/* * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* Tegra vpr routines */ #include #include #include #include #include static bool _configured; void config_gpu(void) { struct mc_ctlr *mc = (struct mc_ctlr *)NV_PA_MC_BASE; /* Turn VPR off */ writel(0, &mc->mc_video_protect_size_mb); writel(TEGRA_MC_VIDEO_PROTECT_REG_WRITE_ACCESS_DISABLED, &mc->mc_video_protect_reg_ctrl); /* read back to ensure the write went through */ readl(&mc->mc_video_protect_reg_ctrl); debug("configured VPR\n"); _configured = true; } bool vpr_configured(void) { return _configured; } #if defined(CONFIG_OF_LIBFDT) int gpu_enable_node(void *blob, const char *gpupath) { int offset; if (vpr_configured()) { offset = fdt_path_offset(blob, gpupath); if (offset > 0) { fdt_status_okay(blob, offset); debug("enabled GPU node %s\n", gpupath); } } return 0; } #endif