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* Update broken web addresses in the kernel.Justin P. Mattock2010-10-181-2/+1
| | | | | | | | | | | | | | | | | The patch below updates broken web addresses in the kernel Signed-off-by: Justin P. Mattock <justinmattock@gmail.com> Cc: Maciej W. Rozycki <macro@linux-mips.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Finn Thain <fthain@telegraphics.com.au> Cc: Randy Dunlap <rdunlap@xenotime.net> Cc: Matt Turner <mattst88@gmail.com> Cc: Dimitry Torokhov <dmitry.torokhov@gmail.com> Cc: Mike Frysinger <vapier.adi@gmail.com> Acked-by: Ben Pfaff <blp@cs.stanford.edu> Acked-by: Hans J. Koch <hjk@linutronix.de> Reviewed-by: Finn Thain <fthain@telegraphics.com.au> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
* Input: gamecon - reference correct pad in gc_psx_command()Dmitry Torokhov2010-07-201-1/+1
| | | | | | | | | Otherwise we won't see any events from the gamepad. Addresses https://bugzilla.kernel.org/show_bug.cgi?id=16408 Reported-and-tested-by: Eugene Yudin <eugene.yudin@gmail.com> Cc: stable@kernel.org Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - reference correct input device in NES modeDmitry Torokhov2010-07-201-2/+1
| | | | | | | | | We moved input devices from 'struct gc' to individial pads (struct gc-pad), but gc_nes_process_packet() was still trying to use old ones and crashing. Cc: stable@kernel.org Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* include cleanup: Update gfp.h and slab.h includes to prepare for breaking ↵Tejun Heo2010-03-301-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | implicit slab.h inclusion from percpu.h percpu.h is included by sched.h and module.h and thus ends up being included when building most .c files. percpu.h includes slab.h which in turn includes gfp.h making everything defined by the two files universally available and complicating inclusion dependencies. percpu.h -> slab.h dependency is about to be removed. Prepare for this change by updating users of gfp and slab facilities include those headers directly instead of assuming availability. As this conversion needs to touch large number of source files, the following script is used as the basis of conversion. http://userweb.kernel.org/~tj/misc/slabh-sweep.py The script does the followings. * Scan files for gfp and slab usages and update includes such that only the necessary includes are there. ie. if only gfp is used, gfp.h, if slab is used, slab.h. * When the script inserts a new include, it looks at the include blocks and try to put the new include such that its order conforms to its surrounding. It's put in the include block which contains core kernel includes, in the same order that the rest are ordered - alphabetical, Christmas tree, rev-Xmas-tree or at the end if there doesn't seem to be any matching order. * If the script can't find a place to put a new include (mostly because the file doesn't have fitting include block), it prints out an error message indicating which .h file needs to be added to the file. The conversion was done in the following steps. 1. The initial automatic conversion of all .c files updated slightly over 4000 files, deleting around 700 includes and adding ~480 gfp.h and ~3000 slab.h inclusions. The script emitted errors for ~400 files. 2. Each error was manually checked. Some didn't need the inclusion, some needed manual addition while adding it to implementation .h or embedding .c file was more appropriate for others. This step added inclusions to around 150 files. 3. The script was run again and the output was compared to the edits from #2 to make sure no file was left behind. 4. Several build tests were done and a couple of problems were fixed. e.g. lib/decompress_*.c used malloc/free() wrappers around slab APIs requiring slab.h to be added manually. 5. The script was run on all .h files but without automatically editing them as sprinkling gfp.h and slab.h inclusions around .h files could easily lead to inclusion dependency hell. Most gfp.h inclusion directives were ignored as stuff from gfp.h was usually wildly available and often used in preprocessor macros. Each slab.h inclusion directive was examined and added manually as necessary. 6. percpu.h was updated not to include slab.h. 7. Build test were done on the following configurations and failures were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my distributed build env didn't work with gcov compiles) and a few more options had to be turned off depending on archs to make things build (like ipr on powerpc/64 which failed due to missing writeq). * x86 and x86_64 UP and SMP allmodconfig and a custom test config. * powerpc and powerpc64 SMP allmodconfig * sparc and sparc64 SMP allmodconfig * ia64 SMP allmodconfig * s390 SMP allmodconfig * alpha SMP allmodconfig * um on x86_64 SMP allmodconfig 8. percpu.h modifications were reverted so that it could be applied as a separate patch and serve as bisection point. Given the fact that I had only a couple of failures from tests on step 6, I'm fairly confident about the coverage of this conversion patch. If there is a breakage, it's likely to be something in one of the arch headers which should be easily discoverable easily on most builds of the specific arch. Signed-off-by: Tejun Heo <tj@kernel.org> Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org> Cc: Ingo Molnar <mingo@redhat.com> Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
* Input: gamecon - fix off by one range checkDan Carpenter2010-03-051-1/+1
| | | | | | | It should be >= GC_MAX not > GC_MAX. Signed-off-by: Dan Carpenter <error27@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - use pr_err() and friendsDmitry Torokhov2010-02-211-8/+10
| | | | | Tested-by: Scott Moreau <oreaus@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - constify some of the setup structuresDmitry Torokhov2010-02-211-10/+10
| | | | | Tested-by: Scott Moreau <oreaus@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - simplify pad type handlingDmitry Torokhov2010-02-211-79/+123
| | | | | | | | Instead of having array bitmasks by type for all gamepads have explicit type field in every pad structure. Tested-by: Scott Moreau <oreaus@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - simplify coordinate calculation for PSXDmitry Torokhov2010-02-211-4/+8
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - fix some formatting issuesDmitry Torokhov2010-02-211-153/+194
| | | | | | | | Fix formatting of 'switch' statements and change the code to stay closer to 80 column limit where it does not hurt code readability. Tested-by: Scott Moreau <oreaus@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - add rumble support for N64 padsScott Moreau2010-02-211-6/+119
| | | | | | | | | | Add force-feedback support for N64 pads with rumble pak accessory installed. Actually we do not check for the presence of rumble pad but simply assume it is installed and expect the device to ignore FF commands if rumble pak is missing. Signed-off-by: Scott Moreau <oreaus@gmail.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: drop redundant includes of moduleparam.hJulia Lawall2008-01-211-1/+0
| | | | | | | | Drop #include <linux/moduleparam.h> in files that also include linux/module.h, since module.h includes moduleparam.h already. Signed-off-by: Julia Lawall <julia@diku.dk> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* get rid of input BIT* duplicate definesJiri Slaby2007-10-191-2/+2
| | | | | | | | | | | | | | | | | | | | | | get rid of input BIT* duplicate defines use newly global defined macros for input layer. Also remove includes of input.h from non-input sources only for BIT macro definiton. Define the macro temporarily in local manner, all those local definitons will be removed further in this patchset (to not break bisecting). BIT macro will be globally defined (1<<x) Signed-off-by: Jiri Slaby <jirislaby@gmail.com> Cc: <dtor@mail.ru> Acked-by: Jiri Kosina <jkosina@suse.cz> Cc: <lenb@kernel.org> Acked-by: Marcel Holtmann <marcel@holtmann.org> Cc: <perex@suse.cz> Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org> Cc: <vernux@us.ibm.com> Cc: <malattia@linux.it> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
* Input: drivers/joystick - fix various sparse warningsDmitry Torokhov2007-05-031-8/+9
| | | | | | | | | | Fix various issues pointed by sparse: - module_param_array_named() takes unsigned int as number of parameters argument - shadowing of global variables is not healthy. I think there was once a bug in db9 caused by it. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: drivers/input/joystick - don't access dev->private directlyDmitry Torokhov2007-04-121-3/+4
| | | | | | Use input_get_drvdata() and input_set_drvdata() instead. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: remove obsolete setup parameters from input driversDmitry Torokhov2007-02-181-6/+0
| | | | | | | They have been marked as __obsolete_setup() for several years, it is time for them to go. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: fix potential overflows in driver/input/joystickDmitry Torokhov2006-06-261-1/+2
| | | | | | | Change all sprintfs into snprintfs to make sure we won't stomp on data adjacent to our buffers. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - add SNES mouse supportRaphael Assenat2006-04-021-13/+70
| | | | | | | | | | | | SNES gamepads and mice share the same type of interface so they both can be connected to the parallel port using a simple interface. Adding mouse support to a gamepad driver may sound funny at first, but doing so in this case makes it possible to connect and SNES gamepads and mice at the same time, on the same port. Signed-off-by: Raphael Assenat <raph@raphnet.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: joysticks - semaphore to mutex conversionIngo Molnar2006-02-191-6/+7
| | | | | | | | | | | The conversion was generated via scripts, and the result was validated automatically via a script as well. Amijoy conversion was done by Arjan van de Ven. Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - handle errors from input_register_device()Dmitry Torokhov2006-01-291-6/+12
| | | | | | | Also gc_remove shouldn't be marked __exit as it is also called from __init code. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: gamecon - fix crash when accessing deviceDmitry Torokhov2006-01-291-149/+194
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* [PATCH] drivers/input/joystick: convert to dynamic input_dev allocationDmitry Torokhov2005-10-281-180/+216
| | | | | | | | | Input: convert drivers/input/joystick to dynamic input_dev allocation This is required for input_dev sysfs integration Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
* [PATCH] input: convert kcalloc to kzallocPekka Enberg2005-09-071-1/+1
| | | | | | | | | This patch converts kcalloc(1, ...) calls to use the new kzalloc() function. Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi> Cc: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
* Input: fix open/close races in joystick drivers - add a semaphoreDmitry Torokhov2005-05-291-3/+16
| | | | | | to the ones that register more than one input device. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Input: whitespace fixes in driver/input/joystickDmitry Torokhov2005-05-291-5/+5
| | | | Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* Linux-2.6.12-rc2v2.6.12-rc2Linus Torvalds2005-04-161-0/+697
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
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