ layer, identifies the
+ contents of the layer, and contains information about how the build
+ system should use it.
+ Generally, a standard boilerplate file such as the following works.
+ In the following example, you would replace "<replaceable>bsp</replaceable>" and
+ "<replaceable>_bsp</replaceable>" with the actual name
+ of the BSP (i.e. <replaceable>bsp_name</replaceable> from the example template).
+ </para>
+
+ <para>
+ <literallayout class='monospaced'>
+ # We have a conf and classes directory, add to BBPATH
+ BBPATH .= ":${LAYERDIR}"
+
+ # We have a recipes directory, add to BBFILES
+ BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
+ ${LAYERDIR}/recipes-*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "<replaceable>bsp</replaceable>"
+ BBFILE_PATTERN_<replaceable>bsp</replaceable> = "^${LAYERDIR}/"
+ BBFILE_PRIORITY_<replaceable>bsp</replaceable> = "6"
+
+ LAYERDEPENDS_<replaceable>bsp</replaceable> = "intel"
+ </literallayout>
+ </para>
+
+ <para>
+ To illustrate the string substitutions, here are the corresponding statements
+ from the Raspberry Pi <filename>conf/layer.conf</filename> file:
+ <literallayout class='monospaced'>
+ # We have a conf and classes directory, append to BBPATH
+ BBPATH .= ":${LAYERDIR}"
+
+ # We have a recipes directory containing .bb and .bbappend files, add to BBFILES
+ BBFILES += "${LAYERDIR}/recipes*/*/*.bb \
+ ${LAYERDIR}/recipes*/*/*.bbappend"
+
+ BBFILE_COLLECTIONS += "raspberrypi"
+ BBFILE_PATTERN_raspberrypi := "^${LAYERDIR}/"
+ BBFILE_PRIORITY_raspberrypi = "9"
+
+ # Additional license directories.
+ LICENSE_PATH += "${LAYERDIR}/files/custom-licenses"
+ </literallayout>
+ </para>
+
+ <para>
+ This file simply makes
+ <ulink url='&YOCTO_DOCS_DEV_URL;#bitbake-term'>BitBake</ulink>
+ aware of the recipes and configuration directories.
+ The file must exist so that the OpenEmbedded build system can recognize the BSP.
+ </para>
+ </section>
+
+ <section id="bsp-filelayout-machine">
+ <title>Hardware Configuration Options</title>
+ <para>
+ You can find these files in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/conf/machine/*.conf
+ </literallayout>
+ </para>
+
+ <para>
+ The machine files bind together all the information contained elsewhere
+ in the BSP into a format that the build system can understand.
+ If the BSP supports multiple machines, multiple machine configuration files
+ can be present.
+ These filenames correspond to the values to which users have set the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-MACHINE'><filename>MACHINE</filename></ulink> variable.
+ </para>
+
+ <para>
+ These files define things such as the kernel package to use
+ (<ulink url='&YOCTO_DOCS_REF_URL;#var-PREFERRED_PROVIDER'><filename>PREFERRED_PROVIDER</filename></ulink>
+ of virtual/kernel), the hardware drivers to
+ include in different types of images, any special software components
+ that are needed, any bootloader information, and also any special image
+ format requirements.
+ </para>
+
+ <para>
+ Each BSP Layer requires at least one machine file.
+ However, you can supply more than one file.
+ </para>
+
+ <para>
+ This configuration file could also include a hardware "tuning"
+ file that is commonly used to define the package architecture
+ and specify optimization flags, which are carefully chosen
+ to give best performance on a given processor.
+ </para>
+
+ <para>
+ Tuning files are found in the <filename>meta/conf/machine/include</filename>
+ directory within the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>.
+ For example, the <filename>ia32-base.inc</filename> file resides in the
+ <filename>meta/conf/machine/include</filename> directory.
+ </para>
+
+ <para>
+ To use an include file, you simply include them in the
+ machine configuration file.
+ For example, the Raspberry Pi BSP
+ <filename>raspberrypi3.conf</filename> contains the
+ following statement:
+ <literallayout class='monospaced'>
+ include conf/machine/raspberrypi2.conf
+ </literallayout>
+ </para>
+ </section>
+
+ <section id='bsp-filelayout-misc-recipes'>
+ <title>Miscellaneous BSP-Specific Recipe Files</title>
+ <para>
+ You can find these files in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/recipes-bsp/*
+ </literallayout>
+ </para>
+
+ <para>
+ This optional directory contains miscellaneous recipe files for
+ the BSP.
+ Most notably would be the formfactor files.
+ For example, in the Raspberry Pi BSP there is the
+ <filename>formfactor_0.0.bbappend</filename> file, which is an
+ append file used to augment the recipe that starts the build.
+ Furthermore, there are machine-specific settings used during
+ the build that are defined by the
+ <filename>machconfig</filename> file further down in the
+ directory.
+ Here is the <filename>machconfig</filename>
+ file for the Raspberry Pi BSP:
+ <literallayout class='monospaced'>
+ HAVE_TOUCHSCREEN=0
+ HAVE_KEYBOARD=1
+
+ DISPLAY_CAN_ROTATE=0
+ DISPLAY_ORIENTATION=0
+ DISPLAY_DPI=133
+ </literallayout>
+ </para>
+
+ <note><para>
+ If a BSP does not have a formfactor entry, defaults are established according to
+ the formfactor configuration file that is installed by the main
+ formfactor recipe
+ <filename>meta/recipes-bsp/formfactor/formfactor_0.0.bb</filename>,
+ which is found in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>.
+ </para></note>
+ </section>
+
+ <section id='bsp-filelayout-recipes-graphics'>
+ <title>Display Support Files</title>
+ <para>
+ You can find these files in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/recipes-graphics/*
+ </literallayout>
+ </para>
+
+ <para>
+ This optional directory contains recipes for the BSP if it has
+ special requirements for graphics support.
+ All files that are needed for the BSP to support a display are
+ kept here.
+ </para>
+ </section>
+
+ <section id='bsp-filelayout-kernel'>
+ <title>Linux Kernel Configuration</title>
+ <para>
+ You can find these files in the BSP Layer at:
+ <literallayout class='monospaced'>
+ meta-<replaceable>bsp_name</replaceable>/recipes-kernel/linux/linux-yocto*.bbappend
+ </literallayout>
+ </para>
+
+ <para>
+ These files append your specific changes to the main kernel recipe you are using.
+ </para>
+ <para>
+ For your BSP, you typically want to use an existing Yocto Project kernel recipe found in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>
+ at <filename>meta/recipes-kernel/linux</filename>.
+ You can append your specific changes to the kernel recipe by using a
+ similarly named append file, which is located in the BSP Layer (e.g.
+ the <filename>meta-<replaceable>bsp_name</replaceable>/recipes-kernel/linux</filename> directory).
+ </para>
+ <para>
+ Suppose you are using the <filename>linux-yocto_4.4.bb</filename> recipe to build
+ the kernel.
+ In other words, you have selected the kernel in your
+ <replaceable>bsp_name</replaceable><filename>.conf</filename> file by adding these types
+ of statements:
+ <literallayout class='monospaced'>
+ PREFERRED_PROVIDER_virtual/kernel ?= "linux-yocto"
+ PREFERRED_VERSION_linux-yocto ?= "4.4%"
+ </literallayout>
+ <note>
+ When the preferred provider is assumed by default, the
+ <filename>PREFERRED_PROVIDER</filename> statement does not appear in the
+ <replaceable>bsp_name</replaceable><filename>.conf</filename> file.
+ </note>
+ You would use the <filename>linux-yocto_4.4.bbappend</filename>
+ file to append specific BSP settings to the kernel, thus
+ configuring the kernel for your particular BSP.
+ </para>
+
+ <para>
+ As an example, consider the following append file
+ used by the BSPs in <filename>meta-yocto-bsp</filename>:
+ <literallayout class='monospaced'>
+ meta-yocto-bsp/recipes-kernel/linux/linux-yocto_4.4.bbappend
+ </literallayout>
+ The following listing shows the file.
+ Be aware that the actual commit ID strings in this
+ example listing might be different than the actual strings
+ in the file from the <filename>meta-yocto-bsp</filename>
+ layer upstream.
+ <literallayout class='monospaced'>
+ KBRANCH_genericx86 = "standard/base"
+ KBRANCH_genericx86-64 = "standard/base"
+
+ KMACHINE_genericx86 ?= "common-pc"
+ KMACHINE_genericx86-64 ?= "common-pc-64"
+ KBRANCH_edgerouter = "standard/edgerouter"
+ KBRANCH_beaglebone = "standard/beaglebone"
+ KBRANCH_mpc8315e-rdb = "standard/fsl-mpc8315e-rdb"
+
+ SRCREV_machine_genericx86 ?= "ff4c4ef15b51f45b9106d71bf1f62fe7c02e63c2"
+ SRCREV_machine_genericx86-64 ?= "ff4c4ef15b51f45b9106d71bf1f62fe7c02e63c2"
+ SRCREV_machine_edgerouter ?= "ff4c4ef15b51f45b9106d71bf1f62fe7c02e63c2"
+ SRCREV_machine_beaglebone ?= "ff4c4ef15b51f45b9106d71bf1f62fe7c02e63c2"
+ SRCREV_machine_mpc8315e-rdb ?= "df00877ef9387b38b9601c82db57de2a1b23ce53"
+
+ COMPATIBLE_MACHINE_genericx86 = "genericx86"
+ COMPATIBLE_MACHINE_genericx86-64 = "genericx86-64"
+ COMPATIBLE_MACHINE_edgerouter = "edgerouter"
+ COMPATIBLE_MACHINE_beaglebone = "beaglebone"
+ COMPATIBLE_MACHINE_mpc8315e-rdb = "mpc8315e-rdb"
+
+ LINUX_VERSION_genericx86 = "4.4.3"
+ LINUX_VERSION_genericx86-64 = "4.4.3"
+ </literallayout>
+ This append file contains statements used to support
+ several BSPs that ship with the Yocto Project.
+ The file defines machines using the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-COMPATIBLE_MACHINE'><filename>COMPATIBLE_MACHINE</filename></ulink>
+ variable and uses the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-KMACHINE'><filename>KMACHINE</filename></ulink>
+ variable to ensure the machine name used by the OpenEmbedded
+ build system maps to the machine name used by the Linux Yocto
+ kernel.
+ The file also uses the optional
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-KBRANCH'><filename>KBRANCH</filename></ulink>
+ variable to ensure the build process uses the
+ appropriate kernel branch.
+ </para>
+
+ <para>
+ Although this particular example does not use it, the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-KERNEL_FEATURES'><filename>KERNEL_FEATURES</filename></ulink>
+ variable could be used to enable features specific to
+ the kernel.
+ The append file points to specific commits in the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>
+ Git repository and the <filename>meta</filename> Git repository
+ branches to identify the exact kernel needed to build the
+ BSP.
+ </para>
+
+ <para>
+ One thing missing in this particular BSP, which you will
+ typically need when developing a BSP, is the kernel configuration
+ file (<filename>.config</filename>) for your BSP.
+ When developing a BSP, you probably have a kernel configuration
+ file or a set of kernel configuration files that, when taken
+ together, define the kernel configuration for your BSP.
+ You can accomplish this definition by putting the configurations
+ in a file or a set of files inside a directory located at the
+ same level as your kernel's append file and having the same
+ name as the kernel's main recipe file.
+ With all these conditions met, simply reference those files in the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-SRC_URI'><filename>SRC_URI</filename></ulink>
+ statement in the append file.
+ </para>
+
+ <para>
+ For example, suppose you had some configuration options
+ in a file called <filename>network_configs.cfg</filename>.
+ You can place that file inside a directory named
+ <filename>linux-yocto</filename> and then add
+ a <filename>SRC_URI</filename> statement such as the
+ following to the append file.
+ When the OpenEmbedded build system builds the kernel, the
+ configuration options are picked up and applied.
+ <literallayout class='monospaced'>
+ SRC_URI += "file://network_configs.cfg"
+ </literallayout>
+ </para>
+
+ <para>
+ To group related configurations into multiple files, you
+ perform a similar procedure.
+ Here is an example that groups separate configurations
+ specifically for Ethernet and graphics into their own
+ files and adds the configurations by using a
+ <filename>SRC_URI</filename> statement like the following
+ in your append file:
+ <literallayout class='monospaced'>
+ SRC_URI += "file://myconfig.cfg \
+ file://eth.cfg \
+ file://gfx.cfg"
+ </literallayout>
+ </para>
+
+ <para>
+ Another variable you can use in your kernel recipe append
+ file is the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESEXTRAPATHS'><filename>FILESEXTRAPATHS</filename></ulink>
+ variable.
+ When you use this statement, you are extending the locations
+ used by the OpenEmbedded system to look for files and
+ patches as the recipe is processed.
+ </para>
+
+ <note>
+ <para>
+ Other methods exist to accomplish grouping and defining configuration options.
+ For example, if you are working with a local clone of the kernel repository,
+ you could checkout the kernel's <filename>meta</filename> branch, make your changes,
+ and then push the changes to the local bare clone of the kernel.
+ The result is that you directly add configuration options to the
+ <filename>meta</filename> branch for your BSP.
+ The configuration options will likely end up in that location anyway if the BSP gets
+ added to the Yocto Project.
+ </para>
+
+ <para>
+ In general, however, the Yocto Project maintainers take care of moving the
+ <filename>SRC_URI</filename>-specified
+ configuration options to the kernel's <filename>meta</filename> branch.
+ Not only is it easier for BSP developers to not have to worry about putting those
+ configurations in the branch, but having the maintainers do it allows them to apply
+ 'global' knowledge about the kinds of common configuration options multiple BSPs in
+ the tree are typically using.
+ This allows for promotion of common configurations into common features.
+ </para>
+ </note>
+ </section>
+ </section>
+
+ <section id='requirements-and-recommendations-for-released-bsps'>
+ <title>Requirements and Recommendations for Released BSPs</title>
+
+ <para>
+ Certain requirements exist for a released BSP to be considered
+ compliant with the Yocto Project.
+ Additionally, recommendations also exist.
+ This section describes the requirements and recommendations for
+ released BSPs.
+ </para>
+
+ <section id='released-bsp-requirements'>
+ <title>Released BSP Requirements</title>
+
+ <para>
+ Before looking at BSP requirements, you should consider the following:
+ <itemizedlist>
+ <listitem><para>The requirements here assume the BSP layer is a well-formed, "legal"
+ layer that can be added to the Yocto Project.
+ For guidelines on creating a layer that meets these base requirements, see the
+ "<link linkend='bsp-layers'>BSP Layers</link>" and the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding
+ and Creating Layers"</ulink> in the Yocto Project Development Manual.</para></listitem>
+ <listitem><para>The requirements in this section apply regardless of how you
+ package a BSP.
+ You should consult the packaging and distribution guidelines for your
+ specific release process.
+ For an example of packaging and distribution requirements, see the
+ "<ulink url='https://wiki.yoctoproject.org/wiki/Third_Party_BSP_Release_Process'>Third Party BSP Release Process</ulink>"
+ wiki page.</para></listitem>
+ <listitem><para>The requirements for the BSP as it is made available to a developer
+ are completely independent of the released form of the BSP.
+ For example, the BSP Metadata can be contained within a Git repository
+ and could have a directory structure completely different from what appears
+ in the officially released BSP layer.</para></listitem>
+ <listitem><para>It is not required that specific packages or package
+ modifications exist in the BSP layer, beyond the requirements for general
+ compliance with the Yocto Project.
+ For example, no requirement exists dictating that a specific kernel or
+ kernel version be used in a given BSP.</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Following are the requirements for a released BSP that conform to the
+ Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>Layer Name:</emphasis>
+ The BSP must have a layer name that follows the Yocto
+ Project standards.
+ For information on BSP layer names, see the
+ "<link linkend='bsp-layers'>BSP Layers</link>" section.
+ </para></listitem>
+ <listitem><para><emphasis>File System Layout:</emphasis>
+ When possible, use the same directory names in your
+ BSP layer as listed in the <filename>recipes.txt</filename> file.
+ In particular, you should place recipes
+ (<filename>.bb</filename> files) and recipe
+ modifications (<filename>.bbappend</filename> files) into
+ <filename>recipes-*</filename> subdirectories by functional area
+ as outlined in <filename>recipes.txt</filename>.
+ If you cannot find a category in <filename>recipes.txt</filename>
+ to fit a particular recipe, you can make up your own
+ <filename>recipes-*</filename> subdirectory.
+ You can find <filename>recipes.txt</filename> in the
+ <filename>meta</filename> directory of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>,
+ or in the OpenEmbedded Core Layer
+ (<filename>openembedded-core</filename>) found at
+ <ulink url='http://git.openembedded.org/openembedded-core/tree/meta'></ulink>.
+ </para>
+ <para>Within any particular <filename>recipes-*</filename> category, the layout
+ should match what is found in the OpenEmbedded Core
+ Git repository (<filename>openembedded-core</filename>)
+ or the Source Directory (<filename>poky</filename>).
+ In other words, make sure you place related files in appropriately
+ related <filename>recipes-*</filename> subdirectories specific to the
+ recipe's function, or within a subdirectory containing a set of closely-related
+ recipes.
+ The recipes themselves should follow the general guidelines
+ for recipes used in the Yocto Project found in the
+ "<ulink url='http://openembedded.org/wiki/Styleguide'>OpenEmbedded Style Guide</ulink>".
+ </para></listitem>
+ <listitem><para><emphasis>License File:</emphasis>
+ You must include a license file in the
+ <filename>meta-<replaceable>bsp_name</replaceable></filename> directory.
+ This license covers the BSP Metadata as a whole.
+ You must specify which license to use since there is no
+ default license if one is not specified.
+ See the
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi/meta-raspberrypi/tree/COPYING.MIT'><filename>COPYING.MIT</filename></ulink>
+ file for the Raspberry Pi BSP in the
+ <filename>meta-raspberrypi</filename> BSP layer as an example.
+ </para></listitem>
+ <listitem><para><emphasis>README File:</emphasis>
+ You must include a <filename>README</filename> file in the
+ <filename>meta-<replaceable>bsp_name</replaceable></filename> directory.
+ See the
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi/meta-raspberrypi/tree/README'><filename>README</filename></ulink>
+ file for the Raspberry Pi BSP in the <filename>meta-raspberrypi</filename> BSP layer
+ as an example.</para>
+ <para>At a minimum, the <filename>README</filename> file should
+ contain the following:
+ <itemizedlist>
+ <listitem><para>A brief description about the hardware the BSP
+ targets.</para></listitem>
+ <listitem><para>A list of all the dependencies
+ on which a BSP layer depends.
+ These dependencies are typically a list of required layers needed
+ to build the BSP.
+ However, the dependencies should also contain information regarding
+ any other dependencies the BSP might have.</para></listitem>
+ <listitem><para>Any required special licensing information.
+ For example, this information includes information on
+ special variables needed to satisfy a EULA,
+ or instructions on information needed to build or distribute
+ binaries built from the BSP Metadata.</para></listitem>
+ <listitem><para>The name and contact information for the
+ BSP layer maintainer.
+ This is the person to whom patches and questions should
+ be sent.
+ For information on how to find the right person, see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#how-to-submit-a-change'>How to Submit a Change</ulink>"
+ section in the Yocto Project Development Manual.
+ </para></listitem>
+ <listitem><para>Instructions on how to build the BSP using the BSP
+ layer.</para></listitem>
+ <listitem><para>Instructions on how to boot the BSP build from
+ the BSP layer.</para></listitem>
+ <listitem><para>Instructions on how to boot the binary images
+ contained in the <filename>binary</filename> directory,
+ if present.</para></listitem>
+ <listitem><para>Information on any known bugs or issues that users
+ should know about when either building or booting the BSP
+ binaries.</para></listitem>
+ </itemizedlist></para></listitem>
+ <listitem><para><emphasis>README.sources File:</emphasis>
+ You must include a <filename>README.sources</filename> in the
+ <filename>meta-<replaceable>bsp_name</replaceable></filename> directory.
+ This file specifies exactly where you can find the sources used to
+ generate the binary images contained in the
+ <filename>binary</filename> directory, if present.
+ </para></listitem>
+ <listitem><para><emphasis>Layer Configuration File:</emphasis>
+ You must include a <filename>conf/layer.conf</filename> in the
+ <filename>meta-<replaceable>bsp_name</replaceable></filename> directory.
+ This file identifies the <filename>meta-<replaceable>bsp_name</replaceable></filename>
+ BSP layer as a layer to the build system.</para></listitem>
+ <listitem><para><emphasis>Machine Configuration File:</emphasis>
+ You must include one or more
+ <filename>conf/machine/<replaceable>bsp_name</replaceable>.conf</filename>
+ files in the <filename>meta-<replaceable>bsp_name</replaceable></filename> directory.
+ These configuration files define machine targets that can be built
+ using the BSP layer.
+ Multiple machine configuration files define variations of machine
+ configurations that are supported by the BSP.
+ If a BSP supports multiple machine variations, you need to
+ adequately describe each variation in the BSP
+ <filename>README</filename> file.
+ Do not use multiple machine configuration files to describe disparate
+ hardware.
+ If you do have very different targets, you should create separate
+ BSP layers for each target.
+ <note>It is completely possible for a developer to structure the
+ working repository as a conglomeration of unrelated BSP
+ files, and to possibly generate BSPs targeted for release
+ from that directory using scripts or some other mechanism
+ (e.g. <filename>meta-yocto-bsp</filename> layer).
+ Such considerations are outside the scope of this document.</note>
+ </para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+
+ <section id='released-bsp-recommendations'>
+ <title>Released BSP Recommendations</title>
+
+ <para>
+ Following are recommendations for a released BSP that conforms to the
+ Yocto Project:
+ <itemizedlist>
+ <listitem><para><emphasis>Bootable Images:</emphasis>
+ BSP releases
+ can contain one or more bootable images.
+ Including bootable images allows users to easily try out the BSP
+ on their own hardware.</para>
+ <para>In some cases, it might not be convenient to include a
+ bootable image.
+ In this case, you might want to make two versions of the
+ BSP available: one that contains binary images, and one
+ that does not.
+ The version that does not contain bootable images avoids
+ unnecessary download times for users not interested in the images.
+ </para>
+ <para>If you need to distribute a BSP and include bootable images or build kernel and
+ filesystems meant to allow users to boot the BSP for evaluation
+ purposes, you should put the images and artifacts within a
+ <filename>binary/</filename> subdirectory located in the
+ <filename>meta-<replaceable>bsp_name</replaceable></filename> directory.
+ <note>If you do include a bootable image as part of the BSP and the image
+ was built by software covered by the GPL or other open source licenses,
+ it is your responsibility to understand
+ and meet all licensing requirements, which could include distribution
+ of source files.</note></para></listitem>
+ <listitem><para><emphasis>Use a Yocto Linux Kernel:</emphasis>
+ Kernel recipes in the BSP should be based on a Yocto Linux kernel.
+ Basing your recipes on these kernels reduces the costs for maintaining
+ the BSP and increases its scalability.
+ See the <filename>Yocto Linux Kernel</filename> category in the
+ <ulink url='&YOCTO_GIT_URL;/cgit.cgi'>Source Repositories</ulink>
+ for these kernels.</para></listitem>
+ </itemizedlist>
+ </para>
+ </section>
+ </section>
+
+ <section id='customizing-a-recipe-for-a-bsp'>
+ <title>Customizing a Recipe for a BSP</title>
+
+ <para>
+ If you plan on customizing a recipe for a particular BSP, you need to do the
+ following:
+ <itemizedlist>
+ <listitem><para>Create a <filename>.bbappend</filename>
+ file for the modified recipe.
+ For information on using append files, see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#using-bbappend-files'>Using .bbappend Files</ulink>"
+ section in the Yocto Project Development Manual.
+ </para></listitem>
+ <listitem><para>
+ Ensure your directory structure in the BSP layer
+ that supports your machine is such that it can be found
+ by the build system.
+ See the example later in this section for more information.
+ </para></listitem>
+ <listitem><para>
+ Put the append file in a directory whose name matches
+ the machine's name and is located in an appropriate
+ sub-directory inside the BSP layer (i.e.
+ <filename>recipes-bsp</filename>, <filename>recipes-graphics</filename>,
+ <filename>recipes-core</filename>, and so forth).
+ </para></listitem>
+ <listitem><para>Place the BSP-specific files in the proper directory
+ inside the BSP layer.
+ How expansive the layer is affects where you must place these files.
+ For example, if your layer supports several different machine types,
+ you need to be sure your layer's directory structure includes hierarchy
+ that separates the files out according to machine.
+ If your layer does not support multiple machines, the layer would not
+ have that additional hierarchy and the files would obviously not be
+ able to reside in a machine-specific directory.
+ </para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ Following is a specific example to help you better understand the process.
+ Consider an example that customizes a recipe by adding
+ a BSP-specific configuration file named <filename>interfaces</filename> to the
+ <filename>init-ifupdown_1.0.bb</filename> recipe for machine "xyz" where the
+ BSP layer also supports several other machines.
+ Do the following:
+ <orderedlist>
+ <listitem><para>Edit the <filename>init-ifupdown_1.0.bbappend</filename> file so that it
+ contains the following:
+ <literallayout class='monospaced'>
+ FILESEXTRAPATHS_prepend := "${THISDIR}/files:"
+ </literallayout>
+ The append file needs to be in the
+ <filename>meta-xyz/recipes-core/init-ifupdown</filename> directory.
+ </para></listitem>
+ <listitem><para>Create and place the new <filename>interfaces</filename>
+ configuration file in the BSP's layer here:
+ <literallayout class='monospaced'>
+ meta-xyz/recipes-core/init-ifupdown/files/xyz-machine-one/interfaces
+ </literallayout>
+ <note>
+ If the <filename>meta-xyz</filename> layer did not support
+ multiple machines, you would place the
+ <filename>interfaces</filename> configuration file in the
+ layer here:
+ <literallayout class='monospaced'>
+ meta-xyz/recipes-core/init-ifupdown/files/interfaces
+ </literallayout>
+ </note>
+ The
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-FILESEXTRAPATHS'><filename>FILESEXTRAPATHS</filename></ulink>
+ variable in the append files extends the search path
+ the build system uses to find files during the build.
+ Consequently, for this example you need to have the
+ <filename>files</filename> directory in the same location
+ as your append file.</para></listitem>
+ </orderedlist>
+ </para>
+ </section>
+
+ <section id='bsp-licensing-considerations'>
+ <title>BSP Licensing Considerations</title>
+
+ <para>
+ In some cases, a BSP contains separately licensed Intellectual Property (IP)
+ for a component or components.
+ For these cases, you are required to accept the terms of a commercial or other
+ type of license that requires some kind of explicit End User License Agreement (EULA).
+ Once the license is accepted, the OpenEmbedded build system can then build and
+ include the corresponding component in the final BSP image.
+ If the BSP is available as a pre-built image, you can download the image after
+ agreeing to the license or EULA.
+ </para>
+
+ <para>
+ You could find that some separately licensed components that are essential
+ for normal operation of the system might not have an unencumbered (or free)
+ substitute.
+ Without these essential components, the system would be non-functional.
+ Then again, you might find that other licensed components that are simply
+ 'good-to-have' or purely elective do have an unencumbered, free replacement
+ component that you can use rather than agreeing to the separately licensed component.
+ Even for components essential to the system, you might find an unencumbered component
+ that is not identical but will work as a less-capable version of the
+ licensed version in the BSP recipe.
+ </para>
+
+ <para>
+ For cases where you can substitute a free component and still
+ maintain the system's functionality, the "Downloads" page from the
+ <ulink url='&YOCTO_HOME_URL;'>Yocto Project website's</ulink>
+ makes available de-featured BSPs
+ that are completely free of any IP encumbrances.
+ For these cases, you can use the substitution directly and
+ without any further licensing requirements.
+ If present, these fully de-featured BSPs are named appropriately
+ different as compared to the names of the respective
+ encumbered BSPs.
+ If available, these substitutions are your
+ simplest and most preferred options.
+ Use of these substitutions of course assumes the resulting functionality meets
+ system requirements.
+ </para>
+
+ <para>
+ If however, a non-encumbered version is unavailable or
+ it provides unsuitable functionality or quality, you can use an encumbered
+ version.
+ </para>
+
+ <para>
+ A couple different methods exist within the OpenEmbedded build system to
+ satisfy the licensing requirements for an encumbered BSP.
+ The following list describes them in order of preference:
+ <orderedlist>
+ <listitem><para><emphasis>Use the
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE_FLAGS'><filename>LICENSE_FLAGS</filename></ulink>
+ variable to define the recipes that have commercial or other
+ types of specially-licensed packages:</emphasis>
+ For each of those recipes, you can
+ specify a matching license string in a
+ <filename>local.conf</filename> variable named
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE_FLAGS_WHITELIST'><filename>LICENSE_FLAGS_WHITELIST</filename></ulink>.
+ Specifying the matching license string signifies that you agree to the license.
+ Thus, the build system can build the corresponding recipe and include
+ the component in the image.
+ See the
+ "<ulink url='&YOCTO_DOCS_REF_URL;#enabling-commercially-licensed-recipes'>Enabling
+ Commercially Licensed Recipes</ulink>" section in the Yocto Project Reference
+ Manual for details on how to use these variables.</para>
+ <para>If you build as you normally would, without
+ specifying any recipes in the
+ <filename>LICENSE_FLAGS_WHITELIST</filename>, the build stops and
+ provides you with the list of recipes that you have
+ tried to include in the image that need entries in
+ the <filename>LICENSE_FLAGS_WHITELIST</filename>.
+ Once you enter the appropriate license flags into the whitelist,
+ restart the build to continue where it left off.
+ During the build, the prompt will not appear again
+ since you have satisfied the requirement.</para>
+ <para>Once the appropriate license flags are on the white list
+ in the <filename>LICENSE_FLAGS_WHITELIST</filename> variable, you
+ can build the encumbered image with no change at all
+ to the normal build process.</para></listitem>
+ <listitem><para><emphasis>Get a pre-built version of the BSP:</emphasis>
+ You can get this type of BSP by visiting the
+ "Downloads" page of the
+ <ulink url='&YOCTO_HOME_URL;'>Yocto Project website</ulink>.
+ You can download BSP tarballs that contain proprietary components
+ after agreeing to the licensing
+ requirements of each of the individually encumbered
+ packages as part of the download process.
+ Obtaining the BSP this way allows you to access an encumbered
+ image immediately after agreeing to the
+ click-through license agreements presented by the
+ website.
+ Note that if you want to build the image
+ yourself using the recipes contained within the BSP
+ tarball, you will still need to create an
+ appropriate <filename>LICENSE_FLAGS_WHITELIST</filename> to match the
+ encumbered recipes in the BSP.</para></listitem>
+ </orderedlist>
+ </para>
+
+ <note>
+ Pre-compiled images are bundled with
+ a time-limited kernel that runs for a
+ predetermined amount of time (10 days) before it forces
+ the system to reboot.
+ This limitation is meant to discourage direct redistribution
+ of the image.
+ You must eventually rebuild the image if you want to remove this restriction.
+ </note>
+ </section>
+
+ <section id='using-the-yocto-projects-bsp-tools'>
+ <title>Using the Yocto Project's BSP Tools</title>
+
+ <para>
+ The Yocto Project includes a couple of tools that enable
+ you to create a <link linkend='bsp-layers'>BSP layer</link>
+ from scratch and do basic configuration and maintenance
+ of the kernel without ever looking at a Metadata file.
+ These tools are <filename>yocto-bsp</filename> and <filename>yocto-kernel</filename>,
+ respectively.
+ </para>
+
+ <para>
+ The following sections describe the common location and help features as well
+ as provide details for the
+ <filename>yocto-bsp</filename> and <filename>yocto-kernel</filename> tools.
+ </para>
+
+ <section id='common-features'>
+ <title>Common Features</title>
+
+ <para>
+ Designed to have a command interface somewhat like
+ <ulink url='&YOCTO_DOCS_DEV_URL;#git'>Git</ulink>, each
+ tool is structured as a set of sub-commands under a
+ top-level command.
+ The top-level command (<filename>yocto-bsp</filename>
+ or <filename>yocto-kernel</filename>) itself does
+ nothing but invoke or provide help on the sub-commands
+ it supports.
+ </para>
+
+ <para>
+ Both tools reside in the <filename>scripts/</filename> subdirectory
+ of the <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>.
+ Consequently, to use the scripts, you must <filename>source</filename> the
+ environment just as you would when invoking a build:
+ <literallayout class='monospaced'>
+ $ source oe-init-build-env <replaceable>build_dir</replaceable>
+ </literallayout>
+ </para>
+
+ <para>
+ The most immediately useful function is to get help on both tools.
+ The built-in help system makes it easy to drill down at
+ any time and view the syntax required for any specific command.
+ Simply enter the name of the command with the <filename>help</filename>
+ switch:
+ <literallayout class='monospaced'>
+ $ yocto-bsp help
+ Usage:
+
+ Create a customized Yocto BSP layer.
+
+ usage: yocto-bsp [--version] [--help] COMMAND [ARGS]
+
+ Current 'yocto-bsp' commands are:
+ create Create a new Yocto BSP
+ list List available values for options and BSP properties
+
+ See 'yocto-bsp help COMMAND' for more information on a specific command.
+
+
+ Options:
+ --version show program's version number and exit
+ -h, --help show this help message and exit
+ -D, --debug output debug information
+ </literallayout>
+ </para>
+
+ <para>
+ Similarly, entering just the name of a sub-command shows the detailed usage
+ for that sub-command:
+ <literallayout class='monospaced'>
+ $ yocto-bsp create
+ ERROR:root:Wrong number of arguments, exiting
+
+ Usage:
+
+ Create a new Yocto BSP
+
+ usage: yocto-bsp create &lt;bsp-name&gt; &lt;karch&gt; [-o &lt;DIRNAME&gt; | --outdir &lt;DIRNAME&gt;]
+ [-i &lt;JSON PROPERTY FILE&gt; | --infile &lt;JSON PROPERTY_FILE&gt;]
+
+ This command creates a Yocto BSP based on the specified parameters.
+ The new BSP will be a new Yocto BSP layer contained by default within
+ the top-level directory specified as 'meta-bsp-name'. The -o option
+ can be used to place the BSP layer in a directory with a different
+ name and location.
+
+ The value of the 'karch' parameter determines the set of files that
+ will be generated for the BSP, along with the specific set of
+ 'properties' that will be used to fill out the BSP-specific portions
+ of the BSP. The possible values for the 'karch' parameter can be
+ listed via 'yocto-bsp list karch'.
+
+ ...
+ </literallayout>
+ </para>
+
+ <para>
+ For any sub-command, you can use the word "help" option just before the
+ sub-command to get more extensive documentation:
+ <literallayout class='monospaced'>
+ $ yocto-bsp help create
+
+ NAME
+ yocto-bsp create - Create a new Yocto BSP
+
+ SYNOPSIS
+ yocto-bsp create &lt;bsp-name> &lt;karch&gt; [-o &lt;DIRNAME&gt; | --outdir &lt;DIRNAME&gt;]
+ [-i &lt;JSON PROPERTY FILE&gt; | --infile &lt;JSON PROPERTY_FILE&gt;]
+
+ DESCRIPTION
+ This command creates a Yocto BSP based on the specified
+ parameters. The new BSP will be a new Yocto BSP layer contained
+ by default within the top-level directory specified as
+ 'meta-bsp-name'. The -o option can be used to place the BSP layer
+ in a directory with a different name and location.
+
+ ...
+ </literallayout>
+ </para>
+
+ <para>
+ Now that you know where these two commands reside and how to access information
+ on them, you should find it relatively straightforward to discover the commands
+ necessary to create a BSP and perform basic kernel maintenance on that BSP using
+ the tools.
+ <note>
+ You can also use the <filename>yocto-layer</filename> tool to create
+ a "generic" layer.
+ For information on this tool, see the
+ "<ulink url='&YOCTO_DOCS_DEV_URL;#creating-a-general-layer-using-the-yocto-layer-script'>Creating a General Layer Using the yocto-layer Script</ulink>"
+ section in the Yocto Project Development Guide.
+ </note>
+ </para>
+
+ <para>
+ The next sections provide a concrete starting point to expand on a few points that
+ might not be immediately obvious or that could use further explanation.
+ </para>
+ </section>
+
+
+ <section id='creating-a-new-bsp-layer-using-the-yocto-bsp-script'>
+ <title>Creating a new BSP Layer Using the yocto-bsp Script</title>
+
+ <para>
+ The <filename>yocto-bsp</filename> script creates a new
+ <link linkend='bsp-layers'>BSP layer</link> for any architecture supported
+ by the Yocto Project, as well as QEMU versions of the same.
+ The default mode of the script's operation is to prompt you for information needed
+ to generate the BSP layer.
+ </para>
+
+ <para>
+ For the current set of BSPs, the script prompts you for various important
+ parameters such as:
+ <itemizedlist>
+ <listitem><para>The kernel to use</para></listitem>
+ <listitem><para>The branch of that kernel to use (or re-use)</para></listitem>
+ <listitem><para>Whether or not to use X, and if so, which drivers to use</para></listitem>
+ <listitem><para>Whether to turn on SMP</para></listitem>
+ <listitem><para>Whether the BSP has a keyboard</para></listitem>
+ <listitem><para>Whether the BSP has a touchscreen</para></listitem>
+ <listitem><para>Remaining configurable items associated with the BSP</para></listitem>
+ </itemizedlist>
+ </para>
+
+ <para>
+ You use the <filename>yocto-bsp create</filename> sub-command to create
+ a new BSP layer.
+ This command requires you to specify a particular kernel architecture
+ (<filename>karch</filename>) on which to base the BSP.
+ Assuming you have sourced the environment, you can use the
+ <filename>yocto-bsp list karch</filename> sub-command to list the
+ architectures available for BSP creation as follows:
+ <literallayout class='monospaced'>
+ $ yocto-bsp list karch
+ Architectures available:
+ powerpc
+ x86_64
+ i386
+ arm
+ qemu
+ mips
+ mips64
+ </literallayout>
+ </para>
+
+ <para>
+ The remainder of this section presents an example that uses
+ <filename>myarm</filename> as the machine name and <filename>qemu</filename>
+ as the machine architecture.
+ Of the available architectures, <filename>qemu</filename> is the only architecture
+ that causes the script to prompt you further for an actual architecture.
+ In every other way, this architecture is representative of how creating a BSP for
+ an actual machine would work.
+ The reason the example uses this architecture is because it is an emulated architecture
+ and can easily be followed without requiring actual hardware.
+ </para>
+
+ <para>
+ As the <filename>yocto-bsp create</filename> command runs, default values for
+ the prompts appear in brackets.
+ Pressing enter without supplying anything on the command line or pressing enter
+ with an invalid response causes the script to accept the default value.
+ Once the script completes, the new <filename>meta-myarm</filename> BSP layer
+ is created in the current working directory.
+ This example assumes you have sourced the
+ <ulink url='&YOCTO_DOCS_REF_URL;#structure-core-script'><filename>&OE_INIT_FILE;</filename></ulink>
+ setup script.
+ </para>
+
+ <para>
+ Following is the complete example:
+ <literallayout class='monospaced'>
+ $ yocto-bsp create myarm qemu
+ Checking basic git connectivity...
+ Done.
+
+ Which qemu architecture would you like to use? [default: i386]
+ 1) i386 (32-bit)
+ 2) x86_64 (64-bit)
+ 3) ARM (32-bit)
+ 4) PowerPC (32-bit)
+ 5) MIPS (32-bit)
+ 6) MIPS64 (64-bit)
+ 3
+ Would you like to use the default (4.1) kernel? (y/n) [default: y]
+ Do you need a new machine branch for this BSP (the alternative is to re-use an existing branch)? [y/n] [default: y]
+ Getting branches from remote repo git://git.yoctoproject.org/linux-yocto-4.1.git...
+ Please choose a machine branch to base your new BSP branch on: [default: standard/base]
+ 1) standard/arm-versatile-926ejs
+ 2) standard/base
+ 3) standard/beagleboard
+ 4) standard/beaglebone
+ 5) standard/edgerouter
+ 6) standard/fsl-mpc8315e-rdb
+ 7) standard/mti-malta32
+ 8) standard/mti-malta64
+ 9) standard/qemuarm64
+ 10) standard/qemuppc
+ 1
+ Would you like SMP support? (y/n) [default: y]
+ Does your BSP have a touchscreen? (y/n) [default: n]
+ Does your BSP have a keyboard? (y/n) [default: y]
+
+ New qemu BSP created in meta-myarm
+ </literallayout>
+ Take a closer look at the example now:
+ <orderedlist>
+ <listitem><para>For the QEMU architecture,
+ the script first prompts you for which emulated architecture to use.
+ In the example, we use the ARM architecture.
+ </para></listitem>
+ <listitem><para>The script then prompts you for the kernel.
+ The default 4.4 kernel is acceptable.
+ So, the example accepts the default.
+ If you enter 'n', the script prompts you to further enter the kernel
+ you do want to use.</para></listitem>
+ <listitem><para>Next, the script asks whether you would like to have a new
+ branch created especially for your BSP in the local
+ <ulink url='&YOCTO_DOCS_DEV_URL;#local-kernel-files'>Linux Yocto Kernel</ulink>
+ Git repository .
+ If not, then the script re-uses an existing branch.</para>
+ <para>In this example, the default (or "yes") is accepted.
+ Thus, a new branch is created for the BSP rather than using a common, shared
+ branch.
+ The new branch is the branch committed to for any patches you might later add.
+ The reason a new branch is the default is that typically
+ new BSPs do require BSP-specific patches.
+ The tool thus assumes that most of time a new branch is required.
+ </para></listitem>
+ <listitem><para>Regardless of which choice you make in the previous step,
+ you are now given the opportunity to select a particular machine branch on
+ which to base your new BSP-specific machine branch
+ (or to re-use if you had elected to not create a new branch).
+ Because this example is generating an ARM-based BSP, the example
+ uses <filename>#1</filename> at the prompt, which selects the ARM-versatile branch.
+ </para></listitem>
+ <listitem><para>The remainder of the prompts are routine.
+ Defaults are accepted for each.</para></listitem>
+ <listitem><para>By default, the script creates the new BSP Layer in the
+ current working directory of the
+ <ulink url='&YOCTO_DOCS_DEV_URL;#source-directory'>Source Directory</ulink>,
+ (i.e. <filename>poky/build</filename>).
+ </para></listitem>
+ </orderedlist>
+ </para>
+
+ <para>
+ Once the BSP Layer is created, you must add it to your
+ <filename>bblayers.conf</filename> file.
+ Here is an example:
+ <literallayout class='monospaced'>
+ BBLAYERS = ? " \
+ /usr/local/src/yocto/meta \
+ /usr/local/src/yocto/meta-poky \
+ /usr/local/src/yocto/meta-yocto-bsp \
+ /usr/local/src/yocto/meta-myarm \
+ "
+ </literallayout>
+ Adding the layer to this file allows the build system to build the BSP and
+ the <filename>yocto-kernel</filename> tool to be able to find the layer and
+ other Metadata it needs on which to operate.
+ </para>
+ </section>
+
+ <section id='managing-kernel-patches-and-config-items-with-yocto-kernel'>
+ <title>Managing Kernel Patches and Config Items with yocto-kernel</title>
+
+ <para>
+ Assuming you have created a <link linkend='bsp-layers'>BSP Layer</link> using
+ <link linkend='creating-a-new-bsp-layer-using-the-yocto-bsp-script'>
+ <filename>yocto-bsp</filename></link> and you added it to your
+ <ulink url='&YOCTO_DOCS_REF_URL;#var-BBLAYERS'><filename>BBLAYERS</filename></ulink>
+ variable in the <filename>bblayers.conf</filename> file, you can now use
+ the <filename>yocto-kernel</filename> script to add patches and configuration
+ items to the BSP's kernel.
+ </para>
+
+ <para>
+ The <filename>yocto-kernel</filename> script allows you to add, remove, and list patches
+ and kernel config settings to a BSP's kernel
+ <filename>.bbappend</filename> file.
+ All you need to do is use the appropriate sub-command.
+ Recall that the easiest way to see exactly what sub-commands are available
+ is to use the <filename>yocto-kernel</filename> built-in help as follows:
+ <literallayout class='monospaced'>
+ $ yocto-kernel --help
+ Usage:
+
+ Modify and list Yocto BSP kernel config items and patches.
+
+ usage: yocto-kernel [--version] [--help] COMMAND [ARGS]
+
+ Current 'yocto-kernel' commands are:
+ config list List the modifiable set of bare kernel config options for a BSP
+ config add Add or modify bare kernel config options for a BSP
+ config rm Remove bare kernel config options from a BSP
+ patch list List the patches associated with a BSP
+ patch add Patch the Yocto kernel for a BSP
+ patch rm Remove patches from a BSP
+ feature list List the features used by a BSP
+ feature add Have a BSP use a feature
+ feature rm Have a BSP stop using a feature
+ features list List the features available to BSPs
+ feature describe Describe a particular feature
+ feature create Create a new BSP-local feature
+ feature destroy Remove a BSP-local feature
+
+ See 'yocto-kernel help COMMAND' for more information on a specific command.
+
+
+
+ Options:
+ --version show program's version number and exit
+ -h, --help show this help message and exit
+ -D, --debug output debug information
+ </literallayout>
+ </para>
+
+ <para>
+ The <filename>yocto-kernel patch add</filename> sub-command allows you to add a
+ patch to a BSP.
+ The following example adds two patches to the <filename>myarm</filename> BSP:
+ <literallayout class='monospaced'>
+ $ yocto-kernel patch add myarm ~/test.patch
+ Added patches:
+ test.patch
+
+ $ yocto-kernel patch add myarm ~/yocto-testmod.patch
+ Added patches:
+ yocto-testmod.patch
+ </literallayout>
+ <note>Although the previous example adds patches one at a time, it is possible
+ to add multiple patches at the same time.</note>
+ </para>
+
+ <para>
+ You can verify patches have been added by using the
+ <filename>yocto-kernel patch list</filename> sub-command.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ yocto-kernel patch list myarm
+ The current set of machine-specific patches for myarm is:
+ 1) test.patch
+ 2) yocto-testmod.patch
+ </literallayout>
+ </para>
+
+ <para>
+ You can also use the <filename>yocto-kernel</filename> script to
+ remove a patch using the <filename>yocto-kernel patch rm</filename> sub-command.
+ Here is an example:
+ <literallayout class='monospaced'>
+ $ yocto-kernel patch rm myarm
+ Specify the patches to remove:
+ 1) test.patch
+ 2) yocto-testmod.patch
+ 1
+ Removed patches:
+ test.patch
+ </literallayout>
+ </para>
+
+ <para>
+ Again, using the <filename>yocto-kernel patch list</filename> sub-command,
+ you can verify that the patch was in fact removed:
+ <literallayout class='monospaced'>
+ $ yocto-kernel patch list myarm
+ The current set of machine-specific patches for myarm is:
+ 1) yocto-testmod.patch
+ </literallayout>
+ </para>
+
+ <para>
+ In a completely similar way, you can use the <filename>yocto-kernel config add</filename>
+ sub-command to add one or more kernel config item settings to a BSP.
+ The following commands add a couple of config items to the
+ <filename>myarm</filename> BSP:
+ <literallayout class='monospaced'>
+ $ yocto-kernel config add myarm CONFIG_MISC_DEVICES=y
+ Added item:
+ CONFIG_MISC_DEVICES=y
+
+ $ yocto-kernel config add myarm CONFIG_YOCTO_TESTMOD=y
+ Added item:
+ CONFIG_YOCTO_TESTMOD=y
+ </literallayout>
+ <note>
+ Although the previous example adds config items one at a time, it is possible
+ to add multiple config items at the same time.
+ </note>
+ </para>
+
+ <para>
+ You can list the config items now associated with the BSP.
+ Doing so shows you the config items you added as well as others associated
+ with the BSP:
+ <literallayout class='monospaced'>
+ $ yocto-kernel config list myarm
+ The current set of machine-specific kernel config items for myarm is:
+ 1) CONFIG_MISC_DEVICES=y
+ 2) CONFIG_YOCTO_TESTMOD=y
+ </literallayout>
+ </para>
+
+ <para>
+ Finally, you can remove one or more config items using the
+ <filename>yocto-kernel config rm</filename> sub-command in a manner
+ completely analogous to <filename>yocto-kernel patch rm</filename>.
+ </para>
+ </section>
+ </section>
+</chapter>
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