/* * Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: GPL-2.0 */ /* Tegra vpr routines */ #include #include #include #include #include static bool _configured; void tegra_gpu_config(void) { struct mc_ctlr *mc = (struct mc_ctlr *)NV_PA_MC_BASE; /* Turn VPR off */ writel(0, &mc->mc_video_protect_size_mb); writel(TEGRA_MC_VIDEO_PROTECT_REG_WRITE_ACCESS_DISABLED, &mc->mc_video_protect_reg_ctrl); /* read back to ensure the write went through */ readl(&mc->mc_video_protect_reg_ctrl); debug("configured VPR\n"); _configured = true; } #if defined(CONFIG_OF_LIBFDT) int tegra_gpu_enable_node(void *blob, const char *gpupath) { int offset; if (_configured) { offset = fdt_path_offset(blob, gpupath); if (offset > 0) { fdt_status_okay(blob, offset); debug("enabled GPU node %s\n", gpupath); } } return 0; } #endif