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path: root/drivers/input/joystick/joydump.c
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* Input: gameport - use module_gameport_driverAxel Lin2012-04-041-12/+1
| | | | | | | | | This patch converts the drivers in drivers/input/* to use module_gameport_driver() macro which makes the code smaller and a bit simpler. Signed-off-by: Axel Lin <axel.lin@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gameport - check return value of gameport_register_driver()Dmitry Torokhov2008-07-301-2/+1
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: remove CVS keywordsAdrian Bunk2008-05-201-2/+0
| | | | | | | | This patch removes CVS keywords that weren't updated for a long time from comments. Signed-off-by: Adrian Bunk <bunk@kernel.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* [PATCH] fix missing includesTim Schmielau2005-10-301-0/+1
| | | | | | | | | | | | | | | | | | | | | I recently picked up my older work to remove unnecessary #includes of sched.h, starting from a patch by Dave Jones to not include sched.h from module.h. This reduces the number of indirect includes of sched.h by ~300. Another ~400 pointless direct includes can be removed after this disentangling (patch to follow later). However, quite a few indirect includes need to be fixed up for this. In order to feed the patches through -mm with as little disturbance as possible, I've split out the fixes I accumulated up to now (complete for i386 and x86_64, more archs to follow later) and post them before the real patch. This way this large part of the patch is kept simple with only adding #includes, and all hunks are independent of each other. So if any hunk rejects or gets in the way of other patches, just drop it. My scripts will pick it up again in the next round. Signed-off-by: Tim Schmielau <tim@physik3.uni-rostock.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* Linux-2.6.12-rc2v2.6.12-rc2Linus Torvalds2005-04-161-0/+175
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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