diff options
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r-- | drivers/input/gameport/Kconfig | 20 | ||||
-rw-r--r-- | drivers/input/gameport/gameport.c | 8 |
2 files changed, 4 insertions, 24 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig index 6282f460aba0..1d93f5092904 100644 --- a/drivers/input/gameport/Kconfig +++ b/drivers/input/gameport/Kconfig @@ -68,23 +68,3 @@ config GAMEPORT_CS461X depends on PCI endif - -# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on -# in every .config. Please don't touch it. It is here to handle an -# unusual dependency between GAMEPORT and sound drivers. -# -# Some sound drivers call gameport functions. If GAMEPORT is -# not selected, empty stubs are provided for the functions and all is -# well. -# If GAMEPORT is built in, everything is fine. -# If GAMEPORT is a module, however, it would need to be loaded for the -# sound driver to be able to link properly. Therefore, the sound -# driver must be a module as well in that case. Since there's no way -# to express that directly in Kconfig, we use SOUND_GAMEPORT to -# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm', -# anything that depends on SOUND_GAMEPORT must be 'm' as well. if -# GAMEPORT is 'y' or 'n', it can be anything". -config SOUND_GAMEPORT - tristate - default m if GAMEPORT=m - default y diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index f20c3f23388b..c77a82e46055 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -134,7 +134,7 @@ static int gameport_measure_speed(struct gameport *gameport) } gameport_close(gameport); - return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); + return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx); #else @@ -439,7 +439,7 @@ static int gameport_thread(void *nothing) do { gameport_handle_events(); wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list)); - try_to_freeze(PF_FREEZE); + try_to_freeze(); } while (!signal_pending(current)); printk(KERN_DEBUG "gameport: kgameportd exiting\n"); @@ -453,13 +453,13 @@ static int gameport_thread(void *nothing) * Gameport port operations */ -static ssize_t gameport_show_description(struct device *dev, char *buf) +static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf) { struct gameport *gameport = to_gameport_port(dev); return sprintf(buf, "%s\n", gameport->name); } -static ssize_t gameport_rebind_driver(struct device *dev, const char *buf, size_t count) +static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count) { struct gameport *gameport = to_gameport_port(dev); struct device_driver *drv; |